at 10 last clicks - "emergency TT return global" - standard.
After badassly bad return - first drop on next day - HOF - standard.
Those two are kinda opposing eachother, if one is standard the other one cannot also be standard. Framing bias is not a good argument in this discussion, but the observations seemed to match a natural law, that is you get 90% back in the long term, one way or another.
Unfortunately, as players grow up, they will invariably take newer and bigger challenges, as such, these come with bigger costs. As the majority of runs end in sub-average loots, thus the majority of the players will receive sub-average returns, it is actually true that attempting bigger mobs, blueprints or amps and not getting a decent loot will scar you for life should you not pass over that level again.
Some runs come up 40% back, some come back to 200%. But the median is below 80%, half the players will have the below 80% loots. This is an ever-present and impossible to remove cost of playing Entropia, you will always lose unless you stay at a certain level for a long period.
As many charts and logs have shown, there are several harmonics involved in loot curves available to a player at all times. A personal level, server level, global level, mob level, mineral level, etc. When these overlap with different frequencies and intensities the so called "waves" happen.
In no way a local wave is above or below average return by mathematic design, what happens instead is that local low variance gives consistent crap loot (60-100%) with no eventful loots but no major losses, while high variance loots give either 40% or 200% depending on your ... luck. If you loot the big one, it's a good return. If not, it's a bad return.
MA appears to explain that should you be statistically unlucky that you deposit thousands of peds and you always pick up the crap samples from those loot periods, you will never ever be compensated by the system for that. Should a player hit nice big loots by repeated chance, he will play for many years on community funds and enjoy all the funs.
This is what MA says.
The same MA that said one time that "advertisting, rents, auction fees and event costs" go into some kind of "pool" for "hofs and unusually large loots". This however has never been confirmed or observed, as it would mean that players get over 90% in the long term. And they don't.
Where does this money go? Where does the money from the "inefficient" players go? Surely you don't see it in loot. You can't play above perfect, and that only gets you a null result after markups.
Should you ever need to complain about bad runs, now you know, MA decided to never reimburse those and someone else might pick up the losses you got from your loots. On the other hand, if you loot something big, you're not worthy of other people's bad luck and hard earned money being awarded to you.