Your general statement is not true. Crafters do not require resource from several planets - crafters can use resources from several planets, crafters are a privileged profession in that they can click any blueprint on any planet, while hunting say Oro must happen on Arkadia.
The existence of a single BP that takes resources from multiple planets does not materially change this. Not just that, but a non-trivial amount of crafting has for years depended on materials only available from lootable PvP areas.
Crafters can
use resources from different planets, but they are still required in order to craft certain blueprints where all resources are not available on one planet. You're playing with syntax here, because it's very clear that there are blueprints that
require resources from more than one planet. Also, I would venture to say that there are
far more blueprint recipes that
don't require resources from
lootable PvP on planets than do - and we also saw some of those resources show up on Next Island in
non-lootable PvP which many bitched about for days, but that was just one other planet, not
all.
As an example of blueprints that require resources from multiple planets: I am on Arkadia, and I plan on doing a bit of crafting, mining and hunting to help out the economy, and last night I decided that I was going to try just a simple Technician blueprint (Bullseye 1), but then I discovered that it required Frigulite, which is not available on Arkadia. Therefore, I wasn't able to craft the item. I noticed this with several other blueprints as well where certain ingredients were not available on Arkadia, but other planets, even blueprints I bought at auction.
Another (perfect) example would be Welding Wire - the recipe calls for ingredients that can be found on Arkadia (Ospra) and ROCKtropia (Alternative Ingot), that you won't find on Calypso or Next Island. I don't think
anyone will debate that each planet is going to need a steady supply of Welding Wire in order to repair their vehicles, whether flying into space or not, because that's just one more thing that MA added into the mix that's going to cost us more money if we want to use our vehicles.
You're basically dismissing the crafting profession by saying that they don't
require resources from other planets, but are a privileged profession in that they can
use them when on whatever planet they happen to be on. What you're forgetting here - is that no matter
what planet you're on, there are going to be blueprints that people have crafted in the past where the resources will
not all be available on that planet - some will, some won't.
If you're saying to crafters that they should craft blueprints that have just the resources available on the planet they happen to be on, then that's telling them that they are
not privileged
enough to develop their profession like any other profession. Would you be so brazen and tell hunters and miners that they can only hunt and mine on the planet they reside and sell only the loot that crafters can use on that planet - dispensing with the rest?
I really think not, and you can't compare professions in that respect either. Hunters and miners need to sell their goods to other professions who use them, and if some of their loot ends up being resources needed by crafters on other planets, then one of two things is going to happen - crafters either have to travel to that planet for the resources, or the hunters or miners will have to transport the resources to other planets where they will sell.
As I said, I like the forced independence, and that each planet has to work together as a community to make sure they have the resources they need to develop their economy even more. It opens up a whole new dimension to trade, as I think it should be, but to put communities at risk whose economies are very young except for Calypso by forcing travel through a
lootable PvP is to me not something that was very well thought out.
When Calypso started what, 11 years ago - it sure as hell didn't have the population it does now, and it definitely took some time to build it up, it doesn't happen overnight. However, even with the recent changes, I believe there is definitely an opportunity here to continue building economies, but not so successfully with
lootable PvP.
And just as an additional side-note ... every Entropian doesn't belong to a society, and every Entropian doesn't have the means available to
hire a group for protection, or even pay the prices to take the risk of traveling through space in hopes of either transporting resources they need, or going somewhere else to get them. Every Entropian should be able to choose whatever profession they want, and have the opportunity to develop that profession according to the new system in place without risking their
real money to do so.
And please don't compare real life to virtual for me, because in real life, taking a risk is a
choice - whether it's playing the stock market, starting up a new business, walking through a more dangerous neighborhood, whatever the case may be - we know what the dynamics are, and we know what is needed in order to accomplish our goals successfully, but ... we are not
forced to enter a danger zone with the potential of losing resources in order to do it - the only way this generally happens if through poor decision management - which again is a
choice.
"OMG - I have to change my playing style that was based on a
temporary set of circumstances."
"OMG - I used to be able to make lots of peds with no risk by taking advantage of a
temporary set of circumstances."
"OMG - This new thing does not work how
I wanted it to, so it must be the end of the universe."
Sorry, but this thread is completely backwards. Stop whining and think beyond yourself.
Space has been implemented essentially as intended, and now our role is to to adapt. Taking legitimate advantage of temporary sets of circumstances is the fundamental tenet of
adapt or perish. It is how smart players continue to thrive amidst the changes of a dynamic environment. Whining on the forums and demanding changes from MA is for losers.
This is not the end of the universe, it is the beginning.
Miles
No one is disputing the fact that teleporting to other planets for a fee was a temporary situation - we got that. It's also not about being able to make shitloads of peds before and now we can't - that's a rather distorted argument at best based on what
constructive discussion in this thread and elsewhere is portraying.
It's also not a case of things not working in ways that one individual or a group of individuals want, but rather what the
current set of
circumstances are presenting in the way of
forcing people to risk (real money) if they want to continue in their professions as before.
I don't think it can be disputed that there are
far more non-PvP/PK players than there are PvP/PK players. I've mentioned many times before, it absolutely can be fun, and I've engaged in it myself, but it has always been a choice, and unless one decides to wander into a
lootable PvP area, there was no risk, and even the opportunity to work on PK'ing skills.
However, the
choice was taken away from us, and please don't tell me there's still a choice, because there
isn't if people want to continue crafting at the level they were before, as well as hunters and miners being able to sell their loot to those who need the resources. I don't understand why some are not getting that.
I also like when no
real constructive discussion ensues, the recourse is to call people whiners and losers, rather than take into consideration that there are those in our community who are absolutely negatively affected by this recent change, and that it's real and valid for them.
The
"you don't think the way that I do so you're all whiners and losers" scenario is really disrespectful to those who have invested craploads of real money into this universe in order to develop their professions, only to now be forced to take risks of losing
real money if they want to continue in the same vein. Nice!
And for the record - I wouldn't have used the word
demand either, but would have structured the poll differently to get a pulse of the community, which I am certain was the OP's full intention, but you couldn't even look at that constructively.
Well, I think the poll should speak for itself.... The OP made the very rash assumption that because his easy trade route was lost that every player would be outraged. The truth of the matter is that the poll is very even and more than half the voters do not believe that we should "demand" a change.
Guess what? ... you have neglected to take into account the percentage of those who
want a change to
lootable PvP, and when you add that to those who basically want it removed, you come up with a higher percentage than those who want it left as is.