EQUAL is vital.
At the moment Mindark expects me to do it with a pencil and paper and calculator.
First I must write down how many wools, hides and other ammo I have
and then at the end I must subtract it and divide it and then there is the
problem of the one or two extra Fine Wools that are left over.
I do not believe that the servers are processor bound and are unable to
do a divide by a small number. It is no more work to implement
EQUAL than
DAMAGE DETERMINES
My favourite (and IMO fairest) hunting setting was
DAMAGE DETERMINES on items and
EQUAL on pecs/stackables.
This acknowledged and rewarded the person who did the most damage, which could be the person who ran in first, but the main loots are equal.
It would also be nice to add to the wish-list, though not difficult as it does it already for teams, is to display the value of the loot in the chatbox. I find it very difficult to work out whether a particular hunt or mob type is looting good or bad today. I cant add up 2 cod liver oil, 3 eye oil, 4 planks, 5 Robot Rings, 6 Fine Hides and a Partridge in a Pear Tree(L). Maybe it is a deliberate MA game design decision to blur this to stop people thinking about loots like that, in which case it has been thoughtful and intentional.
I don't want to tell MA programmers how to do their job, but
this could be implemented by allowing Teams of 1.
Please put it back as it was, only with oils instead of pecs.