Mining sucks...

Update - It works like a tank. If there is ped in the ground, the claims are #redacted#. The less ped, the longer you have to #redacted#... But eventually you press alt-f4. It's not anyone's fault it's just the nature of the beast that MA has created.
 
What a great read!

Does mining suffer the same "You spent too much/too long on this loot event so here's Shrapnel." that hunting does? If not, maybe I'll give mining a shot under a new method, I'll call it "swining"

Dry a mob for 1-3 PEC, drop a probe, pick up anything found, move to a new mob. 😆
 
What a great read!

Does mining suffer the same "You spent too much/too long on this loot event so here's Shrapnel." that hunting does? If not, maybe I'll give mining a shot under a new method, I'll call it "swining"

Dry a mob for 1-3 PEC, drop a probe, pick up anything found, move to a new mob. 😆
Why not start with some pesky boars on Next Island!
 
SO it looks like claims are generated when the probe is activated, nothing strange there. What is strange is that if you drop a probe outside the range of the probe ie 56m and a claim is found, it can generate anywhere in range, including where you have just dropped.

So here is the scenario. Drop probe, miss. Move 56m 60 degree angle, hit, ore claim spawns in range of previous drop. Move 56m south from drop, hit entmatter, claim spawns within range of both previous drops.

So what should have happened, drop 1 , double claim... Resources are not in the ground. I also think, and this really really really sucks for the game, that it's all random dice roll crap with no skill required.

What I would is search for a redacted, exploit the redacted till it no longer works, take a break from the game and repeat.
 
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Kinda makes sense if you think about it, with loot 2.0 just paying you back based on spend. This would explain why everyone says just run and auto-use tool. The loot engine decides it's time to pay back, it'll generate a hit.

🍿

Edited to add

I got told I was doing it wrong spacing my 54m drops 108m apart and double dropping on hits. Seems as if I agree with you, the ores and enmatter aren't in the ground, just like the oils, hides, and items aren't in the mobs. They're just generated at "loot event" based on what you're shooting at, and what you've spent.
 
Kinda makes sense if you think about it, with loot 2.0 just paying you back based on spend. This would explain why everyone says just run and auto-use tool. The loot engine decides it's time to pay back, it'll generate a hit.

🍿

Edited to add

I got told I was doing it wrong spacing my 54m drops 108m apart and double dropping on hits. Seems as if I agree with you, the ores and enmatter aren't in the ground, just like the oils, hides, and items aren't in the mobs. They're just generated at "loot event" based on what you're shooting at, and what you've spent.

edit: wrong post
 
Kinda makes sense if you think about it, with loot 2.0 just paying you back based on spend. This would explain why everyone says just run and auto-use tool. The loot engine decides it's time to pay back, it'll generate a hit.

🍿

Edited to add

I got told I was doing it wrong spacing my 54m drops 108m apart and double dropping on hits. Seems as if I agree with you, the ores and enmatter aren't in the ground, just like the oils, hides, and items aren't in the mobs. They're just generated at "loot event" based on what you're shooting at, and what you've spent.
But the auto drop does not even work properly.. I think mining tools drop at a rate of 8 drops per minute, which when actually timed, at least with me, is not correct. I have never been able to drop 8 probes in a minute.. The tooltip is just wrong.
 
I have been doing a lot of "noob" md1 mining over the weekend and frankly I am a bit disappointed. I do not see any evidence of "player skill" being a factor in the mining process. I mean you can literally move less than the radius of a tool and find a claim when just seconds ago there was no claim to be found. It's an illogical mess.
 
I have been doing a lot of "noob" md1 mining over the weekend and frankly I am a bit disappointed. I do not see any evidence of "player skill" being a factor in the mining process. I mean you can literally move less than the radius of a tool and find a claim when just seconds ago there was no claim to be found. It's an illogical mess.
Generally the skill comes into play with being able to use better finders IE deeper ones but yeah it's a dog's dinner out their ATM unless you own all the ul gear.

Their is holes with still some mu at lower depths and chance to loot cave, igni and still get hold decent quantities belk and lyst while looking for above. Which that is far better then the deep finders ATM where all the basic materials pretty much nanocube food and your relying on alot rare materials to cover the cost. I'm sure the more knowledgeable miners know what I'm going on about or no doubt stack materials or sell smaller qtys.
 
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