Mining sucks...

Update - It works like a tank. If there is ped in the ground, the claims are #redacted#. The less ped, the longer you have to #redacted#... But eventually you press alt-f4. It's not anyone's fault it's just the nature of the beast that MA has created.
 
What a great read!

Does mining suffer the same "You spent too much/too long on this loot event so here's Shrapnel." that hunting does? If not, maybe I'll give mining a shot under a new method, I'll call it "swining"

Dry a mob for 1-3 PEC, drop a probe, pick up anything found, move to a new mob. 😆
 
What a great read!

Does mining suffer the same "You spent too much/too long on this loot event so here's Shrapnel." that hunting does? If not, maybe I'll give mining a shot under a new method, I'll call it "swining"

Dry a mob for 1-3 PEC, drop a probe, pick up anything found, move to a new mob. 😆
Why not start with some pesky boars on Next Island!
 
SO it looks like claims are generated when the probe is activated, nothing strange there. What is strange is that if you drop a probe outside the range of the probe ie 56m and a claim is found, it can generate anywhere in range, including where you have just dropped.

So here is the scenario. Drop probe, miss. Move 56m 60 degree angle, hit, ore claim spawns in range of previous drop. Move 56m south from drop, hit entmatter, claim spawns within range of both previous drops.

So what should have happened, drop 1 , double claim... Resources are not in the ground. I also think, and this really really really sucks for the game, that it's all random dice roll crap with no skill required.

What I would is search for a redacted, exploit the redacted till it no longer works, take a break from the game and repeat.
 
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Kinda makes sense if you think about it, with loot 2.0 just paying you back based on spend. This would explain why everyone says just run and auto-use tool. The loot engine decides it's time to pay back, it'll generate a hit.

🍿

Edited to add

I got told I was doing it wrong spacing my 54m drops 108m apart and double dropping on hits. Seems as if I agree with you, the ores and enmatter aren't in the ground, just like the oils, hides, and items aren't in the mobs. They're just generated at "loot event" based on what you're shooting at, and what you've spent.
 
Kinda makes sense if you think about it, with loot 2.0 just paying you back based on spend. This would explain why everyone says just run and auto-use tool. The loot engine decides it's time to pay back, it'll generate a hit.

🍿

Edited to add

I got told I was doing it wrong spacing my 54m drops 108m apart and double dropping on hits. Seems as if I agree with you, the ores and enmatter aren't in the ground, just like the oils, hides, and items aren't in the mobs. They're just generated at "loot event" based on what you're shooting at, and what you've spent.

edit: wrong post
 
Kinda makes sense if you think about it, with loot 2.0 just paying you back based on spend. This would explain why everyone says just run and auto-use tool. The loot engine decides it's time to pay back, it'll generate a hit.

🍿

Edited to add

I got told I was doing it wrong spacing my 54m drops 108m apart and double dropping on hits. Seems as if I agree with you, the ores and enmatter aren't in the ground, just like the oils, hides, and items aren't in the mobs. They're just generated at "loot event" based on what you're shooting at, and what you've spent.
But the auto drop does not even work properly.. I think mining tools drop at a rate of 8 drops per minute, which when actually timed, at least with me, is not correct. I have never been able to drop 8 probes in a minute.. The tooltip is just wrong.
 
I have been doing a lot of "noob" md1 mining over the weekend and frankly I am a bit disappointed. I do not see any evidence of "player skill" being a factor in the mining process. I mean you can literally move less than the radius of a tool and find a claim when just seconds ago there was no claim to be found. It's an illogical mess.
 
I have been doing a lot of "noob" md1 mining over the weekend and frankly I am a bit disappointed. I do not see any evidence of "player skill" being a factor in the mining process. I mean you can literally move less than the radius of a tool and find a claim when just seconds ago there was no claim to be found. It's an illogical mess.
Generally the skill comes into play with being able to use better finders IE deeper ones but yeah it's a dog's dinner out their ATM unless you own all the ul gear.

Their is holes with still some mu at lower depths and chance to loot cave, igni and still get hold decent quantities belk and lyst while looking for above. Which that is far better then the deep finders ATM where all the basic materials pretty much nanocube food and your relying on alot rare materials to cover the cost. I'm sure the more knowledgeable miners know what I'm going on about or no doubt stack materials or sell smaller qtys.
 
I have migrated to a very distinct "style" or pattern of mining that I am going to start major testing over the next couple of months. The game's system is weird, it looks random but I don't think that it is. I have noticed that when I change from one server to another, my first drop is statistically more likely to hit. After that it normally drops to a steam of nrfs, so ye, mining still sucks.
 
I think you are just trying to make sense of a system that is designed to frustrate since they consider that when they frustrate you, you deposit more (it did work for years, seems that people are fed up with it lately).
Easy example: for years i`ve ignored mining missions, started them recently and i`m stuck for weeks and thousands of ped on Belk III and Alicenies III. I can`t remember the last time i`ve had claims larger than small wether i`ve amped or not (granted, i`m using small amps). Tried all manner of finders, different depths, i`ve done all you can immagine, changed areas, etc, nop, it`s like you have a cap on how much of "x" you can find when you get closer to goal end.
So i`d say, stop trying to make sense, it rarely does
 
I think you are just trying to make sense of a system that is designed to frustrate since they consider that when they frustrate you, you deposit more (it did work for years, seems that people are fed up with it lately).
Easy example: for years i`ve ignored mining missions, started them recently and i`m stuck for weeks and thousands of ped on Belk III and Alicenies III. I can`t remember the last time i`ve had claims larger than small wether i`ve amped or not (granted, i`m using small amps). Tried all manner of finders, different depths, i`ve done all you can immagine, changed areas, etc, nop, it`s like you have a cap on how much of "x" you can find when you get closer to goal end.
So i`d say, stop trying to make sense, it rarely does
I am starting to think that this is true..

I know that MA tracks how avatars move, you agree to this even before you press login, but it does very unusual stuff that reinforces your playstyle. It's almost that it "wants to fuck you over".

Simple example. I know for a fact that the next location that I go to, based on what I am seeing and the logs that I have, will be a hit. So what do I do, I scale-up from a md-1 (yes I am a cheap p.o.s) to a finder-101, drop my probes and nrf...

Very strange I think and switch back to md-1 and drop, trues fuck no lies, it hits.

Has anyone else experienced this.. I think this little game likes to f it's players over...
 
Can the devs please sort out the blatantly obvious diminishing returns regarding mining ... Not happy...
 
Can the devs please sort out the blatantly obvious diminishing returns regarding mining ... Not happy...
Noticed the same tbh but kinda expected pre mayhem, got to have some carrots to feed out during mayhem. Suppose at least I unlocked miner skill been rough last leg on that 1 both skill gain and tt wise.
 
In my mining experience distance between drops doesnt mean anything. Though i just do it for cheap fun with TT gear. I just auto run and spam drops 1 right after another. My returns have been no worse than hunting and ive hit a 30ped lyst claim using this method. Which ironically was about what i was short in my hunting cycle.
 
Totally aggre, cant get more than 89% TT in the best scenario... in three days i have lost 1k, in around 5k cicled so... stupid
 
No change .. Not falling for it, before it drops off completely, alt f4.
 
Mining is bugged at the moment, you can move 1m away from a miss and get a hit... Be careful out there..
 
The range on each finder is inconsistent.
I think your find the reason you can get multiple hits 1m from your previous drop is your finding ore etc at different depths compared to your previous drop at least my take on it.

When mining loot is bad the depth variation is tight and when it's good then depth variation is somewhat quite wide.
 
redacted
 
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Mining has just become an absolute sh1t show... $2 in $0 out for my first run... WHAT a bloody joke ..... I feel like I have been scammed....
 
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idk why i post here in this specify post
8
But yes... someone going point out 127k ath happen , keep cycle etc

3 - week ago , or even more but let consider since i back play.... game its running fine , no cap , everything is like i remind before 2019..... finders / depth / decay everything fall as theory... however

2 -wekk around day 13-14 - cap back in strong strong ways again , its exact i remind this last 5yr with insane days of CAP TT80-85% , i try at first believe its just regular phase again

Its not.... its same bullshit last times... you have fews bonus period , fews good day (to everyone) and row and rows of bad day asnd bad mu as well , its clear notice me when is good day you not only get better tt in overall but better average mu , diference can be 5%

No skills
No Tools
No any stratregy you can do , except logoff and try again tomorrow

In fact i have 100% sure they disable effect of skills , so entropia is just cassino , not skill based game
I believe its time to call looto/gamble department of sweden to do audit in this code and mindark greed

Entropia become timing game.... its not based anymore in loot events to reach out you average like in old days

*Cycled 100k , ended in 92% its get up to 97-98 but like said above after second week going down realy realy fast
**Context - Prospector - 123 - Terramaster 8 - Roctect M1lf , Roctec Cougr - Level 5 and D-class - NO TAX areas
*** what i expect? For real? at this pont based in zho table TT 97 at minimun and TT99.50 as effy/looter demand - but yo mindark feel free to check each inch this damm backlog system.... for sure its not normal
 
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idk why i post here in this specify post
8
But yes... someone going point out 127k ath happen , keep cycle etc

3 - week ago , or even more but let consider since i back play.... game its running fine , no cap , everything is like i remind before 2019..... finders / depth / decay everything fall as theory... however

2 -wekk around day 13-14 - cap back in strong strong ways again , its exact i remind this last 5yr with insane days of CAP TT80-85% , i try at first believe its just regular phase again

Its not.... its same bullshit last times... you have fews bonus period , fews good day (to everyone) and row and rows of bad day asnd bad mu as well , its clear notice me when is good day you not only get better tt in overall but better average mu , diference can be 5%

No skills
No Tools
No any stratregy you can do , except logoff and try again tomorrow

In fact i have 100% sure they disable effect of skills , so entropia is just cassino , not skill based game
I believe its time to call looto/gamble department of sweden to do audit in this code and mindark greed

Entropia become timing game.... its not based anymore in loot events to reach out you average like in old days

*Cycled 100k , ended in 92% its get up to 97-98 but like said above after second week going down realy realy fast
**Context - Prospector - 123 - Terramaster 8 - Roctect M1lf , Roctec Cougr - Level 5 and D-class - NO TAX areas
*** what i expect? For real? at this pont based in zho table TT 97 at minimun and TT99.50 as effy/looter demand - but yo mindark feel free to check each inch this damm backlog system.... for sure its not normal

Thats how they made the game for years dude. Imk2 100 looter aka +90 eff and a bad cycle is 91-92% return in 100-200k peds. Same shit goes with mining you need to survive till you get to 95%. Its a system to makes you keep peds in game or depo. It wont change you have to change or just simple quit.
 
Thats how they made the game for years dude. Imk2 100 looter aka +90 eff and a bad cycle is 91-92% return in 100-200k peds. Same shit goes with mining you need to survive till you get to 95%. Its a system to makes you keep peds in game or depo. It wont change you have to change or just simple quit.
so follow your reasoning and your experience this game and aim for the rich who in the end still lose 5% of the value of their deposit... really nice pastime
 
idk why i post here in this specify post
8
But yes... someone going point out 127k ath happen , keep cycle etc

3 - week ago , or even more but let consider since i back play.... game its running fine , no cap , everything is like i remind before 2019..... finders / depth / decay everything fall as theory... however

2 -wekk around day 13-14 - cap back in strong strong ways again , its exact i remind this last 5yr with insane days of CAP TT80-85% , i try at first believe its just regular phase again

Its not.... its same bullshit last times... you have fews bonus period , fews good day (to everyone) and row and rows of bad day asnd bad mu as well , its clear notice me when is good day you not only get better tt in overall but better average mu , diference can be 5%

No skills
No Tools
No any stratregy you can do , except logoff and try again tomorrow

In fact i have 100% sure they disable effect of skills , so entropia is just cassino , not skill based game
I believe its time to call looto/gamble department of sweden to do audit in this code and mindark greed

Entropia become timing game.... its not based anymore in loot events to reach out you average like in old days

*Cycled 100k , ended in 92% its get up to 97-98 but like said above after second week going down realy realy fast
**Context - Prospector - 123 - Terramaster 8 - Roctect M1lf , Roctec Cougr - Level 5 and D-class - NO TAX areas
*** what i expect? For real? at this pont based in zho table TT 97 at minimun and TT99.50 as effy/looter demand - but yo mindark feel free to check each inch this damm backlog system.... for sure its not normal
Id probably agree with the time based, you can clearly see every 15 to 30 mins a server update on arrets when your blitzing them first 50 100 mobs drops mu stuff then goes like completely dry. Highly noticeable with just shrapnel drops same stuff with mining tbh although slightly different but clearly visible when you try to find clear crystal on cyrene, what a joke that is.
 
idk why i post here in this specify post
8
But yes... someone going point out 127k ath happen , keep cycle etc

3 - week ago , or even more but let consider since i back play.... game its running fine , no cap , everything is like i remind before 2019..... finders / depth / decay everything fall as theory... however

2 -wekk around day 13-14 - cap back in strong strong ways again , its exact i remind this last 5yr with insane days of CAP TT80-85% , i try at first believe its just regular phase again

Its not.... its same bullshit last times... you have fews bonus period , fews good day (to everyone) and row and rows of bad day asnd bad mu as well , its clear notice me when is good day you not only get better tt in overall but better average mu , diference can be 5%

No skills
No Tools
No any stratregy you can do , except logoff and try again tomorrow

In fact i have 100% sure they disable effect of skills , so entropia is just cassino , not skill based game
I believe its time to call looto/gamble department of sweden to do audit in this code and mindark greed

Entropia become timing game.... its not based anymore in loot events to reach out you average like in old days

*Cycled 100k , ended in 92% its get up to 97-98 but like said above after second week going down realy realy fast
**Context - Prospector - 123 - Terramaster 8 - Roctect M1lf , Roctec Cougr - Level 5 and D-class - NO TAX areas
*** what i expect? For real? at this pont based in zho table TT 97 at minimun and TT99.50 as effy/looter demand - but yo mindark feel free to check each inch this damm backlog system.... for sure its not normal
you have to be aware that this game and control, you have to be fooled not to notice it, the table of hofs is just returns of deposits, there is something to look at, the hofs and the globs are very often the same players, they are those who make many and many deposits, they are all losers whatever happens, this game is not based on skills or feeling, it is just the card of credit that speaks...
 
you have to be aware that this game and control, you have to be fooled not to notice it, the table of hofs is just returns of deposits, there is something to look at, the hofs and the globs are very often the same players, they are those who make many and many deposits, they are all losers whatever happens, this game is not based on skills or feeling, it is just the card of credit that speaks...
This is a gear based game also some of us are free to play here lol.

There are 2 types of hofs : marketing and balance hofs. Those marketing hofs are usually for accounts with low activity. There is a group of players that failed hard this game and they only spread what you said " they are all losers whatever happens", well there is a true part here too. Biggest losers are the EP4/shrapnel crafters. Those who you see mining with UL gear non stop and hunting with good gear are not all losers, you can be a loser hunter if you dont have the proper markup in your loots.

Yes I always admitted this is a PAY to WIN game.
 
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This is a gear based game also some of us are free to play here lol.

There are 2 types of hofs : marketing and balance hofs. Those marketing hofs are usually for accounts with low activity. There is a group of players that failed hard this game and they only spread what you said " they are all losers whatever happens", well there is a true part here too. Biggest losers are the EP4/shrapnel crafters. Those who you see mining with UL gear non stop and hunting with good gear are not all losers, you can be a loser hunter if you dont have the proper markup in your loots.

Yes I always admitted this is a PAY to WIN game.
like many people who play I have an irl life, I can't spend my life on entropia investing thousands of euros in equipment hoping not to lose too much money at the end of each session. I know a few players with very good equipment in the end the outcome and the same. a lot stops and the new ones don't stay. You probably have to ask some questions, right?
 
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