You pay to play. The benefit you gain from it is entertainment.
At a few occations, I hoped that losses would be tracked. Cases when you've almost killed a mob (let's say shooting in 5 peds ammo into it), and
a) A mob you can't handle spawns next to you. Let's say spider provider in a taxed spider young LA. The spot you're standing is one of the few spots nearby that isn't water or inside full density spider, or is infested with atrox, so you can't really go to another location nearby, re-tag the spider away from the provider and continue shooting - you have to leave it.
b) You're halfway though a mob in a wave event, either beginning of the wave event or even daikiba bull, the wave times out without warning and the mob is dead & unlootable.
2) There is a mob next to you, it passes by you a couple of times. You start shooting at it. After you shot 3 shots into it, turret gets it.
3) You start shooting at a regen mob, let's take Frescoquda Guardian as an example. In the beginning it's easy but when you're half way through, it starts to hit with almost full power. Now you either start to struggle and fap with a (non-uber) fap, or you'll eventually get critted and when you return the mob is back at nearly full health.
4) You TP, arrive at a hillside, fall, die, and heal yourself with a (non-uber) fap. If you don't heal yourself, you can be pretty sure that next time you TP, you will arrive at a small slope and die becuase of 10 dmg fall damage.
Last edited: