(From the Dev Blog on entropiauniverse.com)
As stated in the Support News 'Recent Change to Team Settings' on 2006.11.07 we made a change to the team loot distribution rules. Our motivation was an attempt to increase system performance i.e. reduce loot lag. We have now had a chance to listen to participant feedback and evaluate the results of the change.
The analysis did reveal better system performance but it also revealed a serious decrease in fun. So in this case efficiency is going to have to take a back seat to fun
A new Team Setting will be included in Version Update 8.8 allowing stackable items to be automatically split between all members of a team based on the damage inflicted by each member. Thanks for the feedback, we're listening.
Development Team
As stated in the Support News 'Recent Change to Team Settings' on 2006.11.07 we made a change to the team loot distribution rules. Our motivation was an attempt to increase system performance i.e. reduce loot lag. We have now had a chance to listen to participant feedback and evaluate the results of the change.
The analysis did reveal better system performance but it also revealed a serious decrease in fun. So in this case efficiency is going to have to take a back seat to fun
A new Team Setting will be included in Version Update 8.8 allowing stackable items to be automatically split between all members of a team based on the damage inflicted by each member. Thanks for the feedback, we're listening.
Development Team