Guide: How to Calculate your damage percentage on a weapon
Here's a quick guide I wrote on the
Wiki.
What is your damage percentage
When talking about your damage percentage we refer to an avatar's actual efficiency while using a certain kind of weapon (examples of types are: ''Laser Carbine'', ''BLP Rifle'', ''Plasma Handgun'', ''Longblade'', ''Shortblade'', ''Powerfist'', etc...).
When you've got enough stats to use a weapon to its full damage range, that would mean that the avatar's damage range for this weapon will be exactly between MaxMin and Max damage.
Let's take an
A-3 Justifier Mk.II for example. Its Max damage is 43, so its MaxMin damage will be 21.5.
If the weapon is ''maxed out'', the damage range will be 21.5-43 dmg. In that case the damage percent will be 100%.
The Formula
The formula is quite simple, but you should check to use the correct values in the right places.
The formula is:
(2-(MaxMin/ActualMin))*100 = X%
(where X is the value you want to find).
Example on a Maxed out weapon
Let's take the example of a maxed out
A-3 Justifier Mk.II.
In that case the MaxMin value will be 21.5, while ActualMin will be the same, since the weapon is maxed out. Fill those value in the formula above, and that's what you'll get:
(2-(21.5/21.5))*100 = X%
that becomes...
(2-1)*100 = 100%
And, as we've expected, we end up with the damage percentage of 100% (remember that we supposed that the weapon was maxed out!).
A real example
Of course you will not want to calculate such an easy thing as a maxed out weapon, but rather your own percentage at a given point.
To calculate your own damage percentage when using a weapon you should use the values you will find in that kind of weapon's stats. Take the following image as an example:
As you can see, the damage interval shows two couple of values. The left one (11.8 - 43.0) is
your actual damage range with this weapon, while the right one (21.5 - 43.0) is the
weapon's max damage range.
Now let's fill the
ActualMin (11.8) and the
MaxMin (21.5) values into our formula:
(2-(21.5/11.8))*100 = X%
that becomes...
(2-1.822)*100 = 17.8%
That means that the avatar's damage percentage on a Laser Carbine, such as the
A-3 Justifier Mk.II, is at 17.8%.
Skill Increase Bonus items
Please be warned: while this formula does of course apply to weapons with the SIB (Skill Increase Bonus), the results may be misleading.
For example, to max out a
Sollomate Opalo only takes circa 500levels in the
Rifle skill.
Applying this formula to such a weapon will lead to an high damage percentage (up to 100% when maxed out), that will not reflect on
standard weapons (weapons for which the Learning Periods fields states "
Never").
Other examples of items with the SIB are the
M2100 handgun, the
EnKnuckles-A powerfist, the
Castorian Combat EnBlade-A longblade, the
Castorian Survival EnBlade-A shortblade, and most if not all limited (L) weapons).
Notes
Please note that the formula has been tested with various unlocks of hidden skills. If you're calculations shows that you should already have unlocked a skill that you haven't, then it's probably a
rounding issue. In that cases you might want to apply your calculations over your stats on a weapon with a larger damage range, for example the
A-3 Justifier Mk.IV, or whatever you can find in the Auctions.
Credits
Formula provided by FreezyPops, guide written by Paolo.
For more informations, follow the discussion on EntropiaForum.com:
Unlocking certain skills.