Bringing structure to planet Calypso - Awards/Events/Realty.

Lavawalker

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Fire Sparkz Lavawalker
Hi,

It has been to the disappointment, frustration and anger of many in the past that Entropia seems like one big casino.

(Which it is not - core accounting mechanics wise)

Yet the randomness of event awards and distribution systems is another story of which the opportunity of gaining anything nice is usually narrowed down to only a select few in the end (Not including the odd one out).

Eventually this ends up turning a lot of people sour and in many cases leaving with this sour taste in their mouth about Entropia Universe.

Furthermore these disgruntled (ex)participants go off to announce in the public arena/media/forums about how they wasted their time and money with MindArk's Entropia Universe.

(Which is what we see in the real world media today so often).

So to get things started and to give Marco and the FPC team a little hint on a possible path that will fix up this mess, giving structure once again to Marcos' stressful FPC CEO life;

I would like to propose an idea for the FPC team to consider in bringing some structure to the award, event and realty systems here on planet Calypso which will provide each participant across the board a fair and balanced opportunity to participate on planet Calypso day-to-day (or as they have time) to build up to bigger and better things throughout the development of their virtual life.

Marco has stated he will be working on Storylines down the track in which he has said :

(as I am very excited today I can hint that Omegaton, Chikara, and Genesis Star will be brought back as powerful entities in this)

From what I have seen, Genesis Star has been implemented.
We know Genesis Star is dedicated to mining primarily.

So to follow the theme, the prediction is the other two will be dedicated to the other 2 sphere of activity, hunting and crafting.

What I would like to propose is a corporation card

This is much like the PED card, though you can not extract or trade corporation credits with other players.

The corporation card will be a single unit card, ie. Not PED.pec.
Simply corporation credits 00000

I will explain what these corporation credits can be used for in the following post.

First on how to earn corporation credits.

For this example:

1. Genesis Star is known as the mining institution.
2. Omegaton is un-known that this stage, so for this example - Manufacturing.
3. Chikara is also unknown, for this example - Hunting.

1. Genesis Star - Mining

In the Genesis Star Tower you will be able to find a Mining Director.

This mining director will give and interactive tutorial on what his role is all about and will introduce you to the other NPCs in the room with him/her.

Three of these NPC will be mining taskmasters for three distinct levels of corporation credit awards.

As stated earlier the mining directory will give an overview of who each NPC is and what each does.

First Graded Mining Taskmaster will offer 10 corporation credits for the hand in of a minimum of 500 PED of refined enmatter and ore resources.

A TT style window will popup upon interacting with the NPC, on the left hand side will be displayed all of the First Grade refined Enmatter resources which can be placed into the NPC trade window, on the right hand side will be listed all of the refined Ore resources which can be traded.

(No unrefined mined resources or unlisted resources will be accepted)

These mining Enmatter and Ore resources will consist of the lower TT value and easier to find first day newcomer resources, most of which are found realitively close to the surface with the TT finder.

A tally value is displayed in RED 0.00 PED.

Once this reaches 500 PED or greater it will turn GREEN. A popup box will also appear as soon as the total PED tally of the accepted mined resources are placed in the trade window exceeds 500 PED with a message stating that the required 500 PED has been reached. (OK) to continue.

Next the participant will press TRADE (To Accept) or CANCEL (To Cancel and exit)

Once traded, you will receive the submitted PED amount minus 50 PED back

This corporation tax is an absolute must for this system to work, the rewards at the end are worth this corporation tax and your loss of markup in selling the resources !

Your corporation CARD will be issued a credit of 10 corporation credits.

Second Graded Mining Taskmaster will offer 25 corporation credits for the hand in of a minimum of 1000 ped of refined enmatter and ore resources.

These resources will be harder to obtain resources than those for the the first graded newcomers, these will be generally found with finders such as the 105s, 211, low end TK and Tik series of finders.

Again a TT style window pops up listing accepted Enmatter resources on the left and accepted Ore resources on the left. RED 0.00 PED display, GREEN once 1000 PED or more with popup confirmation to let the participant know the quota has been achieved.

Once traded, you will receive the submitted PED amount minus 100 PED back

Your corporation CARD will be issued a credit of 25 corporation credits.

Third Graded Mining Taskmaster will offer 50 corporation credits for the hand in of a minimum of 1500 ped of refined enmatter and ore resources.

Again these will be harder to find resources or higher TT value per unit in their refined state.

These will be found by the more experienced miners with knowledge of the planet landscape using high end finders, High End TK/Tik series but moreso the VRX/MT series.

Again a TT style window pops up listing accepted Enmatter resources on the left and accepted Ore resources on the left. RED 0.00 PED display, GREEN once 1500 PED or more with popup confirmation to let the participant know the quota has been achieved.

Once traded, you will receive the submitted PED amount minus 150 PED back

Your corporation CARD will be issued a credit of 50 corporation credits.

For those who are wondering:

The ratios are set correctly due to the challenge and proportional chance of acquiring the more difficult resources vs the easier to find resources whilst in the process of surveying/prospecting.

In summary, Mining Taskmasters for Gensis Star offer :

Basic Mined Resources : 500 PED - 50 ped corp tax = 10 corporation credits
Medium Mined Resources : 1000 PED - 100 corp tax = 25 corporation credits
Difficult Mined Resources : 1500 PED - 150 corp tax = 50 corporation credits.

These resources can be mined by the participant OR purchased directly from the auctioneer and submitted to the mining taskmasters.


Omegaton - Crafting

In the Omegaton building you will be able to find an Engineering Director.

This engineering director will give and interactive tutorial on what his role is all about and will introduce you to the other NPCs in the room with him/her.

Three of these NPC will be mining taskmasters for three distinct levels of corporation credit awards much the same as Genesis Star.

First Graded Engineering Taskmaster will offer 10 corporation credits for the hand in of a minimum of 500 ped of manufactured components and (L)imited product items from blueprint levels 1 to 4.

No repairable product items will be accepted, (L)imited variety only !
(Yes this does mean tailored goods are not included, until they implement (L) clothing :))


Once 500 PED worth is placed in the TT style trade window, the RED tally will turn green, a popup confirmation box will follow.

Once traded, you will receive the traded PED amount minus 50 PED and you corporation card will be issued a credit of 10 corporation points.

Second Graded Engineering Taskmaster will offer 25 corporation credits for the hand in of a minimum of 1000 PED of manufactured components and (L)imited product items from blueprint levels 5 to 8.

Once 1000 PED worth is placed in the TT style trade window, the RED tally will turn green, a popup confirmation box will follow.

Once traded, you will receive the traded PED amount minus 100 PED and you corporation card will be issued a credit of 25 corporation points.

Third Graded Engineering Taskmaster will offer 50 corporation credits for the hand in of a minimum of 1500 ped of manufactured components and (L)imited product items from blueprint levels 9 and higher.

Once 1500 PED worth is placed in the TT style trade window, the RED tally will turn green, a popup confirmation box will follow.

Once traded, you will receive the traded PED amount minus 150 PED and you corporation card will be issued a credit of 50 corporation points.

In summary, Engineering Taskmasters for Omegaton offer :

Manufactured component and (L)imited product turn ins of:

Blueprint levels 1 to 4 : 500 PED - 50 ped corp tax = 10 corporation credits
Blueprint levels 5 to 8 : 1000 PED - 100 corp tax = 25 corporation credits
Blueprint levels 9 + : 1500 PED - 150 corp tax = 50 corporation credits.


These components and (L)imited products can be manufactured by the participant OR purchased directly from the auctioneer and submitted to the mining taskmasters.

Chikara - Hunting

In the Chikara building you will be able to find a Special Forces Combat Director. (Hunting :rolleyes:)

This combat director will give and interactive tutorial on what his role is all about and will introduce you to the other NPCs in the room with him/her.

Three of these NPC will be mining taskmasters for three distinct levels of corporation credit awards much the same as Genesis Star.

First Graded Combat Taskmaster will offer 10 corporation credits for the hand in of a minimum of 500 ped of hunted resource drops and (L)imited dropped items.

First grade resources & items will include:

* All animal oils
* All animal wools
* All animal hides
* No animal skins
* All general simple robot components used in the manufacturing process.
* No dropped residues.
* No dropped animal parts such as skulls, claws, bones etc.
* Dropped (L)imited weapons upto profession level 25
* Dropped (L)imited tools (Healing Kits, etc) upto profession level 25
* All Dropped (L)imited attachments, Firearm amps etc.

No repairable product items will be accepted, (L)imited variety only !

Once 500 PED worth is placed in the TT style trade window, the RED tally will turn green, a popup confirmation box will follow.

Once traded, you will receive the traded PED amount minus 50 PED and you corporation card will be issued a credit of 10 corporation points.

Second Graded Combat Taskmaster will offer 25 corporation credits for the hand in of a minimum of 1000 ped of hunted resource drops and (L)imited dropped items.

Second Grade items will include:

* Dropped (L)imited weapons profession levels 26 to 50
* Dropped (L)imited tools (Healing Kits, etc) profession levels 26 to 50
* Dropped (L)imited ARMOR with a total close & firearm protection upto 150


Once 1000 PED worth is placed in the TT style trade window, the RED tally will turn green, a popup confirmation box will follow.

Once traded, you will receive the traded PED amount minus 100 PED and you corporation card will be issued a credit of 25 corporation points.

Third Graded Combat Taskmaster will offer 50 corporation credits for the hand in of a minimum of 1500 ped of hunted resource drops and (L)imited dropped items.

Third Grade items will include:

* Dropped (L)imited weapons profession levels 51 +
* Dropped (L)imited tools (Healing Kits, etc) profession levels 51 +
* Dropped (L)imited ARMOR with a total close & firearm protection of 151 +

Once 1500 PED worth is placed in the TT style trade window, the RED tally will turn green, a popup confirmation box will follow.

Once traded, you will receive the traded PED amount minus 150 PED and you corporation card will be issued a credit of 50 corporation points.

No summary for this one, read above breakdowns.

These dropped resources & (L)imited items can be hunted for by the participant OR purchased directly from the auctioneer and submitted to the mining taskmasters.


Corporation Taskmaster Limitations:

A participant can complete only 1 graded taskmaster transaction per Corporation per 24 hours. (3 total over the 3 Corporations)
 
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Corporation Credits and Corporation Vendors

Corporation Credits earnt from the Genesis Star, Omegaton and Chikara corporation taskmasters are used to purchase specific items & realty investment from Corporation Vendors.

Two vendor NPCs will exist within each of the 3 corporations.

1. Item based corporation vendor.
2. Corporation Investment vendor - Realty & Vehicle investments.

1. Item based corporation vendor

These NPCs are specific to the corporation where they are located and will hold items and manufacturing blueprints specifically issues by that corporation for a preset amount of corporation credits.

For example:

Genesis Corporation Vendor will hold items such as the Emine series of scientifically super-tuned mining armor.

The vendor will also hold the range of Emine blueprints available to manufacture finder & excavators tools, mining amp attachments and *un-tuned* armor pieces.

They will also hold proprietary components only available from the corporation necessary for the continued efficient operation or enhanced operation of certain realty investments such as:

* Corporation cooperative Land Areas

* Corporation cooperative bio-resource farms.

* Corporation cooperative shaft-mines & drill-towers sites.

* Proprietary corporation-tuned land vehicles (Future Implementation)

Purchase Limitations:

Corporation Credits used for a purchase are non refundable.

Items purchased, including deeds for future implemented vehicles can not be traded to other participant, dropped or sold on the auctioneer.

Repairable items are issued at 0.001 pec and require repair before use.

Blueprints are issued at 0.01 PED value.

(L)imited Corporation Enhancement items for use in Corporation Cooperative released Land Areas, Mine-Shaft & Drill-Tower sites, Bio-Farms and Vehicle enhancements do have an associated PED value, but can not be traded to other participants, dropped, sold or the auctioneer or sold to the trade terminal.

The implementation of a destroy corporation item icon is recommended on the item information window for these (L) items


2. Corporations Investment Vendor

The 'Corporation Investment Vendor' will be generic, in that each will have the same listed offering, no matter which corporation building you are visiting.

Those whom have invested heavily into their avatars skill sets over time will be able to acquire corporation credits at a much faster rate in certain spheres of activities (Hunting/Mining/Manufacturing) than the first day newcomer;

Though everyone is able to earn the corporation credits to acquire nice items & investments from the corporation vendors.

These realty and vehicle (future implementation) investments are released in a cooperative manner between all 3 corporations to participants and can be purchased for Corporation credits.

Some purchases require an additional PED purchase component such as Corporation Co-operative Land Area, Bio-Farm and Resource Mine-Shaft/Drill-Tower deeds.

Those with an additional PED component can have the PED refunded by selling the deed to the trade terminal once you are ready to relinquish ownership of the investment.

Implemented across parts of Calypso will be the following available for all participants of all levels to obtained in a fair and balanced manner:

A. Corporation Cooperative Land Areas
B. Corporation Cooperative Bio-Farm Plots


> A & B See below for detailed breakdown <

C. Corporation Cooperative Business Parks

> Same style system to be used as Land Areas, purchase of store outlets in a business park using Corporation Credits and a set amount of PED. Relinquished ownership by selling the deed back to the Trade Terminal to recover PED paid. Corporation Credits will be non-refundable <

D. Corporation Cooperative Ore Shaft-Mines
E. Corporation Cooperative Enmatter Drill-Towers


> D & E Localities throughout Calypso providing a small amount of basic resource turn over per 24-hours. Ore - Belkar, Zinc, Iron, Blaus. Enmatter - Oil, Typ Stream, Melchi, Garcen. Corporation Credits + PED purchase value attributed to deed. Corporation sold bps to produce manufactured tool enhancements to increase yield amount as demonstrated in BioFarms. Also required use of proprietary coroporation specific components to keep the installation running over periods of time purchased using corporation credits <

F. Corporation Cooperative basic land vehicles (Future Implementation)

> Fuel integration with Bio-Farms, Corporation specific purchases for (L) enhancements for speed, storage, defense/offense and to keep the vehicle running over periods of time<

G. Corporation Cooperative Vehicle Bio-Fuel stations. (Future Imp)

> Are the only point where bio-fuels can be processed from raw baseline bio-resources. Corperation Credits & PED component for the deed. Requilishing ownership reclaims PED attached to deed. Bio-Fuel stations spaced out across Calypso. Corporation specific components required for the continued operation of pumps and for the processing of bio-resource baseline material in fuels <


A. Corporation Cooperative Land Areas

Corporation Credits can only be earnt through the graded corporation taskmasters. These credits can *not* be extracted from the corporation card to be traded to other participants.

This system will operate in parallel with, and is seperate from, the Marcus Calendar standard LA releases on auctioneer. (Limited to the wealthiest participants currently and for time to come)


The corporation co-operative are an organised bunch of folks and like to work in implementing things in an organised fashion.

In having said this, the corporations have bought up masses of land area to set aside for purchase by those who have helped out the corporation taskmasters with their associated graded tasks.

These land areas are available in only 1 size.

They are organised in large back to back arrays consisting of 20 land areas in 2 rows of 10 with a small passage way seperating them around the perimeter.

An initial 200 Land areas of 500 x 500 M are available in 10 arrays, the intention to expand this in the future is on the books when required.

Corporation cooperative designed mini-TP access points have been positioned to gain easy access via minor TP jumps to any required LA.

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Conditions of corporation cooperative LA deed purchase:

- Corperation Credits purchase cost for first purchase = 2000 Corp credits.
- PED purchase cost in addition to Corp Credits = 20,000 PED

Corporation corporative LA deed has a PED value of 20,000 PED which can be sold back to any trade terminal when the participant wishes to relinquish the CC-LA deed.

A relinquished deed sold to a trade terminal will be placed back into the vendor que to be made available for future participant purchase.

Corporation credits used for any realty purchase are non-refundable after the purchase has been made.

CC-LA deeds can *not* be sold on the auction and can not be traded to other participants at any stage.

A participant can own more than 1 Corporation Cooperative deed, though the points required to acquire the second CC-LA deed will be 4000 Corporation Credits, the third will cost 6000 Corporation Credits, the 4th will cost 8,000 Corporation credits and so on.

CC-LA Features & Limitations:

Each LA will have a Corporation Cooperative designed mini-fertiliser station at the middle front of each CC Land Area.

This high tech miniture fert station will hold a maximum of 2 DNAs.
It will also hold only a 1/4 of the fertiliser that can be added to the present day fertiliser stations.

Mob maturity is owner-selectable.
Spawn density is set to medium and can not be changed.

A single populated DNA slot will use fertiliser at a standard 1.0 times rate.
If the second DNA slot is populated, fertiliser will be used at a rate of 1.5 times for each spawn allocated onto the land area.

If a fertiliser station runs out of fertiliser at any point, a manual restart of the fertiliser station is required after addition of fertiliser. This restart will incur a penalty of 3 hours before mobs start to respawn again.

The fertiliser station does however have a benefit.

Available Corporation-Tuned Enhancements:

The corporation cooperative scientists have added 2 interface module slots where fertilisation catalyst modules (L) can be added.

Two models of fertilisation catalyst modules can be purchased from the Chikara Corporation specific vendor.

Model-A is a low TT value (L) enhancement module to be used on low to moderate traffic land areas. Model-B is a high TT value (L) enhancement module to be used on land areas expecting moderate to high levels of traffic.

Both models provide the same enhancement.
Fertiliser will be used at 40% of the normal rate.
0.40 rate for 1 DNA / 0.60 for 2 DNA.

Once a 'Fertiliser Catalyst Enhancement Module' (L) is installed into one of the two available slots, it is locked and can not be removed.

When an enhancement module (L) reaches its minimum condition limit, it will automatically vaporise and the slot will be available for another to be installed.

2 modules can be installed into the 2 available slots using any combination of low or high TT models available.

When both modules expire, the fertiliser station will revert back to the normal rate of fertiliser use.

Event Advanatages - Awarding & Earning Corporation Credits:

The land ownership marker is integrated as part of the high-tech corporation fertiliser station.

Right click and select operate upon the events LCD above the station Logistics LCD to operate the events panel.

Creating an event will cost the promoter 50 PED.

A maximum limit of 10 people can be involved in any one event on these 500M x 500M CC-LAs.

Each participant whom purchases a ticket at the event terminal will be awarded 1 corporation credit for their ticket purchase purchase (even if it is a free event that the promoter paid to put on). All participants present on at the completion of the event will be awarded another 1 corporation credit.

Event promoters will have the ability to place upto a maximum of 25 Corporation Credits deducted from their own Corporation Card as part of the prize.


B. Corporation Cooperative Bio-Farming Plots

Bio-Farms offer a new range of resources to the community at large which can be manipulated/converted into various materials, some of which include the current day resources such as oils and textile substitutes.

Not enough animal heart oil to finish that combine ?
Having a problem with missing wool thread ?

Not a problem !

You can process plant materials & bio-resources into the oils and textile substitutes you require on demand when supply is short.

Vehicles needing special lubricants to reduce heat and friction ?
Fuel alternatives required to drive certain hybrid vehicles implemented ?

New manufacturing recipes that require plastic or rubber based compounds ?

Great ! Here is one alternative, Keep it green !

This extra manufacturing step of processing bio materials into the resources you require on demand can be cheaper if market demand is high and supply is low of the naturally occuring materials.

Welcome to Coroporation Cooperative bio-farm realty investments !

The Corporation cooperative have released CC bio-farms for purchase.

Situated in a single array of 20 lots in similar design to CC-LAs;
400 CC Bio-Farms have been implemented.

Each Bio-Farm LA Lot consisting of 20 CC bio-farms 200M x 50M each with a passage way 100M wide down the middle for easy access.

Each Bio-Farm consists of a corporation designed fully automated management system including a mechanised miniture robot to maintain and work the farm.

Bio-Farms operate with a combination of standard Land Area Fertiliser and processed melchi water energy concentrate (mixed melchi water & nexus in the energy refiner) providing the necessary energy based resources to grow the exotic plant life to be used. Also refined Oil for the robotic farm hand :D

If any of these run out, a 25% reduction in both growth rate and growth yield size will occur every 24-hours. 5 days without fert, melchi water energy concentrate or oil will incur death of the plantation and seedling DNA. (See below - Mechanics and Dynamics of Bio-Farm operation)

The automated bio-farm fertiliser station with mechanised robotic growth/nurture/harvest/storage management system will provide for:

1 x Plant DNA
2 x Solar battery pack (L) slots to power the fertiliser station & robot.
(Crafted item, BP from Omegaton corporation)
2 x Mechanised Robot Tool Slots
(1 for general tools, 1 for harvest enhancement cycle completion tool)
(Crafted Bio-Farm tools that the robot uses, BPs from Omegaton)
1 x interface module slots for a fertilisation catalyst modules (L).
(Corporation vendor purchase, Chikara. 40% fert used)

These Exotic plant-life seeds can be looted from animal wildlife roaming Calypso processed in the energy refiner to produce the plant DNA.

Be warned though, an intact/undamaged seed from an animal digestive system is extremely rare.

CC Bio-Farm plot purchase costs :

500 Corporation Credits and 5,000 PED for the first Bio-Farm deed.
1,000 Corporation Credits and 5,000 PED for the second.
1,500 Corporation Credits and 5,000 PED for the third.
And so on.

Enhancements:

As with CC-LAs either model of the fertilisation catalyst modules (L) can be used with the CC Bio-Farm to reduce both the fertiliser and melchi water energy concentrate to a 40% of the normal 1.00 rate (0.40).

Enhancements to the yield of the plant crop at harvest time through the provision of manufactured bio-farm tools to be used by the mechanised bio-farm robot to produce the following:

Come up with some fancy high-tech names for these tools ! :laugh:

General Bio-Farm Enhancement Tool Slot:

Spade (L) - To dig trenches and furrows to irrigate the bio-farm.
Hoe (L) - To be used as a chipper to do the weeding.
Fork (L) - To air-rate the soil.

Harvest Enhancement Slot:

Scythe (L) - End of cycle single use harvest/reaping yield tool.

Mechanics and Dynamics of bio-farm maintenance and enhancements:

The farm management control panel will give the participant an overview of the current state of the farm. The time to harvest (Max 28 days/Min 7 days) and the overall yield size (Max 10,000kgs/Min 2,500kgs or 1,250kgs without the provision of a harvesting enhancement tool).

A Bio-Farm of 10,000 Square Metres properly maintained at a 100% operational and 100% harvest yield effeciency can produce a maximum of 10,000 kgs of unprocess bio-material ready to be purified and converted into bio-resource baseline (1st processing step) to be further manufactured (second step processing) into substute oil/textile materials or bio-fuels/lubricants as required depending on which seed DNA has been used for the plantation.

1st step processinbg will reduce the 10,000 kgs of unprocessed yield into 1,000 kgs bio-baseline material. Further processing will reduce the weight based on the manufacturing blueprint used.

As a reference point:

A full 1,000 kgs of bio-baseline material further processed to produce animal muscle oil will produce 100,000 animal muscle oil at a total value of 3,000 PED.

Dont be fooled into thinking you will get rich over night !

There are costs involved in the entire cycle and challenges to overcome that require use of your wisdom gained from the experience and knowledge of previous harvest cycles.

As a standard, the bio-farm can operate on merely the maintained provision of fertiliser, melchi water energy concentrate, oil and 2 x solar battery packs (L) without the need for any other enhancements.

This standard minimal operation will have the bio-farm run through a growth/nuture/harvest/storage cycle which will operate at 25% effeciency, take 28-days to complete the cycle and produce 1,250 kgs of unprocessed yeild.

Adding a Scythe (L) of 100% TT value to the harvesting slot will increase the harvesting yield cycle effeciency from 50% to 100%, 1,250 Kgs now becomes 2,500kgs (From the standard 25% growth & Nurturing cycle)

Comparatively a Scythe (L) of 50% TT value will increase the final yield to 1,875kgs

The addition of general tools of which only 1 tool can be added every 24 hours will either increase the growth rate of the crop in shortening the time taken to grow, increasing growth yield size or a combination of both of these.

Irrigating the soil using the spade (L) tool will increase the growth rate through provison of trenches and furrows to allow the fertiliser and melchi water energy concentrate to reach the root systems of all DNA cloned seedlings.

A spade (L) of 100% TT value will increase the growth rate by 20%.

Comparatively a spade (L) of 50% TT value will increase the growth rate by 10%.

Air-rating the soil using the fork (L) tool will increase both the growth rate and the growth yield size through the assistance of allowing fertiliser and melchi water energy concentrate to reach the root systems more effectively;

Along with providing for a healthy supply of oxygen to the soil and allowing worms the freedom to work their magic in the soil !

A Fork (L) of 100% TT value will increase the growth rate by 15% and also increase the growth yield size by 5%.

Comparatively a Fork (L) of 50% TT value will increase the growth rate by 7.5% and also increase the growth yield size by 2.5%.

The removal of weeds and other foreign plant life using the Hoe (L) will increase both the growth yield size and the growth rate as the plantation is not required to compete with unwanted plant life for sustenance.

A Hoe (L) of 100% TT value will increase the growth rate by 5% and also increase the growth yield size by 15%.

Comparatively a Hoe (L) of 50% TT value will increase the growth rate by 2.5% and also increase the growth yield size by 7.5%.

The challenges to be overcome and the goal to achieve:

Each 24hours hours that pass incur a decrease of 5% on both the growth rate and the growth yield size of the plantation.

The goal being to have both these as close to 100% as possible to produce as large a yield as possible in the least amount of time.

SUGGESTED ADDITION:

Bio-Farms require a cool-down period for soil nutrience to rebalance through natural equilibration.

Much like the crop rotation Ozi suggested, this cool down period will allow the plot to recover from the last plantation cycle.

Suggested 7 to 14 day cool-down (FPC can work out the specifics)

I feel the above is enough to give a general idea of what is being suggested. Added small notations for the remaining C, D, E, F & G.
 
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Uhm... I started reading the first post and I haven't figured out what it's all about. It reads like a whine thread about the loot pool. But guessing from the length of the post it's probably something with more thoughts...

Could you please give me/us a short introduction in simple english?
 
So a quest system with faction points? Add to that the quest items are items currently used in game resulting in higher prices?
 
Uhm... I started reading the first post and I haven't figured out what it's all about. It reads like a whine thread about the loot pool. But guessing from the length of the post it's probably something with more thoughts...

Well your correct on the more thoughts part.

It has nothing to do with loot. One thing I do not do is complain about loot. ;)

Yes it is long, though it is more intended for the focus groups at FPC to think about. And it is in very straight forward simple english.

It is more about providing structure to progressive advancement, awards, investments whilst keeping all opportunities open across the board for all participants of all levels and affordability for present and future time to come;

These systems are to run in parallel with the current richest/most foolish with their money participants wins systems in place now for the free open market.

There are limitations however imposed to respect and protect the free market systems, yet keeping Entropia/Calypso from falling into the newcomers have missed the boat as it sails on the high seas where a good 85% of newcomers attempting to swim from the shoreline to get onboard, drown in the process usually resulting in what I have detailed at the start of the OP. (An intermediate step for continued progression and guaranteed opportunities to build wealth in the rce environment where nobody will miss the boat in time to come.)

I will not be providing an executive summary for the above as it is not required / not intended for those whom need one.

I think FPC will perk up once they see the *upto* 200,000 USD (This may even be greater than 200k as I would expect some will look to obtaining a couple) gained from Corporation credits required to buy the retained refundable (upon relinquishing) participant investments of an additional *set* 400,000 USD to support the initial release quantity in point A;

When more are required and the demand is present, they simply expand the proposed model.

Then there is the Corporation Credit earnings for B, C, D, E, F (along with continued Corporation specific (L) items that are required for operation or as enhancements) evolving in a continued fashion to accomodate all walks of life and lifestyles of time & wealth to keep the cycle going and the flow of the economy maintained.

Each part being easily expanded using minimal land masses and server hardware as growth/demand increases.

Corporation Credits earnings for FPC to support the required logistics to support the offering ofc, servers, development time, maintenance, service support and even enough to employ the required creative designers to implement a range of new mobs - giving them a range of resistances (hence broading the scope of what people can populate their land areas with) and bring into being most of the missing sib progression items that are to date still missing for professions across the board.

There is always a lot of happy participants from across the board when you keep an economy flowing and stable in a maintained fashion. Generating and distributing wealth, keeping markups healthy, etc.

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Cheers,
Sparkz :)
 
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In all honesty, what strikes me as strange about Entropia to date is that consideration has not been given to such an implementation in the past to protect the growth and development of the RCE service offering; working in parallel with the 'Greed is Good' philosophy of the free market systems in place currently.

In the end this 'Greed is Good' concept without protective measures to ensure new business has the opportunity to develop, will have a crippling effect over time on the Entropia Boat as it does sail the high seas.

Seems like someone overlooked this in their initial design of how an economy works, or they just did not foresee it ....

Oh that's right, that is why the real world is in a fucking financial crisis ! :laugh:

Maybe people will start to look and listen and maybe learn something from past mistakes/over-sights.

[br]Click to enlarge[/br]

^^ No pun intended, picture for entertainment purposes only.
 
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Yes it is long, though it is more intended for the focus groups at FPC to think about. [...]I will not be providing an executive summary for the above as it is not required / not intended for those whom need one.

so why not just send it to MA? i confess i havent read it all, because lost the thread and then interest. i also got the impression it is related to loot, engineering a parallel system of advancement. but one that would still favor those putting in the most activity and deposits as far as i can tell, so really no different.:scratch:
 
interesting idea

You've work a lot to make this work

I agree with you that a lot of newcomer quit after a few days as they r lost in FPC.

let's see what Marco say about your idea ;)
 
so why not just send it to MA? i confess i havent read it all, because lost the thread and then interest. i also got the impression it is related to loot, engineering a parallel system of advancement. but one that would still favor those putting in the most activity and deposits as far as i can tell, so really no different.:scratch:

:) Because it is now in the public arena of which competitors also have the opportunity to use the concept.

I no longer rely on the slow tardiness of MindArk/FPC to do anything to any great degree. The can use it or lose it. I am fine with either, even though I am hopeful they use it.

Free market on concepts/ideas working at it's best I guess.

There really are those times though that I wish I could confiscate all ...

viewer-orangebutton.jpg


... from MA staff members, so they can actually see what is going on around them lol.
 
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interesting idea

You've work a lot to make this work

I agree with you that a lot of newcomer quit after a few days as they r lost in FPC.

let's see what Marco say about your idea ;)

Yes,

I would really like to stop working on strategies on how to sell loot to Monsters and Robots, and would really like to start feeling settled in following my development in the crafting professions;

In that invested time, energy and any form of regular customer discount schemes will pay off with networking new business with newcomers down the track and building a rapport that will survive longer than their first year of their stay, not to mention the first 6 months lol.

Time will tell I guess.

I am sure such a concept to protect the growth and development of new (newcomer) business with limits imposed to protect and respect the free market concept will be implemented by someone eventually.

I did try to incorporate the 'Why the :cussing: should MA place time and money into implementing such structured growth, development and maintained economic stimulus systems and to what benefits will they gain from doing so as best I could whilst trying to consider the logistic accounting mechanics side to make such an implementation occur with as little pain as possible.

I guess it is something for the focus groups to mull over.
 
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The basic problem with your system is it looks like a faction system from other games, except in your case you can just buy the faction rather than grind it out. I agree that adding a faction system to this game would be very interesting, but, if you want people to quest for the faction they need to quest, not just buy resources off the auction.
 
I can see you've obviously put a heap of time and effort into this idea, and I think it really does layout a nice plan for MA to follow.

I do wonder if it overcomplicates it all somehow whilst also challenging free market economics. Is having corporation owned land that you can't sell on the open market somewhat like co-operative Soviet farms???

I'd rather see farms introduced that are smaller, but allow players to own as many as they wish. Have them traded on the open market - but let prices be determined based off land improvements carried out and location of the farm. Cryengine allows weather into the game, so surely some land has better rainfall, better soil etc.

I think the best thing MA could do with a farming system is create a system whereby newcomers to EU can get work harvesting the fields - so remove the robot harvester and create new jobs in EU.

Rather than a mini LA system with huntable mobs, why not just farm mobs instead. Maybe introduce new mobs suitable for farming, raise them, slaughter them for their oils etc. Even better would be to have a chance to loot something cool with each animal you slaughter. Same could be said for the point where you mill your crops/ harvest each crop.

The system should allow players to very slowly invest in their land to make it increasingly productive. Old techniques such as crop rotation, investing in fertalizer, installing sprinkler systems, greenhouses, herd quality etc improve the economy of EU and give players more incentive to invest in their land. By having modifiers to each parcel of land the market price of land becomes less clear, which is far more like a RL economy. ie 1 acre of land in SE England is not the same as 1 acre in outback Australia. As part of such a system, players would need to experiment to discover what crops grow best or what mobs fatten best on their land.

The key thing is to ensure that Farms are an active investment, ie to make money from it you need to visit it regularly or employ a farm manager to keep feeding livestock or weeding/ watering your crops.
 
I can see you've obviously put a heap of time and effort into this idea, and I think it really does layout a nice plan for MA to follow.

I do wonder if it overcomplicates it all somehow whilst also challenging free market economics. Is having corporation owned land that you can't sell on the open market somewhat like co-operative Soviet farms???

The cooperative is the unison of the 3 corporations working together collaboratively to provide generic investment points.

So you don't have 3 seperate land area types, 3 seperate types of mining shafts. drill tower lol. That would just make things messy and would not conform to the KISS principle for implementation/management/maintenance purposes FPC service provider side.

This system has limitations and controls specifically for that reason.
If these protective controls are not implemented they WILL be abused, there is no 2 ways about it, it is a given fact.

The idea is to keep a controlled price on all deeds, your profits are from working the investments, not from, "what form of greedy markup can I inflate such investments to".

So no dropping deeds, no trading deeds, no trading/selling corporation specific items such as tuned armor sets, no trading blueprints of corporation crafted items (I would recommend their value be set to 100QR/1 PED and be reliant on profession engineering skill). No selling, dropping, selling to TT of corporation (L) items purchased with Corporation credits for use in Corporation installations as people would just purchase them and dump them into the TT machine. (Destroy only on the information window).

No refunds on Corporation Credits spent and non transferable to ped, other players, dropped etc. (They can not be extracted from the Corporation Card).

It is *extremely* important to have it this way to protect the open market systems, any changes to allow overlap into the open market system will bring us to square one,

Remeber this is an intermediate step for many, protecting the newcomer opportunities to build to bigger and better things where one day they may (more than likely not) have the capacity to deal in the greed is good open market.

Pretty much a :censored: waste fo time if they did that, back to square one again.

Sorry mate,

This solution is air tight to guarantee opportunities, growth and development of new (participant) business and to strengthen the service offerings appeal to the international audience of differing levels of financial affordability in the world financial crisis;

Not a system to be abused/mixed with the free market system directly.

Indirectly however,

It does have a substancial impact on the free market in producing a maintained healthy economic stimulating effect on keeping the flow of produced/loot resources/items moving and maintaining markup values on all dropped/crafted/mined loot as there is now a new system to reference (Value Added) value/demand to, in addition to the current determining factors presently in play.

These systems run in parallel to the open free market systems, they are limited in comparison, so Marcus Calendar can release larger Bio-Farms on the open market able to produce a large quantity of unprocessed bio-resource, the fert station can be larger in the amount of fert, water and oil it can hold, 2 robots allowing for 2 tools a day can be implemented.

This offered solution is, controlled and limited with price/investment protection and continued opportunity for all of all levels over any period of time to come, expanding whenever required, contracting also when necessary (Hence it's modulated design).

If a contraction was ever required, the Cooperative can make an announcement for all owners to check their new deed reassignments. (Dountful this would ever happen though, but the flexibility in the design is there)

Just on a side note Ozi,

I know your a supporter of the free market as am I, but seriously, look at Entropia atm, it is just not working effectively or effeciently for such investments/investment opportunities, much like it has not been working in the real world.

Even with the CE2 aesthetical looks & featues, the WoW effect will die off eventually and in the real world media it is clear that competitors such as Afterworld are having far greater interest generated towards them as most couldn't give a shit how something looks if there are no opportunities present or extremely limited, *almost* none if we to be frank with the newcomers about it, unless they are very well off, please find me one of these well off newcomers in these difficult financial times, they are very (L) :D.

The constant drowning of newcomers that have passed through the system over the last 3 odd years :( is doing great damage to Entropia's real world market position. MindArk just pretends it is not occuring. Competition as it slowly comes onboard over the next couple of years will clearly demonstrate this.

** Watches second round of Marco playing catchup when this occurs for planet Calypso - Hopefully not ! **

They already know they are set with the revenue stream that will be generated from CRD in the profit sharing model to a level they have never experience before.

There is a reason I post stuff like this, and it is not to shit stir Marco, even though through his tough skin he is probably annoyed to an extent:

My concern with all these other promising looking worlds coming online, and the revenue stream generated for MindArk in the profit sharing model:

How does this effect the development and improvement of Calypso ?

I know Marco is committed to FPC as is the rest of the team, though this team is made up of people whom are part of MindArk as shareholders, so competitive performance monitoring of this team is in question.

How will this be done to ensure Calypso stays competitive, ensure we get improvements to our systems, move away from the casino randomness model to a more fair, balanced & structured award, event, distribution model.

How will Calypso stay competitive with upcoming outside entities such as AW who are working on such a model.

Sure, I trust Marco to a large extent, though I am still on the edge of my seat wondering how all this will play out for us long term, especially those of us who are committed to being here over the long run. (Upto the point of stupidity ofc)

Sorry ND for the slight off-topic post, but you should also be interested in this too ! I would hate to see you have a developed partner world and lose your roots to how you got to where you are today.

And to see Club ND become a space shell because FPC was not scrutinised under adequate performance monitoring measures due to the integrated MindArk company structure and historical culture.

So the FPC crew may dislike me for posting this, though it is a concern that has not been properly addressed, just a posted prior promise by Marco.

I would imagine, no actually expect their mindset to be set to big boys business now, no longer a small single company without competition who can afford to stuff around.

Welcome to the wonderful world of accountability and performance monitoring FPC.

Are there such performance monitoring measures in place for FPC to ensure Calypso stays competitive in the real world rce market-space, even with the internal platform partner worlds in a non-bias fashion where a conflict of interest will not get in the way of furthering the development Calypso and its success potential over the platform partners ?

I would not bother if I did not care ;)

Most of us here in Entropia are blinded and do not see this, or in most cases, can't be bothered to look, instead they just complain about how bad loot is, why nothing sells, etc.

I guess you have read this ?

[br]Click to enlarge[/br]

[br]Click to enlarge[/br]

[br]Click to enlarge[/br]

[br]Click to enlarge[/br]

[br]Click to enlarge[/br]

It is obvious they are want to be shot, they are willing to give away the ammo to shoot them with still.

Casino randomness and nothing of real substance except how COOL ! something looks.

Yea if your a power ranger, maybe :laugh:
A miners set 16kgs and without acid protect.
(Jag (L) set + 7 x Plates 4D (L) = 4.2 kgs)

I guess you got to leave something for the super-tuned version right ;)

The rest of the ideas in your post Ozi I like;
The problem I see them is conforming to the KISS principle.

If it is too hard or too time consuming, FPC/MA won't bother with it sadly, nor would many participants, even though there are some of us that would relish in such complexities.
 
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I want to go on record as saying I don't want faction standings implemented like they are on other MMO's. Where a gain with one, means a loss with others.

:twocents:

Sorry if this is off topic.
 
I want to go on record as saying I don't want faction standings implemented like they are on other MMO's. Where a gain with one, means a loss with others.

:twocents:

Sorry if this is off topic.

:) That is ok, Corporations will pretty much be factional.
Genesis is our first, Mining based faction.

I do not think it will be factional in the sense of Everquest2 factions.
God I hope not. :eek:

The concepts put forward in this thread are non-factional, hence Corporation Cooperative ;)
 
Taking this to the next level,

Now that the earning potential for FPC and the market appeal for newcomers in investment opportunities that can be acquired through a fair and balanced achievement system with price investment security upon PED paid and returned upon relinquishment. (Not to mention the bolstering of the internal economy and its continued economic flow)

I would like to point out the many storylines and events the FPC can build around this model. I am pretty sure most of them speak for themselves, from the R&D department developments of each corporation for realty installations through to the hunt for exotic plant life seeds.

I will leave it at that and hope that FPC can see past the looks of something for once and look more into substance, new business generation, growth/development and RETENTION ! whilst implementing a system that will provide an addition to their bottom-line in a continued manner over time and keep all participants on Calypso happy through bolstering the economy with such stimulus, wether they be involved or not involved with the Corporations/Storylines/Events being rolled out in time to come.

And remember FPC, the Corporations R&D departments combined in the Cooperative are an extremely intelegent bunch, the masses of land they purchased were specifically done so due to the extremely large scope of enmatters and ore resources tightly packed into, and encompassing the entire area purchased, making it the richest area discovered to date;

Thus giving all LAs a very appealing attraction to miners on Calypso. :)

<Iincase I forgot to point out the obvious in an earlier post>
 
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:) That is ok, Corporations will pretty much be factional.
Genesis is our first, Mining based faction.

I do not think it will be factional in the sense of Everquest2 factions.
God I hope not. :eek:

The concepts put forward in this thread are non-factional, hence Corporation Cooperative ;)
In your idea, would having high standing with one faction preclude you from gaining faction with a competing faction? Or would it be possible to achieve maximun standing with all factions?
 
In your idea, would having high standing with one faction preclude you from gaining faction with a competing faction? Or would it be possible to achieve maximun standing with all factions?

No mate, this concept proposed is non-factional, meaning the cooperative is a collaborative unbias partnership between the 3 corporations, the Corporations can still be factional ofc.

The purchases of realty investments and the purchase of any (L) based items from one of the specific corporations's R&D departments to be used with enhancing/operating the investment, hence corporation specific vendor, would need to be non-factional ....

or if they were to say no, it needs to be factional for corporate specific vendors, they would need to set the factional rating quite low for this to work.

On the other hand however;

They could have this system so that you do gain faction through completing the first graded taskmaster task, after X number completed you earn X amount of faction points allowing you access to proceed with second graded taskmaster tasks.

That is an excellent idea NevadaJake and something worth considering.

It would also give participants additional incentive to become involved in the entire participation process, across all 3 major spheres of activity, most likely demonstrating how good loot actually is when you do so properly. ;)

As long as they don't take it too overboard like some of the standard MMOs have

To answer your question, no definitely not, no faction standing should knock out your ability to work with or access other factions. This is where the standard MMOs take things to the extreme.

Why does one faction have to know how far in bed you are with the other lol ?
This I never understood with standard MMO factions.

Your other post where you were asking about factions on Calypso in general, the thought had crossed my mind when I saw Marco's other post to the community:

https://www.planetcalypsoforum.com/forums/mindark-news/145021-planet-calypso-population-origins.html

I would hate to see Factions become too limiting, but they can have their value if implemented correctly. This does improve the participation rate as people work towards gaining faction to unlock certain types of activites / gain access to certain specialised areas, etc.
 
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In your idea, would having high standing with one faction preclude you from gaining faction with a competing faction? Or would it be possible to achieve maximun standing with all factions?

I would see this not as being factional, but rather corporations. ie you could work your way up with each of them with no bearing whatsoever as to your business with the other corporations.

I guess I see these as profit making companies, not as politically minded groups (I know many games try to make corporations out to be factional, but in reality corporations are simply driven by the desire for profit). The nice thing about dealing with corporations that aren't corrupted by politics is that they are predictable, and therefore a safer investment.
 
I would see this not as being factional, but rather corporations. ie you could work your way up with each of them with no bearing whatsoever as to your business with the other corporations.

I guess I see these as profit making companies, not as politically minded groups (I know many games try to make corporations out to be factional, but in reality corporations are simply driven by the desire for profit). The nice thing about dealing with corporations that aren't corrupted by politics is that they are predictable, and therefore a safer investment.

Hear Hear !

Aye this pretty much sums up why ;)
 
W o w ! !

ok - I accept that I have not come to even scratching at doing justice to the whole thread (reading / digesting / analysing / ... whatever !!)

B U T ....

W O W ! !

I come to EU to have FUN - to ESCAPE from RL and the harsh realities of RL

At nearly 70 years of age I have had a gut full of RL - yet - here we are with what appears to be an attempt to turn VL into what could become a close model of RL

Do I - merely because I cannot (as a pensioner) deposit such sums of us$ / Peds - HAVE TO accept a lowely life of tending to farming activities (or equivalent in mining and crafting) ????? Is THAT any different from our (current) SWEAT camps ?????

Are we to NEVER learn anything about RL ? - "greed is good" is where we initiated the mess the RL world is in now - for the current RL financial mess, started around 30 yrs ago.

BUT - "greed is good" has been with us since the start of "man" - though perhaps wrapped up in different disguises.

GREED is NOT (I repeat NOT) good - greed always comes at the expense of someone else - and guess who fits into the "someone else"


M E ! !


OK - If what I say here is true - then - THAT SUCKS - BIG TIME !!

Just how far do WE - the participants in EU - want VL to mimick RL ?

(Oh so OLD and yearning for standards of era's past) Aussie DOG !!
 
I come to EU to have FUN - to ESCAPE from RL and the harsh realities of RL....

That's an excellent post, my friend.

To me, there's no problem with mimicking some of the RL realities of something, just as long as it's the fun bits, not the tedious, greedy, warts 'n' all part of it.

A lot of this stuff is about escapism - immersing yourself in a world where you can fulfill your fantasies, not worry about stocks and shares rising and falling, and where you'll get that next $10k from to deposit for your next armour set.

I like some of what Lavawalker's saying, but jeez, complicated much?

I do agree that the economy system as a whole does need some serious attention, but that seems to be going totally the wrong way for my tastes. Sorry bud.
 
Ofc, everyone will have their own opinion,

The design proposed is based around real world media opinion.

Not the people who just want to come and spend money to escape or do this or to do that, that can be achieved in any MMO, probably moreso if you play a game like Warhammer and that is only 15 USD a month and offers 10 times what Calypso has to offer as far as escapism goes.

RCE is based around an investment model, otherwise why spend so much money to participate ;)

To answer your question Youngnott, how long would it take you to gain 1,500 ped of sweat ? :eek:

Hi Noggin,

Tastes are one thing and are personal to each participant, market interest as a whole is completely different.

Personally, if Entropia keeps with the way systems are now, I won't be here for the long-haul, I would like to be, but as soon as a competitior offers such parrallel systems that provide opportunities for new business as a step in to the rce environment to grow and progress ... ie Provide true RETENTION.

Guess where I will be ? ;)

This is the same consenus that has been shouted so loudly in the real world media for the last few years now, and there are those working on such systems.

Looks are good and fine, but seriously !.

When you have come from the first series of 3D style gaming engines, such as that used in Wolfenstine-3D and progressed through the ages, the same thing is seen, no matter how good graphics become, in the not too distant future, they are the norm and the fad is gone, back to the economy we go, back to opportunities back to all the things of substance that is further than skin/looks deep involved in a financial based environment.

Maybe FPC will come to name itself for a 4th time while it works out where it went wrong ? And make another attempt at catching up again ...

Like I said, I hope not !

Youngnott,

We are not all 70 and looking for escapism :D

Most are looking to invest with a company, MindArk/FPC in the context of a real cash economy that reflects an economy in the real world.

No real investment opportunities affordable by the average folk, no real measures of securing and growing new business, no real retention of participants to establish relationships with/network with to build up a secure operation over time ?

What the fuck is the point then ? of an Real Cash Economy environment, why spend money to do something that you can do in a play money environment for 15 USD a month !

What we have today is not an economy at all, it is a giant flea market that turned over 400 Mil USD last year and produced a lot of unhappy campers when they worked out finally what was really on offer !

And the undecided hopefuls, well they (including myself) are still being strung along by the 'Next Big Fad/Thing' hoping that eventually it will be something of substance rather than a Fad !

Like I said, I trust Marco to a large extent, I just hope he proves to be a wise young businessman, now that he has the CEO position of managing the Calypso company.

It is time for FPC to get the show on the road;

They have a proven secure system that works !

Now it is time to create the under-pinning structure & elements required to create a real economy rather than letting it run as an ecommerce flea market.

~ Sparkz
 
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Ofc, everyone will have their own opinion,

...... etc ...... etc .... etc .... !!

.

Hi Sparkz, Seems we are at our sparing best !!

So much I could say in response !!

BUT ....

would it be adding to the .. umm ... richness of this thread ???

ME thinks not !!

Read your post again (the one I reference) - simple response on my part:-


WOW - a real mix if emotions there - which may include a level of frustration - and possibly threats of revolt !!

gl to you - fellow Aussie mate !!

*************

As for some of the points you make about me - certainly food for thought - perhaps I take the issue up with my 2nd son - he DID introduce me to EU !!

Problem is - do I take a case of stubbies (beer for those who are not familiar with Aussie slang) as an Aussie thank you OR do I take my stock whip to a son who has seriously lead his ageing dad to his demise ? !!

Aussie DOG !!

ps - 1,500 ped of sweat ? - oh - at the rate I am currently sweating - I'll be in my grave well before I collect !!
 
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WOW - a real mix if emotions there - which may include a level of frustration - and possibly threats of revolt !!

ps - 1,500 ped of sweat ? - oh - at the rate I am currently sweating - I'll be in my grave well before I collect !!

LOL not at all, threats of revolt are just at MindArk's utter selfish stupidity in promoting a service that is *not truely* reflective of what they claim it to be.

In a nutshell it is a flea market with a fair running in the middle to provide entertainment (Storylines, Events and Interactive game mechanics interface).

It conforms to no real definition of what an economy is or involves other than the e-commerce and trade part, but as far as real economies go, it provides nothing beyond these parameters for the average user/participant that you will find in every day life;

This is what shits me, a company that makes a claim that is false,
They have the system in place, they just have not developed the infrastructure to support a sustained economy yet at all levels of interaction.

Simple as that lol.

All that some of us can do is try and take away their ...

viewer-orangebutton.jpg


So they can at least see what is going on in the REAL ...

earth-light.jpg


I know they know, but what is the best way to run such a business lacking the structure and elements ?

Well anyone who has been in business can tell you that.
It is not at all rocket science.

1. Ignore it is occuring.
2. Tell your customers nothing, let them work it out for themselves.

BTW, Your PS just proved my point :laugh:
 
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Personally, if Entropia keeps with the way systems are now, I won't be here for the long-haul, I would like to be, but as soon as a competitior offers such parrallel systems that provide opportunities for new business as a step in to the rce environment to grow and progress ... ie Provide true RETENTION.

Guess where I will be ? ;)

Oh too right! And I must once again emphasise that I do not disagree with [the essence of] what you're saying at all - I just don't think it has to be that complicated. I'd like to place the emphasis on a slightly more open system where the community has a bit more say in what goes on.

I think you might not want a competitor which offers you the 'same but better'. I think if you stepped back from EU for a while, you might realise that some elements of it just aren't that important to your fun OR your business (if business is what you want).

I firmly believe a Virtual Universe can provide all of these things, from the escapism right to the far right wing capitalist activities ;)

Think about it this way. If the only people in the world are other people doing business, it's unlikely you'll make any money after MA/landowners have got their slice. Nobody will be entertained, it'll feel too much like a day-job, and people will go and get a real day-job.

If, on the other hand, it's entertaining as well, you'll get a much more diverse range of people - some of which will fuel your business, and therefore your fun.

There simply has to be room for both, otherwise it's pointless.
 
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BTW, Your PS just proved my point :laugh:


Ahh - yes - but WHAT point ? - my point is more along the lines of "What guarantee do we have that your proposal will achieve a POSITIVE OR do we just have another (but infinitely more expensive) SWEAT camp" ?


I'm HUNGRY - so no more responses from me !! :yay:

Aussie DOG !!
 
Oh too right! And I must once again emphasise that I do not disagree with [the essence of] what you're saying at all - I just don't think it has to be that complicated. I'd like to place the emphasis on a slightly more open system where the community has a bit more say in what goes on.

That is bolded would be nice, still tackling that one ! :D

And here we are ;)
 
Ahh - yes - but WHAT point ? - my point is more along the lines of "What guarantee do we have that your proposal will achieve a POSITIVE OR do we just have another (but infinitely more expensive) SWEAT camp" ?


I'm HUNGRY - so no more responses from me !! :yay:

Aussie DOG !!

Ok, you just demonstrated you did not at all understand the concept being placed forward to FPC. :eek: Lucky bastard, can't wait until I am 70 :laugh:

This is investment based, not a freebie or costing for that matter sweat camp ! Unless you able to pull NET 1500+ PED in a 14 to 18 day period depending on choices made (ref bio-farm investment) or purchase as an intermediate step an LA for 2k USD PED + 1k and Markup component USD worth of Corporation Credits. (Or hunt/mine/craft the 1k USD worth) rather than having to compete with the richest and/or most foolish folk on the planet for an LA investment (Free Market system) etc etc.

I wondered why your first post was so offtrack and out there !

In general ... (Not directed specifically at you Youngnott)

This is not about your likes and dislikes and what your preferences are, this is about what an economy is and what an RCE (E standing for Economy) is supposed to support !

1. Opportunities
2. New business growth, development and retention through continued opportunities to achieve this (No missing the boat)
3. Continued growth and stimulus of the economy, ie. Continued growth of participants to sell to along with retained long term customers that you have invested much time & money (through possible discount schemes) into.
4. Growth of your own business, this can not be achieved without achieving 3.
5. Maintaining economic balance and stimulus through value add creating purpose to participate in the fundermental economic sense.

(ie. I am not talking about secondaries such as entertainment based sideshows, storylines, events, these are the enhance the fundermental underpinning structural design of the economy)

The list goes on .... and includes:

x. Continued guaranteed bottom-line revenue stream on the FPC balance-sheet to support implemented systems and provide adequate additional funding to provide for employment to further the development of these systems.

Repeat : RC - *E*

Not Virtual Life ... FFS - I could achieve VL in SL, AW and several other offerings already established to do this and spend a hell of a lot less and get charged a lot less than 1 USD an hour.

So please don't crap on about Entropia being a virtual world were you can A, B, C & D ! I know this already.

What makes Entropia Unique is ?

The RC - "E" <--- Economy component.

I have depositted close to 25K aussie now, including some of the large ticket items that others bought and I made arrangements to pay outside of the service offering (accounting system), sure a mistake, lesson learnt.

Besides the point, as in my correspondence with Frank @ FPC over this last week, the intention is there to deposit an additional ~ 250,000 aussie, that is 165,000 USD at our current diminished exchanged rate over a period of time.

You really think that is going to happen without the proper structure of a real economy in place ?

Well it is not going to happen if it stays as an e-commerce flea market with entertainment fair running in the middle for all time.

So here in the 2 OPs I have offered them a concept to think about on how to achieve this with attached benefits to them.

It is the same thing many many many others are on about in the real world media.

Even here on EF, you see the same thing being put out there day to day. Here is a fresh one, posted recently for you :

I am really curious if ppl who consider justified to pay, for example, ~8,000USD for an angel armour (or what is the actual price) have actually worked for those money ever in their life.

I did my part of spending money in EU over the years, and now I am reluctant, to use an euphemism. Right now my avatar's value went down the drain because MindArk considered so and I would need a deposit of ~600USD to get back in the rhytm. But I am not doing it. There are so many IRL things which can be done with 1,000 USD that sometimes I feel ashamed for throwing so much in EU over the time. Another reason is the violence of the swing. From a very permisive lootsystem @2006, when you could really plan ahead and deposit as investment, now you need to deposit to survive. I don't like to be forced into things, especially when it comes to money. So MindArk will have to satisfy themselves with my last deposit, in January. More than that, in 2010 maybe.

I don't think that EU will fail in near future, but MindArk could. The current model of fast spinning money (and I am not talking about uber levels) is not that suitable for a playerbase oriented to cutting expenses due to IRL.

Keep in mind that EU playerbase is NOT made up of rich ppl. With a few exceptions noticeable in some posts, the vast majority of players are middle-payed.

If we agree that "middle" means ~3,000 EUR/4,000USD monthly income, then I'll let you appreciate the chances of a game which cost 500-1000USD monthly for middle level.

Also the argument that you remain with something after spending those money is false, since markup is at the discretion of MindArk and skills we can see what value have now.

What I am trying to say is not that EU suck, but MA does. They MUST rethink the bloody economic distribution.

EU began and evolved in the middle of the IRL credit party. Is not the case anymore.

FPC just need a good kick in the arse to get them off to a good start.

That's All.

If they don't pickup the ball and run with it, someone else will.

It won't hurt MindArk as such due to the CRD contract, but FPC & MindArk will become the laughing stock of the RC-E industry if competitors start beating them to the punch of what they have had a 6 to 7 year head start on !

I am a very patient person and am willing to offer suggestions such as this one. I do not expect things over night and will wait for change. But there is also a point where this waiting will end as with any mentally sane person who does not see results within a reasonable timeframe.

PS. Read your email Youngnott ;)
 
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