I started quoting everything I wanted to respond to, but it became a mess. I'll do a summary instead
Thank you all again for the warm welcomes and good lucks!
We are looking into lowering the bar on the entry level stuff to give more people a chance to check it out. So don't give up on us yet! However, not everyone is supposed to be able to kill everything either. There should be something for everyone, but not everyone can do everything.
It is nice to see many of you enjoying the lack of teleportation and flying vehicles, though, and it sounds like you are having much of the experience we were aiming for!
One new mechanic would be the system for the Daily Instances, where it is possible for us to create content that is balanced for people with all kinds of schedules. Playing one or two hours per day will let you have the same chance of success as people who play a lot more. Also, things like the Maintenance Tunnels were not possible before. There are a few other smaller ones as well, and while it may not be groundbreaking, it is still new
And regarding all the questions about owners and so on, we are a new company based in Sweden, and it was started up for this project spcifically. We've been around in the game for a long time, but we of course can't play for real now that we have too much insight into the inner workings. We are not related to BiG or Neverdie or any other groups. We have a background in game development, and we are just enthusiastic about being a part of this Universe and making our own little corner the best we can.
The structure of the partnership is a bit different compared to the other partners, where this setup is more light-weight. But yes, we are a Partner and we do have a Planet (which is a moon).
The long silence was because we did not want to set ourselves up for that kind of pressure, and the risk of breaking promises. Announcing something too early has a big chance of backfiring (I'm looking at you Bethesda), and releasing things as a surprise has a higher chance of becoming a positive experience (I'm looking at you Bethesda, again). If we had announced this when we made the deal, you would have been sorely disappointed with us around Christmas last year, and again in Q1 this year, for delaying the release.
We have no plans to set up a separate Discord for ARIS right now at least, but we will be around on the forum and try to be as active as we can. The best way for feedback right now would also be the forum.