Ready, steady, go – in retrospect

Hi,

In short, how could this be done so folks are happy without creating a new batch of upset folks?
OK, let's be creative. Let's think. What options do we have? Let's have a look:
  1. Having some official MA ppl handing them out, as done.
    Bad idea. They'll get swarmed as soon as they appear anywhere, only the most ruthless of players would succeed in the unavoidable pushing, shoving and begging, and there'll be suspects in any case that they'd preferably hand the items out to ppl known to them.
    .
  2. Having some unofficial MA ppl handing them out.
    Less swarming, but similar to above else. Distributing the gifts to ppl selected by MA employees (even if done most honestly) is a bad idea in any case, this will unavoidably create suspect.
    .
  3. Distributing the gifts in any way directly after a VU.
    Bad, idea, as we can read all over the forums neither the download nor the patcher work sufficiently for many ppl, so all having problems this way would be in a bad disadvantage.
    And to add whine to the cheese this is an international game, where you cannot chose a certain time where at least a huge majority of the players would be able to participate.
    So whatever you do, you have to do it for an extended span of time to not frustrate anyone.
As we see, there's some no-nos. Not this difficult to realize, did it in a hurry, there might be some more things to avoid.

But how to do then? Maybe this way:
  • A lottery.
    Yes, I know, lottery's are forbidden in EU - but making one where there's no stake, done by the game company itself to distribute free gifts, would this really count as such a forbidden one? And even if, if the rule doesn't suit, it's easy for MA to change it - after all it's their very own rule ...

    Posted it elsewhere already, why not give any participant a tradeable (!) voucher containing a random number between 1 and 999 (or better suiting numbers) with the VU? Then, starting a few days later, for some days, all 2 hours announcing "The next HoF value is the magic number!". After this message we'd wait for the next HoF, and whoever thinks his number is close enough could register it at the PA mission broker. The 20 (or so) numbers most close would win, would be announced publically, and could trade their voucher for the gift, with a timeout of maybe 1 hour.

    Having the vouchers be tradeable, and given out a few days before the actual event would even create more tension and excitement, and would give a possibility to earn a serious buck for those not interested in the gift, and a chance to participate for those that wouldn't be able to be on line during "drawing time" - they could pass their voucher to a trustworthy friend.
    .
  • Dropping them on the ground in remote locations, in small batches, over an extended time, then giving hints.
    For instance having some invisible MA employees TP'ing around and dropping 12 at a time, 3 each in certain, predefined areas. Then just give a server-wide message hinting the areas, repeated as long as until all have been found. 2 hours (or more) later the next batch. Until all are found. This should last for at least 2 days, the longer the better.
    All of these areas should be easily accessible to anyone, no PvP/ High level areas, because this would create unhappiness again.
    Such wouldn't be rocket science, would give (close to) everyone a fair chance, and would create tension and excitement for quite some time!
    .
  • Randomly dropping them in loot, independent of the loot kind & value - so they even could come with a bottle of sweat, or with the results of texturing/ coloring. Again distributed over some days.
    Would work, but would IMHO be the least exciting possibility.

As we see, it would not be impossible to distribute such gifts in a fair, civilized and widely accepted way. There's just some basic traps to avoid. No rocket science, this was written in about 30 mins, where most time was consumed searching for the approbate keys on my keyboard, and speck chelling the result then ...

Because this isn't this elaborate and detailed, MA, you owe me only a HoF now. I'd happily help you out in a better way, just drop me a line. Accepting items, for instance the UL Nano Katana rotting in Marco's storage ...

Have fun!

PS:
For sure I'm of the opinion that it would have been the best to create a special kind of vehicle for this "celebration", no TT, no decay, that would just have a limited time of usage - 24h usage or such. And give them to all and any colonists, like the holiday presents!
Accompanied by a rich drop of limited car blueprints, maybe.

This way all would have been happy, all would have had a chance to taste blood, all of this effort resulting in the distributing madness would have been avoided.

After a few days all these vehicles would have been gone, and the participants having tasted the feeling would be running for getting a new one, giving a great push to our obsolete economy.

But this would just have been too simple I fear, and not suitable to the "Mess it up if possible in any way" agenda of MA/ FPC. :(
 
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Thats for real, i already have to plan my game, waste my IRL money to play, manage to minimize my losses while i hunt and now i have to give free advice to "professionals" telling how to do they jobs? Check a tons of MMOs "free to play" like EU in the market they have a lot of ways to distribute stuff in a fair way or at least dont let the free stuff became 1k peds itens. Im not pissed with the guys who get the vehicles, but they cannot be traded, you get a vehicle for free, nice use it, or keep in your storage. Isnt players fault they can profit with the free gift its MA/FPC fault.

My 0,1 pec cause nowadays 2 pecs is too much.

By the way we got a apology, thats nice.

First of all:
How many free RCE mmorpgs are there out there?
The only one I can think of has a system so different to EU that its like comparing a Ferrari to a Lada

Second:
You have to take into consideration that MA were scrutinized by the swedish gambling authorities to make sure they DONT get categorized as a casino. They are walking a fine line and have certain rules that they have to follow.
 
I am actually very interested to hear suggestions how a fair, hurt-no-one, distribution should be conducted? I have been thinking about this a lot lately and if anyone has good ideas, I'd be very happy to hear it.

Just drop them around the universe, let people find them, a treasure hunt, drop them in the open, drop them in mob spawns, drop them all over the place, nobody can argue with that and imagine the buzz!
 
  • A lottery.
    Yes, I know, lottery's are forbidden in EU - but making one where there's no stake, done by the game company itself to distribute free gifts, would this really count as such a forbidden one? And even if, if the rule doesn't suit, it's easy for MA to change it - after all it's their very own rule ...
Cant be done sadly.If you run a lottery in sweden where you can win more than you bet then you need a license. So nope cant be done. If the cars would be 0 tt though then i guess it could be done.
 
@ Marco

there have been tons of events handing out free stuff which were organized by the player base, the, in my opinion, most amazing amongst them were the radio events held last summer. Find the Belkar-disc, win Trivia, rule the Oktagon, swimming contests just to name a few. I think it would have been even better when cars would have been distributed in loots (the red banana drone war was epic). Everything works but a begging competition.

But if this way of distribution was the best way, it shouldnt have been made at the tps. A red message like "Simon is currently cleaning his car from Daikiba dung", just a hint where to find him and people would flood the world, running and tping around with excitement, not with frustration. They also would hunt and mine along the way and not be paralyzed at the tp. Simon could technically be near PA somewhere or at the most far off Daikiba spot in the middle of nowhere. But if you find him youre lucky and beeing lucky is an achievement in here and thus it makes you happy.

Ending messages are important. Nothing is worse than a bored crowd of people which is slowly talking itself into rage, and this is what happened at the majority of the tps. "Emma ran out of cars and is taking the Taxi home" and a few hours later something to recommence the action like "Simon is threatened by spiders at the beach, please help him out". Let the Guides take over the "weak part" its our task to play the strong part, thats why we are here. This way you can drag half EU into dense spawns of the most challenging mob.

There are many ideas that will work, just nothing that will cause boredom and rage. By varying the spots from Swamp Camp to pvp4 you give a challenge to everyone in the community, everyone at his/her level.

Is it so hard to make the children laugh?
 
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[YOUTUBE]_hr7V049GmY[/YOUTUBE]
 
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[/LIST]
Cant be done sadly.If you run a lottery in sweden where you can win more than you bet then you need a license. So nope cant be done. If the cars would be 0 tt though then i guess it could be done.

if the voting terminals were operational and we were required to answer a question then it becomes a competition rather than a lottery (this is the excuse for simple questions in UK phone in quizes)
 
thanks MA for 200 cars and learning a bit ...and sorry for all the rude words after giving something out for free :ahh:
 
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thank you

This communication is very much appreciated. Just simply saying things like this can go a long way in this community. +rep for giving away TT value
+rep for realizing and apologizing. Thank you.
the cars are great btw!
 
@ Marco

there have been tons of events handing out free stuff which were organized by the player base, the, in my opinion, most amazing amongst them were the radio events held last summer. Find the Belkar-disc, win Trivia, rule the Oktagon, swimming contests just to name a few. I think it would have been even better when cars would have been distributed in loots (the red banana drone war was epic). Everything works but a begging competition.

But if this way of distribution was the best way, it shouldnt have been made at the tps. A red message like "Simon is currently cleaning his car from Daikiba dung", just a hint where to find him and people would flood the world, running and tping around with excitement, not with frustration. They also would hunt and mine along the way and not be paralyzed at the tp. Simon could technically be near PA somewhere or at the most far off Daikiba spot in the middle of nowhere. But if you find him youre lucky and beeing lucky is an achievement in here and thus it makes you happy.

Ending messages are important. Nothing is worse than a bored crowd of people which is slowly talking itself into rage, and this is what happened at the majority of the tps. "Emma ran out of cars and is taking the Taxi home" and a few hours later something to recommence the action like "Simon is threatened by spiders at the beach, please help him out". Let the Guides take over the "weak part" its our task to play the strong part, thats why we are here. This way you can drag half EU into dense spawns of the most challenging mob.

There are many ideas that will work, just nothing that will cause boredom and rage. By varying the spots from Swamp Camp to pvp4 you give a challenge to everyone in the community, everyone at his/her level.

Is it so hard to make the children laugh?

Why isn't there anyone working at FPC with this level of sensibility?
 
There are a lot of good ideas about how to hand them out in this thread.

Stealing some that others have said and adding my own as well.

Lessons to learn from this whole debacle:

1) Do NOT create a distribution choke point. Having 2 people handing them out, is asking for chaos. There are too many people that will trample their neighbor for a 50 cent freebee being tossed out. You do not want to create a situation where there are 100 people standing around you trying to get a couple of free items.

2) Do not create inflated expectations. As you admitted the word plentiful was a VERY poor choice of words.

3) Try to create a way to get everyone involved, so they dont feel left out of the event. Even if they don't get one, everyone needs to feel like they at least had a reasonable chance of getting one.

------------

With those points above in mind, here are some possibilities for what could have been done.

1) Demo period for vehicles. Give everyone a vehicle just like you gave everyone a sweat extractory. Make it so you cant sell or trade the vehicle, only use it yourself. After X number of days, delete the item from everyone. That way everyone gets a taste.

2) Instead of full tt vehicles, instead hand out a near broken vehicle for each person. Give everyone one with condition limit + 10 pec. Thats enough to try it out but it will break from a couple hits. Doing this you could have handed out about 6000 of those same vehicles for the same total ped value.

3) Add the items to the ground spawn system. They could have randomly popped up for people like fruit/dung/stones. Would need to use some kinda of voucher system, so you don't pick up a car, you pick up a voucher. Which you then turn in for a car, limit 1 per person.

4) Add the vehicles to the out of ordinary system for mining. Extend the out of the ordinary system to hunting and crafting. Then you can randomly loot one from any of the major professions. Add in a limit so it will only reward 1 per account max.

5) Add in a new type of terminal for mission rewards and events like this. Where the missions or events reward a voucher that lets you buy a specific quantity of a specific item. IE you could have credited every account with the ability to buy 1 vehicle from this new terminal(something very low tt that wouldnt last long). Then you hand out 0 ped, and let everyone who wants to try the system. The main point of this would be to reward items through missions without actually giving out items. You let people earn the right to buy items through missions. Then you can give out all kinds of stuff for events as well with the same system.

6) Anonymous FPC employees handing them out to people. You shouldn't put up a huge flashing sign that says get your vehicle here. You should make it discreet so you do not get mobbed. Preferably out in the field instead of at choke points.

7) Randomly awarding them to anyone online every so many seconds or minutes or hours. You had 200 to hand out, say you wanted it over 24 so have the system hand out 1 car every 7 minutes. The people online more would have a larger chance to get a car, but everyone online has the same chance of getting one. Announce it as a global every time one is rewarded this way. Then people could have been out hunting or doing their thing and still had the same chance as people crowing out the tps cussing that they deserve a car.
 
I am actually very interested to hear suggestions how a fair, hurt-no-one, distribution should be conducted? I have been thinking about this a lot lately and if anyone has good ideas, I'd be very happy to hear it.

It does not matter what you do or how you do it Marco when your giving out a Limited Number of items that are Highly expected and have been waited on for years like this there will always be whiners when the giveaway is done.

Your biggest mistake was using the word "Plentiful" that Led some players to believe that there were a few thousand cars to be given out. and they in turn passed such expectations on to everyone else.
 
There are a lot of good ideas about how to hand them out in this thread.

Stealing some that others have said and adding my own as well.

Lessons to learn from this whole debacle:

1) Do NOT create a distribution choke point. Having 2 people handing them out, is asking for chaos. There are too many people that will trample their neighbor for a 50 cent freebee being tossed out. You do not want to create a situation where there are 100 people standing around you trying to get a couple of free items.

2) Do not create inflated expectations. As you admitted the word plentiful was a VERY poor choice of words.

3) Try to create a way to get everyone involved, so they dont feel left out of the event. Even if they don't get one, everyone needs to feel like they at least had a reasonable chance of getting one.

------------

With those points above in mind, here are some possibilities for what could have been done.

1) Demo period for vehicles. Give everyone a vehicle just like you gave everyone a sweat extractory. Make it so you cant sell or trade the vehicle, only use it yourself. After X number of days, delete the item from everyone. That way everyone gets a taste.

2) Instead of full tt vehicles, instead hand out a near broken vehicle for each person. Give everyone one with condition limit + 10 pec. Thats enough to try it out but it will break from a couple hits. Doing this you could have handed out about 6000 of those same vehicles for the same total ped value.

3) Add the items to the ground spawn system. They could have randomly popped up for people like fruit/dung/stones. Would need to use some kinda of voucher system, so you don't pick up a car, you pick up a voucher. Which you then turn in for a car, limit 1 per person.

4) Add the vehicles to the out of ordinary system for mining. Extend the out of the ordinary system to hunting and crafting. Then you can randomly loot one from any of the major professions. Add in a limit so it will only reward 1 per account max.

5) Add in a new type of terminal for mission rewards and events like this. Where the missions or events reward a voucher that lets you buy a specific quantity of a specific item. IE you could have credited every account with the ability to buy 1 vehicle from this new terminal(something very low tt that wouldnt last long). Then you hand out 0 ped, and let everyone who wants to try the system. The main point of this would be to reward items through missions without actually giving out items. You let people earn the right to buy items through missions. Then you can give out all kinds of stuff for events as well with the same system.

6) Anonymous FPC employees handing them out to people. You shouldn't put up a huge flashing sign that says get your vehicle here. You should make it discreet so you do not get mobbed. Preferably out in the field instead of at choke points.

7) Randomly awarding them to anyone online every so many seconds or minutes or hours. You had 200 to hand out, say you wanted it over 24 so have the system hand out 1 car every 7 minutes. The people online more would have a larger chance to get a car, but everyone online has the same chance of getting one. Announce it as a global every time one is rewarded this way. Then people could have been out hunting or doing their thing and still had the same chance as people crowing out the tps cussing that they deserve a car.

Wise words.

THX to you i don't have to write a full post saying almost exactly the same thing :)

+rep
 
There are a lot of good ideas about how to hand them out in this thread.

Stealing some that others have said and adding my own as well.

Lessons to learn from this whole debacle:

1) Do NOT create a distribution choke point. Having 2 people handing them out, is asking for chaos. There are too many people that will trample their neighbor for a 50 cent freebee being tossed out. You do not want to create a situation where there are 100 people standing around you trying to get a couple of free items.

2) Do not create inflated expectations. As you admitted the word plentiful was a VERY poor choice of words.

3) Try to create a way to get everyone involved, so they dont feel left out of the event. Even if they don't get one, everyone needs to feel like they at least had a reasonable chance of getting one.

------------

With those points above in mind, here are some possibilities for what could have been done.

1) Demo period for vehicles. Give everyone a vehicle just like you gave everyone a sweat extractory. Make it so you cant sell or trade the vehicle, only use it yourself. After X number of days, delete the item from everyone. That way everyone gets a taste.

2) Instead of full tt vehicles, instead hand out a near broken vehicle for each person. Give everyone one with condition limit + 10 pec. Thats enough to try it out but it will break from a couple hits. Doing this you could have handed out about 6000 of those same vehicles for the same total ped value.

3) Add the items to the ground spawn system. They could have randomly popped up for people like fruit/dung/stones. Would need to use some kinda of voucher system, so you don't pick up a car, you pick up a voucher. Which you then turn in for a car, limit 1 per person.

4) Add the vehicles to the out of ordinary system for mining. Extend the out of the ordinary system to hunting and crafting. Then you can randomly loot one from any of the major professions. Add in a limit so it will only reward 1 per account max.

5) Add in a new type of terminal for mission rewards and events like this. Where the missions or events reward a voucher that lets you buy a specific quantity of a specific item. IE you could have credited every account with the ability to buy 1 vehicle from this new terminal(something very low tt that wouldnt last long). Then you hand out 0 ped, and let everyone who wants to try the system. The main point of this would be to reward items through missions without actually giving out items. You let people earn the right to buy items through missions. Then you can give out all kinds of stuff for events as well with the same system.

6) Anonymous FPC employees handing them out to people. You shouldn't put up a huge flashing sign that says get your vehicle here. You should make it discreet so you do not get mobbed. Preferably out in the field instead of at choke points.

7) Randomly awarding them to anyone online every so many seconds or minutes or hours. You had 200 to hand out, say you wanted it over 24 so have the system hand out 1 car every 7 minutes. The people online more would have a larger chance to get a car, but everyone online has the same chance of getting one. Announce it as a global every time one is rewarded this way. Then people could have been out hunting or doing their thing and still had the same chance as people crowing out the tps cussing that they deserve a car.

:wise: MA!!!... if you want to get things right... PLEASE READ THE ABOVE!!!!!
 
@ Marco

there have been tons of events handing out free stuff which were organized by the player base, the, in my opinion, most amazing amongst them were the radio events held last summer. Find the Belkar-disc, win Trivia, rule the Oktagon, swimming contests just to name a few. I think it would have been even better when cars would have been distributed in loots (the red banana drone war was epic). Everything works but a begging competition.

But if this way of distribution was the best way, it shouldnt have been made at the tps. A red message like "Simon is currently cleaning his car from Daikiba dung", just a hint where to find him and people would flood the world, running and tping around with excitement, not with frustration. They also would hunt and mine along the way and not be paralyzed at the tp. Simon could technically be near PA somewhere or at the most far off Daikiba spot in the middle of nowhere. But if you find him youre lucky and beeing lucky is an achievement in here and thus it makes you happy.

Ending messages are important. Nothing is worse than a bored crowd of people which is slowly talking itself into rage, and this is what happened at the majority of the tps. "Emma ran out of cars and is taking the Taxi home" and a few hours later something to recommence the action like "Simon is threatened by spiders at the beach, please help him out". Let the Guides take over the "weak part" its our task to play the strong part, thats why we are here. This way you can drag half EU into dense spawns of the most challenging mob.

There are many ideas that will work, just nothing that will cause boredom and rage. By varying the spots from Swamp Camp to pvp4 you give a challenge to everyone in the community, everyone at his/her level.

Is it so hard to make the children laugh?

marco please read this and think about the future.

think of the robot "codes" of days gone by where it took us days to break the hex codes to mean anything and how much it inspired the community to come together to solve the mystery.

we all want free stuff, but if its not "everyone show up here and 3 of you get something" it would go along way to keeping peoples feelings from getting as hurt as some have with this event.
 
Hi,
[/LIST]
Cant be done sadly.If you run a lottery in sweden where you can win more than you bet then you need a license.
Well, there is not bet here - no stake - no entrance money, nothing.
And thus it's not a lottery in the meaning of the laws, I'm very sure. Well, I'm no Swedish lawyer - is someone here?

Aren't there in Sweden those thingies (I lack the word ...) used for product promotion too, where there's postcards all over the magazines, that you send back (free of postage) to maybe win a holiday, or something else? Do they need lottery licenses for that?

A randomized distribution of gifts, as long as it is open to everybody, and not enforcing any payment to participate, isn't a lottery, even if it's the same mechanic. At least here where I live.
A lottery is something where you need to pay to participate, here. And to avoid having gambling addicts spent all their money in such there's these laws, here.

This might be different in Sweden, I don't know. But I really doubt.

Have fun!
 
could nobody reminds on the chrismas handout :scratch2:

there was no chaos (only on the serverborder). everybody stood in line and got 10 ped from santa simon. Later ppls bought a gift for the others (oj's) like simon said. I think it was a good day for the social mind of EU and for the community
 
Oh Uh MA/FPC :D

Maybe one day things will just go right for you guys lol.
 
could nobody reminds on the chrismas handout :scratch2:

there was no chaos (only on the serverborder). everybody stood in line and got 10 ped from santa simon. Later ppls bought a gift for the others (oj's) like simon said. I think it was a good day for the social mind of EU and for the community

Previously mentioned, and quite valid. :)
 
Oh my, MA....
At least you see you made a mistake, that's better then nothing. And you even said you were sorry :eek: The "lesson learned" part is interesting though, I wonder how will it look like in the future...

Nice to hear that from MA... even if we'd rather it work out well in the first place.
 
I have been disappointed all week at the results of Monday's Debacle. I spent all day in and out of the game. several hours (maybe 10 total) wandering around looking for Simon and Emma. Out in the wilderness (dropped a few bombs, killed a couple mobs) at various TPs (where Lagg was tremendous due to masses of green dots) even if I saw one of our intrepid heroes show up, I doubt I could move efficiently enough at 2 or 3 fps to get close enough to shove the other avas away and spam/beg for a car.

I'm disappointed because I actually thought I had a chance to get one of the plentiful vehicles. Who was I kidding?

I'm disappointed to see the amount of cars in auction now and that have sold already. These folks did not want a car, they wanted the PEDs. If the cars were un-tradeable, more people who wanted a car would've gotten one, as the people who wanted just a profit would've stayed away. For many people it would have just been more efficient to give them 500 PEDs.

The cars could have been given out as loot. That way ACTIVE players would get them. For Gosh Sakes a 17 PED car is not even a global. Hold back on some animal eye oil and send me a car!

I went to Twin Peaks Monday night and there was one ava there with 3 (Three) cars on display. WTF? Fair? Balanced?

I worked the car part hard in the crafting machine ... the combustor was it? over 1000 tries. No BPs dropped. Not for cars or car parts. big loss there.

so yeah, I'm disappointed.

Thanks MA for deciding to be generous, but you went about it the wrong way. It was like standing on a street corner in any big city announcing you will be giving away free shoes or something. First off, you will be mobbed. Some people really want and need the shoes, and if they get them, they will be happy. If they do not, they will be disappointed. Some people see a chance to make a quick profit, (and do not want or need shoes) and they will push others out of the way to get the free shoes to turn around and sell them at a huge profit to the people who want the shoes. how is this fair?
 
Is this thread gonna help fix the bad feelings that were created during this "event"? no I don't think so...Will it help bring back players who became really upset?...maybe some, but I think MA lost alot of future dollars because of the way it was handled and pumped up to be something it was not...just my thoughts on it all..I didn't get a car by the way, and don't really care about them..I still play because I didn't get overly upset or anything but woulda been fun to have something cool for once in an event...I never expect in life to always win..I know better by now..
 
I went to Twin Peaks Monday night and there was one ava there with 3 (Three) cars on display. WTF? Fair? Balanced?


I know an individual with 3, and they all came from Rocktropia. They did things differently over there, and his first one was as a prize from the trivia contests they had. The additional 2 were prizes for seperate road races in Rocktropia that he won. This person has made 2 cars available for use by anyone in his society, and IIRC, has offered test drives for non-owners on numerous occasions.

There are others that are also sharing the fun times the vehicles bring into the game by offerring rides and test drives. To those folks, I say well played!


AG
 
I went to Twin Peaks Monday night and there was one ava there with 3 (Three) cars on display. WTF? Fair? Balanced?

This is exactly the reason why they shouldn't be given out in loot because thats all we'll hear for weeks. :rolleyes:

Since when was EU fair anyway. If EU was fair then everyone would be exactly the same and we'd all get the same loot.
 
I just don't know what all the fuss is about. They're going to be quite common, they won't have such a markup on them down the line, so don't be stupid enough to pay that for them now!

They are crafted, there will be lootable ones no doubt, so you'll all get your chances whichever way.

It's like someone going to a busy high street and shouting "I've got lots of new bottles of milk" and everyone having a mad rush to get one, then realising, why did I do that, why did I get so upset, why did I whine so much, did I want some cheese with my whine, they aren't all that.

These vehicles are probably like the Opalo and M2100 of the vehicle world. Would you whine and whinge about not getting an Opalo?

Just hold tight, keep doing what you do and see what happens. Just bloody enjoy the game. Jeez.
 
Bit late IMO.. Typical

It should have been done right in the first place, not apologised for

At least Marco is man enough to stand up and admit he screwed up.

(Oh, crap... I should not have said that, now I might lose my image of "whiner")
 
Apologies from FPC and MA are a rare but welcome event (Skam has had a positive impact).

However, FPC really managed to mess this event up - raising expectations of cars for all and in reality giving 1000 peds to a fraction of the player base on a purely random basis.


Anyway ..I am waiting for the eco-car :D wouldn’t touch a Hummer with a 'barge pole' - as a symbol of the worst elements of thre 90's hyper - consumerist american culture.

Talking of barge polls ... is there a psycho-sexual link between male sexual inadequacy and the need for a large shiny car?
 
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