Loot imo is random, within some borders.
I.E if a mob has a cost of 1 ped to kill, you loot can be zero, or from 10% of the cost to 100000% of the cost. Ofc, higher loot has much less chance to drop than small loot, probably an exponential algoritm. And number are of not exactly 10% and 100000% but you get the idea.
Other numbers seems to apply to big mobs who always drops loot, btw... But same general mechanism.
On top of that I believe MA has some mechanism to adjust average loot, if they want loot to suck more for a while for some reason, or they want it to be extra good. Maybe they multiply everything with a factor, or maybe they can adjust the exponential factor, or something like that.
Just my opinion.
(Ehm... Or at least that how I think it used to work 1 year ago. No idea how much they changed lately.)
...given the huge number of bugs currently present in all EU systems (GUI, textures, terrain, sounds, network code, etc etc etc), it's only logical that their loot system has a similar number of bugs, right?
...
Disagree with that.
I sure that MA actually TESTS everything involving economy.
I'm even pretty sure that they run useful and relatively thorough tests on these things, though other areas get less attention.
If loots, trading, deposits, withdrawals, auction etc were as bugged as many other areas, EU couldn't work.
I can remember 2 serious bugs in these areas:
- At one time very early and before my time, people could 'copy' items, and many of today's mod faps was made that way. But I think PE was in beta back then and prices were MUCH lower.
- Also some very tiny mob (snablesnots?) dropped imp fap? (or some other uber item) regularly for a short while. This was fixed quickly though.
There probably has been other serious bugs I'm not aware of over the many years, but compared to the number of bugs in other areas, it's obvious that they test these things more. (And it would be tremendously stupid not to)