Question: Size of the planet - Calypso

R4tt3xx

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Alexis Sky Greenstar
Hi Guys.

I have a question, does Planet Calypso exist as a sphere or cube ?

First off, I have 2 website references, 1st is This. It shows how to convert spherical coordinates into Cartesian coordinates and second, and here, 36 seconds into the trailer.

Planet Calypso diameter, 8836km ie 8836000m ie radius of 4418000 km

Rotational Period - 4 hours, if this is true and it is a sphere. The mismatches in ratio of x to y makes sense.

Check this out

Using the 1st web link provided and a best guess, If x, y and z are equal on the Cartesian plane, they are all equal to 2550033m. x,y, or z = r/sqrt(3)


Total size of Calypso x grid = 3289198.204m
Total size of Calypso y grid = 2459667.518m

x by y grid ratio = 1.337253178

For each second of game time that passes the planet moves x 228.416542m y 170.8102443m, assuming that there is no tilt of the axis, I am assuming (never performed this kind of math b4)



My question is where is the rest of the planet ?

If my math is incorrect, please let me know....
 
All I know is that we have somewhere around 1500-1700 square kilometers of land on Calypso, and that is enough at the moment :laugh:
 
Calypso is a plane rather than a cube or a sphere. We know this is true cos you cant circumnavigate the world. I suspect it rests on the back of four elephants who are standing on a turtle.

Regards,
KikkiJikki
 
The world is Flat :wise:

Lol
 
From a first-person perspective, and from a graphics-mapping perspective, the only world that exists is just that much that you can see and/or are aware of at any given moment. The rest of the world "appears" magically as you approach it...

There Is a philosophical theory that this is Also what happens in Real Life, but I don't 'old wiv it meself....
 
Game design was replaced by Casino design a long time ago.

MA/FPC/SEE don't care about design making sense anymore, just what gets the most money the fastest way.
 
That movie with data is few years old, anyway someone at that time tryed justify incorporating day/night cycle at later time as we have now (4hrs ,was realy smart guy who was thinking about future ) so rest of planet sizes are more or less suitable for that (again smart guy managed to read smth about mass and density of planets from wikipedia ).

Now afetr CE2 sizes changed a bit ( hm...maybe tytan impact tear of part of planet :p ) and rest of data mentioned earlier dont fit actual state of georgraphy and day night cycle.

However we dont know how AMETHERA is realy big as its north and East shores are still not discovered yet.

I am waiting too for a moment when i can fly around calypso in my vtol :)
 
We will see if it still fits or not :)
 
I suspect it rests on the back of four elephants who are standing on a turtle.

And before anybody asks the obvious question, it's turtles all the way down.
 
I am waiting too for a moment when i can fly around calypso in my vtol :)

Around Calypso in 80 days? :yay:

And before anybody asks the obvious question, it's turtles all the way down.

Actually, the turtle is the Great A'tuin so not standing on anything, just slooowly swimming through space towards... something...
 
flat 2d surface :p
 
I am waiting too for a moment when i can fly around calypso in my vtol :)

It could be done already, problem iks, you cannot tank enough fuel, so we need tank-VTOLs/-planes first

(i know, you can land in water, refil and continue, I am just joking)
 
The asteroid aka F.O.M.A is a cube, check out McCormicks videos.
As for Calypso I wouldn't know, you should ask a ninja if he has been to the bottom of the planet and ask him what the depth was... PM me if you want more details, as long as you are happy to give me a one hour lesson in theories I wont forget :rolleyes:
 
Calypso may be flat, but it sure ain't Discworld.
 
A full TP run of Eudora is like 150KM not counting elevation changes.
 
Areas are divided in to server squares. FPC says the Medusa square is 35km squared (I recall) x 35 by the number of playable squares on Eudoria and Amethera, and you have an answer for surface area.

As for wether Calypso is a sphere or not... that's a no brainer, we're meant to believe it is, though it isn't technically.
 
Areas are divided in to server squares. FPC says the Medusa square is 35km squared (I recall) x 35 by the number of playable squares on Eudoria and Amethera, and you have an answer for surface area.

Actually, it says on their website that Calypso is over 1500 square kilometers I think and when I calculated the land area of Calypso before Medusa and the other islands were added I got around 1700 square kilometers...

Counting 1 coord point as 1 meter that was :)
 
As for wether Calypso is a sphere or not... that's a no brainer, we're meant to believe it is, though it isn't technically.

Thats truth ofc, even some McCormicks film showed that CP and CND and other locations are in sight range. But MA can add simply teleporting feature. When u reach East shores u will be moved to West ones like netwen regular server u do that everyday and not even feel a diference. That could add great reality to that (Fligh frm North Space Base to Port Atlantic could be 20x faster ;)
 
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