Avon(AJ)Jerrix
Guardian
- Joined
- Jan 15, 2010
- Posts
- 240
You might reason that this should be in the Noob section, or the Sweating section, but it really concerns the whole game.
I've been hunting bery down at the sweat camp recently. It seems like every time I respawn at the revive point, players are asking if anyone is buying sweat, for 4.5, for 4, for 3...and there usually isn't. Now, remember that these are new players, and sweating isn't actually all that easy at first. They've sweated a long time for whatever they have--maybe a whole k if they really committed--because that's what people told them to do...sweat, then sell the sweat, and buy the tt things they need to try out the game. And they do, and then they can't sell the sweat, or if they do they have to sell for 3 per k, and can't even afford an opalo, much less ammo for it.
Why would they stick around, in a game that makes it that hard? And it's easy to say they could/should deposit, but you know what? It isn't actually that easy to deposit for a newbie. Are they really supposed to go to their bank and do everything they need to do before they even know if they're going to play longer than a day or two? And sure, there are other ways to deposit, if you do the research to find them. Do you really expect a new player to do homework for the privilege of playing our game?
The new things FPC are doing are great, with the newcomer missions, and the NAZ, but if the player-base is going to expand, then the potential new players need a viable free-option for trying out the game that lasts a little longer than that...especially if that's what's being advertised. The only way I see for this to happen is for sweat prices to rise. Maybe some of the proposed fixes--like letting sweat be listed in the auction house--would work, but maybe not. The two sure ways to raise prices are Increased Demand or Lowered Supply. And since any Mindforce powers yet to be introduced will probably use diluted sweat, that means the supply needs to be lowered. (I think that's what MA was trying to do when swunting was nerfed, and the same now with AFK sweating.)
So, bring back the sweat cap. It was before my time, but as I understand it, sweating was only possible up to a certain level of sweat gatherer. So, this gives the new players a solid, valued place in the economy, gives them a fairer price for their time and effort, which allows them to actually try out the game, and as an added benefit, gets rid of all the threads whining about low-sweat prices on one side and leeches on the other. Of course, the people who hoarded sweat will get paid-off, but that can't be helped.
Hey, I like free sweat as much as the next Entropian, but this is important.
I've been hunting bery down at the sweat camp recently. It seems like every time I respawn at the revive point, players are asking if anyone is buying sweat, for 4.5, for 4, for 3...and there usually isn't. Now, remember that these are new players, and sweating isn't actually all that easy at first. They've sweated a long time for whatever they have--maybe a whole k if they really committed--because that's what people told them to do...sweat, then sell the sweat, and buy the tt things they need to try out the game. And they do, and then they can't sell the sweat, or if they do they have to sell for 3 per k, and can't even afford an opalo, much less ammo for it.
Why would they stick around, in a game that makes it that hard? And it's easy to say they could/should deposit, but you know what? It isn't actually that easy to deposit for a newbie. Are they really supposed to go to their bank and do everything they need to do before they even know if they're going to play longer than a day or two? And sure, there are other ways to deposit, if you do the research to find them. Do you really expect a new player to do homework for the privilege of playing our game?
The new things FPC are doing are great, with the newcomer missions, and the NAZ, but if the player-base is going to expand, then the potential new players need a viable free-option for trying out the game that lasts a little longer than that...especially if that's what's being advertised. The only way I see for this to happen is for sweat prices to rise. Maybe some of the proposed fixes--like letting sweat be listed in the auction house--would work, but maybe not. The two sure ways to raise prices are Increased Demand or Lowered Supply. And since any Mindforce powers yet to be introduced will probably use diluted sweat, that means the supply needs to be lowered. (I think that's what MA was trying to do when swunting was nerfed, and the same now with AFK sweating.)
So, bring back the sweat cap. It was before my time, but as I understand it, sweating was only possible up to a certain level of sweat gatherer. So, this gives the new players a solid, valued place in the economy, gives them a fairer price for their time and effort, which allows them to actually try out the game, and as an added benefit, gets rid of all the threads whining about low-sweat prices on one side and leeches on the other. Of course, the people who hoarded sweat will get paid-off, but that can't be helped.
Hey, I like free sweat as much as the next Entropian, but this is important.
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