Developer-Notes--2

You pay to play. The benefit you gain from it is entertainment.

At a few occations, I hoped that losses would be tracked. Cases when you've almost killed a mob (let's say shooting in 5 peds ammo into it), and

a) A mob you can't handle spawns next to you. Let's say spider provider in a taxed spider young LA. The spot you're standing is one of the few spots nearby that isn't water or inside full density spider, or is infested with atrox, so you can't really go to another location nearby, re-tag the spider away from the provider and continue shooting - you have to leave it.

b) You're halfway though a mob in a wave event, either beginning of the wave event or even daikiba bull, the wave times out without warning and the mob is dead & unlootable.

2) There is a mob next to you, it passes by you a couple of times. You start shooting at it. After you shot 3 shots into it, turret gets it.

3) You start shooting at a regen mob, let's take Frescoquda Guardian as an example. In the beginning it's easy but when you're half way through, it starts to hit with almost full power. Now you either start to struggle and fap with a (non-uber) fap, or you'll eventually get critted and when you return the mob is back at nearly full health.

4) You TP, arrive at a hillside, fall, die, and heal yourself with a (non-uber) fap. If you don't heal yourself, you can be pretty sure that next time you TP, you will arrive at a small slope and die becuase of 10 dmg fall damage.
 
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designing such a system would be a violation of eula and terms of service... but if you must be a hatter, then build your hat. Just doing complain when that grey hat is seen as a black hat by Mindark and it gets you this hat for becoming banned as a result of your actions: :dunce:

Expecting otherwise would mean expecting fairness. Lack of fairness has been confirmed.
 
At a few occations, I hoped that losses would be tracked. Cases when you've almost killed a mob (let's say shooting in 5 peds ammo into it), and
(..)

Sadly, it has been often observed that your hopes, my hopes, or anyones hopes have little to no effect upon reality

:(
 
There was a post here somewhere, a response from 2009 I think from support that told a guy that his avatar has nothing unsusual in loot, so that was a evidence that some kind of personal loot pool exists

Will try to find that one just to be eligible but for sure some people here knows about it

A guy complained to support that he lost to much and support told him that is nothing wrong hith his account and that he was just inefficient
 
The Calpso Land Deed ROI tracker thread was started 6 months before this thread, but this thread now has the same # of pages...:scratch2:
 
There was a post here somewhere, a response from 2009 I think from support that told a guy that his avatar has nothing unsusual in loot, so that was a evidence that some kind of personal loot pool exists

Will try to find that one just to be eligible but for sure some people here knows about it

A guy complained to support that he lost to much and support told him that is nothing wrong hith his account and that he was just inefficient

If you find the post and pruve that then will MA take away it next day like they did to me.:laugh:
 
There was a post here somewhere, a response from 2009 I think from support that told a guy that his avatar has nothing unsusual in loot, so that was a evidence that some kind of personal loot pool exists

Will try to find that one just to be eligible but for sure some people here knows about it

A guy complained to support that he lost to much and support told him that is nothing wrong hith his account and that he was just inefficient

I bolded the important part.
 
Beetlejus, no it isn't evidence of any personal loot or even close to it. You can easily check if all looks ok as far as the variables behind an avatar, they don't even know what you will loot before u actually click the loot button and that IS a quote from MA i'm sure someone can find u. Why do people think MA would keep track of all losses and i'm curious to know, do u guys think they have a seperate bank account for ur all and keep all the ped u shoot? lol
People don't get that the 10% loss in loot feeds the hofs/aths, NOT mindark... The system only requires a few days to prepare a payout, and it would be impractical to hold LARGE sums of money over time and it's not so hard to build a self governing system that fills up over a couple days and then pays off to some in the form of flashy hofs. To track large sums of money and be responsible for it all... they don't need to do that. Texas holdem plays by a certain set of odds, do u think the universe needs an active hand in making sure the percents work properly... No, it's a system that runs itself. "God" or "mother nature" or whatever the fk u wanna call it isn't there counting every card and making SURE u get ur odds properly. Some ppl will get incredible runs of luck, others less so, eventually it all evens out. People don't understand what it means but they sure as hell will complain anyways...

Ps, in holdem too, ever notice out of maybe half a million people in WSOP, u see often the same 5-10 faces on the final table? ;) Some people may not like Phil Hellmuth for example, but few can deny the dude knows poker and isn't just lucky.
 
Before, I had the vision that what you lost during a run, let's say you've been mining and you came back with 50%, it would be buffered on a "hof" account and would be paid out at some point - a way for the developers to get people to get big cash to afford expensive things at some point.

Seen in the light now, changed or not, that every run is as random as those before, thinking of it in a sensible way, I would have preferred to get fixed TT loots. Any items looted could have been at 0 ped TT. (What screws this thought up, is the concept of (L) items where the item needs to be dropped at a certain TT value.)

My gamble in hunting has been the chance to loot some nice item to have fun with - a "keeper" (in a long period of time) - if it has become a lottery with just money then I don't like it.

(For me it flawed because when I was lucky, the auction was at all-time-high and there wasn't much sensible to buy. I was able to, by putting most of my gear in a bank to get collateral for a resurrection chip to unlock death speak - but the service required I immediately returned the ship after the unlock so I didn't get any opportunity to play with it.)

As for eco, as I said before, I thought there was some thought behind it. First that there was a sideeffect in using uneco gear that wasn't documented. I mean, there must be some reason why there are weapons ingame that only does 12 dmg for 5 pec ammo. Or that the old TT melee weapons were (theoretically) very uneco.

Also (especially) when it comes to regen mobs, that loot somehow was related to how much ammo you spent killing it. With some theory, if you used some uneco weapon (in one way or another), you would have losses in the short run but eventually get at least some back.

Again, when it comes to regen mobs, I'm waiting for an *official* explaination of how loot works now. If loot is depending of the HP of the (regen) mob, or if it's proportional to ammo spent. If you have to use a fast weapon (and good armor+fast fap) to keep returns up, or if you get at least ammo spent back (but you'll have bigger costs for fapping+armor decay if using a too slow weapon so for that reason a fast wepon is recommended).

At least with my budget, unfortunately, getting a good weapon (fast enough for regen mobs, maxed hit ability (10) and efficient - not too slow, not below average decay at 4.0) is way beyond my resources. I mean a wepon I can rely on to be availible when I need it.

To sum the advertised system up, it feels like a system where there are lottery tickets with 1 ped nominal value. Some people with ancient VIP cards (IMK2) can buy their lottery tickets for 0.90 ped, beginners can buy low denomination chips from cashier at 1 ped, and the others who join for the hope will either have to buy second hand chips either from the VIP players, or from other players who have managed to scrape a few spare ones together, at 1.10 ped. And then at the end of the day there is a raffle, where the croupier shouts the winning rumbers and give out the prizes. For the croupier, each lottery ticket has same nominal value so everyone has the same chance, though it's natural that in the long run, those who can get cheaper tickets will have a slight profit paid by those who get the second-hand chips. And then at each turn there are a few who have to fold because they get broke when the pots gets bigger.
 
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The reason for uneco weapons is so that uninformed people who don't BOTHER getting informed will pay more per hr. Sensible and just a fact in life, don't assume that there's systems in place in life to protect ya; evolving ideas/ppl or anything require harsh rules to evolve. Some of those weapons are purely for pvp, or have their own places in some way, in most cases u can find a logical reason why a weapon exists if u just study the deal a few mins. The dodo bird didn't get a 2nd chance. Ok, now people realize that information maybe is more important and will wake up to the reality of what that means.
 
A reason why I'd would like to get some good and useful mindforce chips, is that I wanted to enter a profession where I know about the costs. Where I could do fun things without having to getting involved too much in the "casino economy". I mean, if I could wormhole someone and make him happy by doing do it would be fun - it's just that that kind of activity is expensive.
I've been skilling coloring by myself to be able to color my own stuff - not to make a profit of it. (I don't even want to compete against the professionals).

Sure I want to be able to skill hunting also. But I don't want to feel like a gambler doing so, and feeling like a sucker.

Animal taming had the potential of becoming a good, new profession. But it got destroyed because of AFK skillers back in the time autoclickers were a grey area (as probably has another more recent profession), and the fact to have full use you needed to use an (L) item which was fun item for resellers to play with (and also was a heavy PED sink as seen in today's light).
 
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... they don't even know what you will loot before u actually click the loot button and that IS a quote from MA i'm sure someone can find u.

Yes, MA has confirmed that loot is generated the moment you click the corpse.

Why do people think MA would keep track of all losses and i'm curious to know, do u guys think they have a seperate bank account for ur all and keep all the ped u shoot? lol

But why do you feel the need to make fun of people who think differently?

You have as little facts about the loot system as everyone else here, so why do you claim that the way you interprete the scarce facts is superior to every other interpretation (which is still valid, still within the facts)?




And btw - MA keeps track of every PEC decay a settler armour takes when you hop into a lake filled with rippersnappers, they track every other shit down to millipecs (one SINGLE shot = gun decay + amp decay + scope decay + laser sight decay (twice even!) plus ammo consumption and on top of that, up to 10 stacks of enhancers) - why should it be complicated or unlikely that they keep track of what you've spent & looted?

It may not fit your theory, but seriously, your theory is as good (or bad) as everyone elses here, if you can come up with some facts to underpin your theory, please do not hesitate to do so, at the moment it looks like you just try to make fun of others theories to give yours a plus on weight it simply doesn't deserve.


/Edit: Forgot to mention enhancers...
 
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The reason for uneco weapons is so that uninformed people who don't BOTHER getting informed will pay more per hr. Sensible and just a fact in life, don't assume that there's systems in place in life to protect ya; evolving ideas/ppl or anything require harsh rules to evolve. Some of those weapons are purely for pvp, or have their own places in some way, in most cases u can find a logical reason why a weapon exists if u just study the deal a few mins. The dodo bird didn't get a 2nd chance. Ok, now people realize that information maybe is more important and will wake up to the reality of what that means.
Good point... BUT, Mindark expects the participants to collectively "just know" what the right thing to do is and what's eco and what's not etc... Seen it over and over and over in various support tickets where the support team will say something like, if you want to know more about this ask the community, etc. In other words, they want the blind to lead the blind and spend more along the way doing it padding their pockets as the community bumbles along. THAT HAS GOT TO CHANGE IF MINDARK AND/OR PLANET PARTNERS ACTUALLY WANT TO SEE AN INFLUX OF NEW PARTCIPANTS EVER!
 
The reason for uneco weapons is so that uninformed people who don't BOTHER getting informed will pay more per hr.

Some of us think, that if airline X charges 1000 "ped" for a trip from A to B, and airline Z charges 1500 "ped", then there is probably something else that is the difference. That there is something more about the deal besides the transportation and the nominal fare.

Airline X and Z can have different definitions of "A" and "B". They can have different definitions about the time you have to spend. Maybe using X will in the end cost more because of charges like "check in fee" or adding the cost of a bag just because you clicked "Yes" instead of "No" at the bottom of check-in form. Maybe food is included on airline Z but not airline X. Maybe there are other differences that isn't even in the fine print, but rather something you'll just find out if something bad happens (a natural disaster - X just tells you "sorry buy a new ticket" while Z offers you train tickets for free as unofficial customer service policy).

Phone company A might say "phone calls 0.50 ped/minue" and Phone Company B says 1.00 ped/minute - but in the fine print each call with A has an extra charge of 2 ped in start-up cost and is charged per minute while B is charged/second and no start-up cost. Sellers from company A would of course have no idea of the charge interval, and won't mention the call setup charge unless explicitly asked about it. They'd just say "We're half the price of the more expensive company".

I mean, sometimes there is a reason for the difference in price even if it's not obvious if you just read on the ads. I mean on trains, why would anyone pay for a 1st class ticket when 2nd class tickets are cheaper? Maybe if you're working on the train, travelling on a hopefully more calm 1st class department would give you more working skills, than travelling in 2nd class department where 4 year old children use your laptop as target for their paper airplanes.

Maybe the 1500 ped tickets will be cheaper than the 1000 ped tickets, becuase you'll spend less money on the transportation between airport and city, you don't have to pay to "check in", you don't have to pay to pay (ie creditcard fee), if you travel 10 times you get 11th ride free with the more expensive airline while the lesser fare airline doesn't even recognize you as a returning customer worth respect, just someone who squeeze as much additional money from as possible.
 
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That's the first time i see someone saying support says something about inefficiency, in my case they just said i was "unlucky".

Long time ago, I remember that kind of support questions were answered with something like "If you have bad luck in one profession, try any other profession for a while." (Ie if you have bad luck in hunting, try mining or crafting). I think even that was in a FAQ.
 
Not even going to try to read all that but all I got out of betha's post was hunt with Opalo or buy a MM.
 
My point was AFTER the dev notes why are people still arguing this. I didn't mean to offend anyone, but i meant after the facts so far. Anyways, sry. As i see people take this really to heart, i'll try to soften what i say, but sry, i'm not very politically correct and i speak very black and white, it offends some i know; it's just how i speak. I do try to hold back, but i never been talked to any different so i have trouble keepin to it. I somehow wouldn't be shocked if i get some attack response even from this, as i've gotten on past ones where i try to be humble.
 
Some of us think, that if airline X charges 1000 "ped" for a trip from A to B, and airline Z charges 1500 "ped", then there is probably something else that is the difference. That there is something more about the deal besides the transportation and the nominal fare.

Airline X and Z can have different definitions of "A" and "B". They can have different definitions about the time you have to spend. Maybe using X will in the end cost more because of charges like "check in fee" or adding the cost of a bag just because you clicked "Yes" instead of "No" at the bottom of check-in form. Maybe food is included on airline Z but not airline X. Maybe there are other differences that isn't even in the fine print, but rather something you'll just find out if something bad happens (a natural disaster - X just tells you "sorry buy a new ticket" while Z offers you train tickets for free as unofficial customer service policy).

Phone company A might say "phone calls 0.50 ped/minue" and Phone Company B says 1.00 ped/minute - but in the fine print each call with A has an extra charge of 2 ped in start-up cost and is charged per minute while B is charged/second and no start-up cost. Sellers from company A would of course have no idea of the charge interval, and won't mention the call setup charge unless explicitly asked about it. They'd just say "We're half the price of the more expensive company".

I mean, sometimes there is a reason for the difference in price even if it's not obvious if you just read on the ads. I mean on trains, why would anyone pay for a 1st class ticket when 2nd class tickets are cheaper? Maybe if you're working on the train, travelling on a hopefully more calm 1st class department would give you more working skills, than travelling in 2nd class department where 4 year old children use your laptop as target for their paper airplanes.

Maybe the 1500 ped tickets will be cheaper than the 1000 ped tickets, becuase you'll spend less money on the transportation between airport and city, you don't have to pay to "check in", you don't have to pay to pay (ie creditcard fee), if you travel 10 times you get 11th ride free with the more expensive airline while the lesser fare airline doesn't even recognize you as a returning customer worth respect, just someone who squeeze as much additional money from as possible.

LOL I would love to have this conversation with you in real life.. "

aia: "Damn that can of coke just cost me 20 ped!!"
Me: "Think thats bad, the guy at the corner just tried to sell me an eight ball of coke for one CLD!!"

:yay:

As for your post, I understand what you are saying. This is the reason I always check a deal before I buy. I have seen it too many times where price A looks cheaper then price B, until you read the fine print!! Same goes with the weapons I choose to use in EU. I always go with the best eco I can afford and if nothing is available I go mining!! ;)
 
Some of us think, that if airline X charges 1000 "ped" for a trip from A to B, and airline Z charges 1500 "ped", then there is probably something else that is the difference. That there is something more about the deal besides the transportation and the nominal fare.

Well, if you pay extra for airline Z without knowing what the additional benefits are then you're just gambling on the extra benefits.

Often there won't be any, or not worth the difference. We're not very good at making good snap judgements in general. If I offer Product 1, which contains 10 Xigilobs, for 1000 PED and Product 3, which contains 15 Xigilobs and 3 worthless Kwabilovs, for 2000 PED then very few people will ever buy Product 3. If I also offer Product 2, which contains 15 Xigilobs and a Kwabilov, for 1600 PED, some people will buy Product 2 because in comparison with Product 3 it's great value (even though Product 1 is still the best option).
 
Well, if you pay extra for airline Z without knowing what the additional benefits are then you're just gambling on the extra benefits.

Often there won't be any, or not worth the difference. We're not very good at making good snap judgements in general. If I offer Product 1, which contains 10 Xigilobs, for 1000 PED and Product 3, which contains 15 Xigilobs and 3 worthless Kwabilovs, for 2000 PED then very few people will ever buy Product 3. If I also offer Product 2, which contains 15 Xigilobs and a Kwabilov, for 1600 PED, some people will buy Product 2 because in comparison with Product 3 it's great value (even though Product 1 is still the best option).

And on top of that, there are way too many variables, i.e. like personal preferences - i might value Kwabilovs way higher than Xigilobs, simply because i love Kwabilovs for some weird reason and don't care what they are worth to others... and happily buy product 3 because it will give me 3 Kwabilovs for 2000 PED whereas product 2 will give me only 1 Kwabilov for 1500 PED.

And these "sensed" higher values are part of EU, too - some people swear they get better loot with weapon XYZ even if the markup is twice as high.


So, what exactly is "eco" and from which angle of view?

Imo, the problem is that MA doesn't state any realiable figures and moreover won't even tell you what i.e. might be a horrible ("efficiency wise") mistake to do.
And it is impossible to figure that out on your own, unless you want to spend 10,000s on tests to save 2 PECs per kill later - oh wait, all the user run tests people DID throughout the years are flawed anyway (just read the dev notes, yeah!)... disregard my post!!!11one!1 This is neven gonna make sense unless MA tells us what they deem "efficient". And they won't...

Are we, in the end, any better than blind men talking about the colors of a rainbow?
 
And on top of that, there are way too many variables, i.e. like personal preferences - i might value Kwabilovs way higher than Xigilobs, simply because i love Kwabilovs for some weird reason and don't care what they are worth to others... and happily buy product 3 because it will give me 3 Kwabilovs for 2000 PED whereas product 2 will give me only 1 Kwabilov for 1500 PED.

And these "sensed" higher values are part of EU, too - some people swear they get better loot with weapon XYZ even if the markup is twice as high.


So, what exactly is "eco" and from which angle of view?

Imo, the problem is that MA doesn't state any realiable figures and moreover won't even tell you what i.e. might be a horrible ("efficiency wise") mistake to do.
And it is impossible to figure that out on your own, unless you want to spend 10,000s on tests to save 2 PECs per kill later - oh wait, all the user run tests people DID throughout the years are flawed anyway (just read the dev notes, yeah!)... disregard my post!!!11one!1 This is neven gonna make sense unless MA tells us what they deem "efficient". And they won't...

Are we, in the end, any better than blind men talking about the colors of a rainbow?

Kwabilovs FTW!!! Wait... wtf are Xigilobs and why have they just been announced now??!! I may have to change my mind!! :yup:
 
...

So, what exactly is "eco" and from which angle of view?

Imo, the problem is that MA doesn't state any realiable figures and moreover won't even tell you what i.e. might be a horrible ("efficiency wise") mistake to do.
And it is impossible to figure that out on your own, unless you want to spend 10,000s on tests to save 2 PECs per kill later - oh wait, all the user run tests people DID throughout the years are flawed anyway (just read the dev notes, yeah!)... disregard my post!!!11one!1 This is neven gonna make sense unless MA tells us what they deem "efficient". And they won't...

Are we, in the end, any better than blind men talking about the colors of a rainbow?

I think that the tests and results are fine, it is how many people interpreted them that is errant. Well gathered data is neutral, after all.

I don't think there is necessarily one answer to the question "What is eco?", but they are clearly saying that engaging in activities in a reckless manner with the expectation that the system is designed to compensate you for the resulting losses is wrong. As this type of play became increasingly popular, and because poor returns are the number one complaint (as stated in the email with survey results from MA -d'oh), we are simply being told that poor returns can be directly related to reckless play.

My personal view of eco hunting is: I use a high damage/pec weapon (including MU), hunt mobs I can kill in large quantities (to smooth the waves), while keeping my defensive costs very low. To be successful (breaking even) one must capture enough markup to overcome entropy (the rake) and have a sufficient bankroll to outlast the hard times. I don't always live by this, but I at least try to be aware of when and why I am not.

Oh, I hear that green is a nice color, too. ;)

:beerchug:
Miles
 
My personal view of eco hunting is: I use a high damage/pec weapon (including MU), hunt mobs I can kill in large quantities (to smooth the waves), while keeping my defensive costs very low.

I could do that.

But sticking with my Opalo+A101 (which is the most eco combo I got in terms of damage/PEC) and hunting young snables/daikiba/exos, I would be barked at from the people who say that to get a good return (higher average markup), I should hunt mobs like aurli and kreltin so I get heart and brain oil rather than eye oil and thyroid oil.

I did try Longu Stalkers during SGA but apparently the SGA IMK2 was in a totally different mob.

Oh, I hear that green is a nice color, too. ;)

Well I'm still/again waiting for Hunter Mentor Edition (F) footguards to turn up in auction.. :coffee:
Sentinel Armor set I gave up 5 years ago.

 
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Well, if you pay extra for airline Z without knowing what the additional benefits are then you're just gambling on the extra benefits.

The problem has been, until this statement we didn't *know* what to go for. General thoughts was that higher markup weapons gave higher skills, some half-hearted tests showed that using more expensive (decay; ie mux boxing glove) weapon gave slightly higher loots (good in SHL events).


It has happened a few times I've bought a cheap item IRL, but when I got home, I found out that it was just junk. One small radio didn't have enough reception to hear the radio station (probably made for HongKong environment), and a record player gave a humming noice all the time. They were cheap but useless.

But now we know that economy is all that counts. And each kill or mining drop is not more scientific than another roll with the dices.
 
Ok, look

Why do many of you think that it is so unpractical to have a personal loot pool for MA?

If there is no lootpool then how can MA insure a better overall return? as they say they are going to do

Also, if no such thing exists then you could loose like hell if you;re just unlucky, many players would have not been here for so long if they lost every time.

The only issue here is that MA haven't defined personal lootpool, and they are simply telling us that playing inneficiantly is not going to compensate, we all know that

Before I even start to think there is no personal lootpool for normal activities and not shooting your gun in the air)

explain to me how can MA insure a better overall return for all players if there is no such mechanism at avatar level?

Because if MA make Atrox lootpool spill every x amount and just decreases that amount then we will still have players that will never get the hofs

HOW HOW HOW? can MA insure better return for all players then?

If I just sound silly, slap me:)

PS: I'm not even bringing into discussion the all to often loot swings, good runs after bad and vice-versa that sustain the theory of personal lootpool
 
Well, if you pay extra for airline Z without knowing what the additional benefits are then you're just gambling on the extra benefits.

Often there won't be any, or not worth the difference. We're not very good at making good snap judgements in general. If I offer Product 1, which contains 10 Xigilobs, for 1000 PED and Product 3, which contains 15 Xigilobs and 3 worthless Kwabilovs, for 2000 PED then very few people will ever buy Product 3. If I also offer Product 2, which contains 15 Xigilobs and a Kwabilov, for 1600 PED, some people will buy Product 2 because in comparison with Product 3 it's great value (even though Product 1 is still the best option).

What makes you think Kwabilovs are worthless?? They have so many uses! ;)
 
Kwabilovs FTW!!! Wait... wtf are Xigilobs and why have they just been announced now??!! I may have to change my mind!! :yup:

simply because i love Kwabilovs for some weird reason and don't care what they are worth to others...

What makes you think Kwabilovs are worthless?? They have so many uses! ;)

Hmm, I didn't realise Kwabilovs were so popular! Maybe I've need to rethink how I acquire my Xigilobs :D
 
Ok, look

Why do many of you think that it is so unpractical to have a personal loot pool for MA?

If there is no lootpool then how can MA insure a better overall return? as they say they are going to do

Also, if no such thing exists then you could loose like hell if you;re just unlucky, many players would have not been here for so long if they lost every time.

The only issue here is that MA haven't defined personal lootpool, and they are simply telling us that playing inneficiantly is not going to compensate, we all know that

Before I even start to think there is no personal lootpool for normal activities and not shooting your gun in the air)

explain to me how can MA insure a better overall return for all players if there is no such mechanism at avatar level?

Because if MA make Atrox lootpool spill every x amount and just decreases that amount then we will still have players that will never get the hofs

HOW HOW HOW? can MA insure better return for all players then?

If I just sound silly, slap me:)

PS: I'm not even bringing into discussion the all to often loot swings, good runs after bad and vice-versa that sustain the theory of personal lootpool

:trout:

Obviously you haven't read this thread. Every few pages someone posts who is confusing the nonexistence of a personal loot pool that compensates for inefficient play with the nonexistence of variations in loot on a per-avatar basis. The second does not require the first.

Apparenty pictures are needed for those who can't be bothered to actually read posts:
sum_of_sines.jpg

Borrowed from http://web.ics.purdue.edu/~nowack/geos557/lecture2-dir/lecture2.htm

That is a plot of a sum of sines function. See how it oscillates in "unpredictable" fashion around some average value? See how it is generated from simply a function and a single variable?



PS Xigilobs ftw
 
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Keep in mind that I don't reffer to personal lootpool for playing stupid, that will never be compansated

to give you an example:

Only Hunting
weapon is Opallo (TT)
ammo (TT)
loot (TT)
hunting only daikiba young
no overshooting, shooting in air or something else stupid

using the above i will have the following returns for this example:

run1 - TT in 100 TT out 80
run2 - TT in 100 TT out 70
run2 - TT in 100 TT out 75
run4 - TT in 100 TT out 120
run5 - TT in 100 TT out 140

Now, personal lootpool for me means the following:

Runs 4 and 5 were not just lucky they were correction made by system based on my personal lootpool

Notice that return did not got me above 100% of spedings, I'm not saying that personal lootpool will get you in profit, it will just insure based on many factors that you won't go over the hedge when doing things correctly

if you want, personal lootpool for me means that if I am just extremely unlucky while still doing the correct thing ( aka hunting eco, not overshooting, chosing the correct mob) the systemwill prevent me for going really down with losses based on some factors ( mob HP related, weapon of choice bla bla)

I never said that there is a personal lootpool that will compensate for being stupid, just a mechanism that will insure I won't loose like hell, because that will make me leave the game
 
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