Space travel means no travel at all

Joined
May 31, 2010
Posts
32
I was visiting the new planets but now I will not anymore until they allow safe travel. All I need is to get an ATH and then get looted. Thx but no thx. And I know I am not alone in this thinking either as many share my view (any loot loss sux). Worse of all, I think the new planets will suffer and I bet they are feeling the impact as I type. The should give us a choice between say TP and space travel. Pilots will offer lower prices to be competitve as they are now and the risk adverse can opt to pay more for secure travel. The nice thing about Calypso is there are PVP areas and not. One can choose. In space we can't :( U think MA really dropped the ball on this one.
 
I understand your concern, but if u don't carry stackables you really won't have any problem. The only way you would lose your ATH is if you were carrying 50kped worth of eye oil or something through space. And no offence, but if u did that u deserve to lose it.
 
Just sell the stuff at auction on the planet were you looted it and travel with peds on your card instead of as stackables in your inventory and you are safe, let those who want to do interplanetary trading take that risk if you dont want to.
 
I understand your concern, but if u don't carry stackables you really won't have any problem. The only way you would lose your ATH is if you were carrying 50kped worth of eye oil or something through space. And no offence, but if u did that u deserve to lose it.

If people need to transport resources to use on another planet, there IS no choice, and I don't get why people continue to say ... THEN DON'T CARRY ANY STACKABLES ... how are resources supposed to get to another planet it they don't?

If someone visits another planet just for the hell of it, perhaps for a different experience, and of course getting to the other planet they don't have to worry about stackables, because they aren't carrying anything with them, but ... let's say they do get an ATH or a large HoF, but now are ready to head back to their home planet of choice - well, they DON'T have a choice not to carry their stackables with them, because I sure as hell wouldn't leave them on the planet I just visited - I would want to use them, or sell them, not leave them behind.

Also, maybe it's resources that others on the home planet can use, and resources that are not available on the home planet, so they're being transported back. I also don't think it's fair to tell someone that they should sell everything on the planet they visited and only carry PED back to their home planet, especially when what they looted could very well be something their home planet needs, and they would be servicing that need by taking those resources home.

Do you think that people are going to travel in space to another planet just to stand there and chat and do nothing before they decide to go back to their home planet? :scratch2:
 
With prices on space items like now , yes no space travel at all :smoke:
 
I was just saying that if you dont want to take the risk of transporting stackables then sell it were you are and let someone else take the risk, cant see anything wrong with that.

I have been flying around in space yesterday and today just for fun and to check out the pirate base, i have not seen anyone else at all during my travelling, space is HUGE so i think its very possible to travel with stackables without even meeting someone else.
 
If people need to transport resources to use on another planet, there IS no choice, and I don't get why people continue to say ... THEN DON'T CARRY ANY STACKABLES ... how are resources supposed to get to another planet it they don't?

If someone visits another planet just for the hell of it, perhaps for a different experience, and of course getting to the other planet they don't have to worry about stackables, because they aren't carrying anything with them, but ... let's say they do get an ATH or a large HoF, but now are ready to head back to their home planet of choice - well, they DON'T have a choice not to carry their stackables with them, because I sure as hell wouldn't leave them on the planet I just visited - I would want to use them, or sell them, not leave them behind.

Also, maybe it's resources that others on the home planet can use, and resources that are not available on the home planet, so they're being transported back. I also don't think it's fair to tell someone that they should sell everything on the planet they visited and only carry PED back to their home planet, especially when what they looted could very well be something their home planet needs, and they would be servicing that need by taking those resources home.

Do you think that people are going to travel in space to another planet just to stand there and chat and do nothing before they decide to go back to their home planet? :scratch2:

I do get the points that you guys are putting in every thread about this, I really do, and I agree with some of them. But you need to be able to see it from the other side as well, there needs to be something discouraging flying between planets loaded with resources, or it is simply too easy.

There needs to be risk involved to create opportunities. You're right that many people will not attempt it, and that is fine they will play as usual on the planet they are on and if they need to use resources from other planets they will pay the extra price to those who have taken the risk and earned the ped.

Those who wish to travel between planets for fun and exploration can with their vtol and not carry anything that is lootable. If u get pvp'd you lose a ped or 2 off your vtol repair it and try again (once the welding wire bug is corrected of course), no major heartache. <--- this is me

Then there are those who will take the risk of loading up on resources required on other planets and doing smuggling runs through space either on their own, in groups or on motherships. They will either lose it all or reap the benefits when they sell the sort after merchandise on other planets.

I personally won't be one of the ones taking the risk of carrying stuff between worlds, I hunt and sell what i can in the economy I loot it in, and if I can't sell it to the TT it goes. I will be happily tottering around in lootable pvp space from planet to planet enjoyin myself.

As i said in the other thread, maybe a middle ground is to bring the old tp system back with a much higher charge and a weight limit so regular player can pay to get through safe carrying only the essentials, while traders are still forced to take the space route.
 
Simple, MA's balancing PED and rescources got too difficult thus major curtailment.
Thankyou for less lag :)
But yes now the risk is your's:yup:
 
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Fair enough Warpath, and I do understand and appreciate all of the points that you bring up, which are valid as well, and like you - there will I'm sure be many who will not risk transporting resources between planets, nor pay someone to do it because that's not guaranteed either.

Like I said, we will see as time goes on how all of this will play out. :)
 
[...] i have not seen anyone else at all during my travelling, space is HUGE [...]

or because nobody is going.

Space is annoying enough to have to be bound to another players playtime to get to another planet.

Making it even more annoying that you might be interrupted by some moronic killer wannabe makes it just obsolete to even consider it as something worth wasting time.
 
It is easy to say just put it at auction but planet to planet auction prices have a Transportation cost that can make using it rather unattractive especially if volume is low and u have many items. And as what has been said earlier, I don't go to a new planet with stackables to start but after I am finshed hunting guess what they are there...now what? Get ripped off at auction with crazy transportation costs? Risk getting looted in space? Leave it in stotage at planet so now cash flow is impacted? Take off the rose colored glassed and smell the reality. MA has dropped the ball on this one.
 
It is easy to say just put it at auction but planet to planet auction prices have a Transportation cost that can make using it rather unattractive especially if volume is low and u have many items. And as what has been said earlier, I don't go to a new planet with stackables to start but after I am finshed hunting guess what they are there...now what? Get ripped off at auction with crazy transportation costs? Risk getting looted in space? Leave it in stotage at planet so now cash flow is impacted? Take off the rose colored glassed and smell the reality. MA has dropped the ball on this one.

Seams like you missed something in the release notes and the buzz before the space release, you cant buy stuff from other planets in auction anymore, you must be on the planet were the item is posted from to bid on it and collect it.

When you are done hunting and/or mining on a planet sell the stuff at THAT planet and travel without stackables, this is the whole point with lootable pvp in space, only a few people will risk transporting stuff and this way prices will be diffrent on the same stuff on diffrent planets making it worth the risk to transport it, i think this will be a good thing.
 
Hmmm, yes I missed that but u say that like that was a good thing. Unless things change, I couldn't sell squat on the planets. The economy is too weak on them. And if enough people like me are refusing to travel, then how can they build up demand? It could take a long time and frankly why should I wait. No thanks, I will stay here on Calypso where I can actually sell the stuff I loot for fair m/u and quickly. Again, I maintain that MA dropped the ball on this one.
 
Hmmm, yes I missed that but u say that like that was a good thing. Unless things change, I couldn't sell squat on the planets. The economy is too weak on them. And if enough people like me are refusing to travel, then how can they build up demand? It could take a long time and frankly why should I wait. No thanks, I will stay here on Calypso where I can actually sell the stuff I loot for fair m/u and quickly. Again, I maintain that MA dropped the ball on this one.

They can build demand and their own economy by finding their own playerbases, not just Calypso's playerbase on a holiday. IMO they don't need players who loot the new gear and stuff, only to take it away from the planet. They need players who pump stuff back into its local economy. Doesn't mean don't travel with like stuff on you, but its not supposed to be easy. We're already seeing the beginnings of interplanetary trade, and I can see that becoming bigger. The rewards for it are also sizable; a little bit of risk is needed. For me its definitely risk vs reward. The safest but less rewarding option is always to pump it back into local economy. The more rewarding but more dangerous option is to take it home.
 
Just sell the stuff at auction on the planet were you looted it and travel with peds on your card instead of as stackables in your inventory and you are safe, let those who want to do interplanetary trading take that risk if you dont want to.

lol, good joke. srsly :lolup:
 
Sidewinder, if u represent the majority of EU players then they have a chance. I don't believe that is the case. In fact, I believe it to be the opposite. And yes, if the grow their own economy, then again they have a chance. But do u believe that will happen next week? Next month? 6 months from now? Well give me a call then when they do. In the meantime, I will stay away from being a guinea pig (except for the new VU bugs ;) and stay with an established economy.
 
Current issues are
1: All players who want to explore space are now exposed to lootable PvP
2: The balance manager has no idea what he is doing.
3: The motherships are dead in space because the parts needed are subject to massive MU.
4: The release of BPs is once again restricted, a small number of interceptor BPs released. Majority of players do not want to pay super high prices!
5: I fear like with tanks MA won't release any more interceptor BPs
6: If they want us in space they need to release more BPs, flood the market so the cost is affordable
7: The speed of space travel needs addressing, 25-30 mins is a long time, wormholes need activating

Overall I do fear that space will be a quiet as PvP is in calypso unless they provide routes of safe passage, or improve the above factors. Space has the potential to be awesome, if they fix the fundamental basics.

I guess MA will assess things on Monday.

Cheers
Bjorn
 
I think interplanetary trading is pretty dead now and MA killed it. Which is really sad. :(
 
They can build demand and their own economy by finding their own playerbases, not just Calypso's playerbase on a holiday. IMO they don't need players who loot the new gear and stuff, only to take it away from the planet. They need players who pump stuff back into its local economy. Doesn't mean don't travel with like stuff on you, but its not supposed to be easy. We're already seeing the beginnings of interplanetary trade, and I can see that becoming bigger. The rewards for it are also sizable; a little bit of risk is needed. For me its definitely risk vs reward. The safest but less rewarding option is always to pump it back into local economy. The more rewarding but more dangerous option is to take it home.

And what if players on Calypso go to other planets and "rescue" new players from them making that planet stay empty?:dunce:
 
Your opinion is likely being analysed by a motivational psychologist and a quorum of key others as we speak :lolup:
 
well i think its good to have the stackables "bound" to planets... it will improve eco on other planets.

look at it this way:
you dont go shopping at the super marked and then go to a car dealer if you want your money back do you :laugh:


P.S. we just need more quad wing bp´s to drop
 
Something i wounder about space battles:

1. Can you "tag" a ship and autofire on it without aiming? Or is it manual aiming only?
2. How fast can you kill an enemy, how many hits can i take with an "ordinary" weapon?

It's a big diffrent if i only can take like 2-3 shoots and then boom, dead or if i can take 20 hits.
 
Something i wounder about space battles:

1. Can you "tag" a ship and autofire on it without aiming? Or is it manual aiming only?
2. How fast can you kill an enemy, how many hits can i take with an "ordinary" weapon?

It's a big diffrent if i only can take like 2-3 shoots and then boom, dead or if i can take 20 hits.

not sure about space but on planets is manual aiming and takes alot to kill even a VTOL ... my VTOL has 800 "hp" and my VTOL rockets do 124 MAX dmg ... and its rockets so its really hard to hit moving targets cuz it takes time for the rocket to reach the target.
the fire of hell does more dmg but you can only use that if you are in passanger seat.

dunno what kind of weapons there is for the new quad wing flights
 
lol i travel more than ever :D

and never meet any on the way :lolup:
 
I consider space travel as getting nickel and dimed to death :yup: and at the moment, in my very bad luck cycle that I am in, I can't even afford to repair nothing let alone pay this and that fee to go anywhere....Hey good luck on that ATH
 
I think the trade will be done with people with the fastest ships, if you have the fastest ship it will be near impossible to take you. Maybe you will get hit 1-3 times but it will be very hard to take you even if the attacker have a ships with the same speed. The only problem i can see is if you are "swarmed" by multiple attackers at the sametime. The traders will problably team up two-three fighters, one carring the goods, the two others flying escort or "decoyes", so even it they are attacked by more than one attacker the one with the goods will probaly make a escape.
 
If your not happy with pvp space then as many have suggested dont use it, let it die of inactivity ;)

Leave the pk'ers up in space and let the miners and hunters have a pk free run in the lootable areas on Calypso.
 
If your not happy with pvp space then as many have suggested dont use it, let it die of inactivity ;)

Leave the pk'ers up in space and let the miners and hunters have a pk free run in the lootable areas on Calypso.

We will probably see some kind of resources or other stuff to mine/loot in the space to make people going there anyway. Maybe small moons and astroids where we can land and mine. We are only seeing the start of the space, much more will come i think.
 
We will probably see some kind of resources or other stuff to mine/loot in the space to make people going there anyway. Maybe small moons and astroids where we can land and mine. We are only seeing the start of the space, much more will come i think.

so surely it would have been better to get everyone used to non pvp space and then add those as the pvp areas with a license to enter them available from the stations just like it is for planet based lootable pvp.

 
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With prices on space items like now , yes no space travel at all :smoke:

^ This...

or because nobody is going.

Space is annoying enough to have to be bound to another players playtime to get to another planet.

Making it even more annoying that you might be interrupted by some moronic killer wannabe makes it just obsolete to even consider it as something worth wasting time.

^ ... and this...

If your not happy with pvp space then as many have suggested dont use it, let it die of inactivity ;)

Leave the pk'ers up in space and let the miners and hunters have a pk free run in the lootable areas on Calypso.

^ ... and this.
 
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