Loot events = how many mobs you're killing which is the only number that matters if your concern is TT return %. From what you're saying basically which was my suspicion, is that you're hunting way out of your bankroll and contributing it to bad luck rather than not enough turn over to come close to expected returns.
For example this is my current returns after 2k+ PED cycled:
75% returns with a 92.5% Efficiency weapon and almost lvl 70 looter. Do I think I'm unlucky? Not at all because I only killed 120~ mobs in that 2k cycle so far. I already know for a fact those numbers will average out closer to 96-97% so it doesn't concern me at all.
Biggest thing you should be doing is hunting stuff appropriate to your bankroll, not appropriate to your gun. Aim for at least 100k+ kills on a mob before you even see any semblance of an expected average TT % return.
No offense but that is the same kind of bullshit answer that contributes to the problem.
"You dont have enough bankroll, do something else" That is not a solution, that is the reason for the problem. If I were to go by this, id be limited to hunting micro mobs, and there too the times i for fun just run around with some rinky dinky stuff and shoot snables, its still jsut awfull returns.
People really need to stop that mindset imo. I can agree, and i do see why people bring up that argument, but do you want Entropia to be a game that thrives for all players or just a few incredibly wealthy people?
200 millionaires will not manage to keep the game afloat. 20 000 people of all sizes and financial standings, will. Its not directly a issue of the 200 people not paying the bills of Mindark, because they likely could. But who will replace them when they quit? If only new millionaires will be able to play and actually do fucking jack shit in this game, what about the rest? People who aren't millionaires, will come in, try, and quit fast as they only meet the same arguments you're now giving me.
If you read my post i said i do 1000 ped hunts, IE i buy/bring 1000 ped worth of ammo, and my total cycle at least as i recall in nanny before i quit using it was just under 500k, i said 500k to round it up. That in laymans terms means 500 hunts. So In thise case we can retroactivly get a rough estimate of loot events by looking at what i've hunted and we can even use entropialife to get a rough estimate here.
Given my gun has roughly 97DPS at hybrid, which is what over the past few months i've used most. 4 DMG 5 Accu) we'll just round that down to 95 DPS, the average of the mobs i've hunted in the past while is about 1500, Ill count summer migration into it (Longtooth actually looted really well for me keep that in mind as we move forward here). So that is 1500 / 95 = 15.7894736842 Shots to kill
Moving forward we'll go on here and just round that to 15.8 shots, it will not really matter to much to lose decimals. At a cost of
23.567 PEC this means that each kill is 15.8*
23.567 PEC Which brings it to 372.110526316 pec pr kill. We'll just use 3.72 ped moving from here.
So we then know that 1000 ped is what i start with, that means at 3.72 ped pr kill, it will give us about 312.5 kills, lets just round that down to 312.
We know there were 500 hunts, roughly, which brings the grand total of loot events to roughly 156 250 kills of random stuff. This is extremely rough, the number is not 150k kills but its over the 100k you claim to be enough. I know we do not count in misses here, we do not count in other factors, and we do not count specific mobs, but say i hunted a mob with 1500 HP that is what the numbers would be, using wiki to get decay figures etc. 150k kills, 50k more than you claim to be sufficient, yet i'm still deadass sitting on fucking trash returns. I've hit your bankroll requirment, now what?
So again, HOW MUCH MONEY; IS ADEQUATE BANKROLL FOR PLAYERS TO EXPECT TO PAY? is it 1000k kills? perhaps its 2000k kills? Do we _NEED_ 90% efficiency weapons that there barely exist any of and that cost tens of thousands to buy? What are we grasping for here? Like I mentioned in the other thread to someone else, Why do we have to argue wether or not someone THROWS enough money at the game? Can we stop bickering between players as if the players are the issue? I do not seek to be rich, I know the game will not make me rich, I play the game to have fun, and when i play a game that as it is today, is so fucking expensive it makes no sense AT ALL for a new player to wander in and play, and the monthly cost is so fucking insane, is the problem the player being poor, or the game being way to inflated and convoluted in terms of cost?
How in the name of holy spirits, are we supposed to attract any new player, when they will be faced with "you just need to quite litterally spend tens of thousands of USD to even begin getting somewhere, and you can only do that after spending even more money for a good year or two, just to have the skilsl to use the stuff that will cost you a litteral fortune to use" ?
Is entropia a game purely for the incredibly rich, or can we accept that there is a issue, and its annoying having to make arguments against people who have incredibly deep pockets, who have incredible wealth and can dish out the funds to see what is expected?
My take is very simple, if you can dish out the incredible amount of money it costs to have the best items, to have the best gear, to afford running it, on incredibly tough shit, that should be rewarded with being able to more easily push over the limit of actually earning money, steadily see good returns, very good returns.
But just becasue someone isnt amongst the 100-200 people able to afford these items, and are forced to fall back on other not as good items, why should that default into accepting awfull returns, and requiring paying hefty amounts?
Even me, who actually is poor, have been able to have the bankroll to hit your arbitrary 100k mobs which imo, is a "out of your ass" number, not in a direct meaning but generally just taken out of thin air. Once met, someone will jsut change it to "oh you need at least 200k kills on one specific maturity of a mob."
And once that is hit, someone will just change it again, "oh you need at least 500k kills, on one single mob type, without ever doing anything else, and you must at least have 100 looter levels, and 200 evader, and unless your weapons have 99% efficiancy you cannot expect decent results"...
To reiterate i do not go against you, so take no offence even if it is very sharply aimed, but for god sakes who do we want EU to be for? Everyone, or just a select few rich folk? There is not enough high efficiency guns for everyone, there is not enough gear for everyone. If only those who are rich, and have the items should in any shape or form hunt in this case, why do any other item in the game exist? If any other item besides the creme de la creme means a surefire way to get awfull returns, why does anyone use them, play with them?
Edit: Your argument does work for the numpties who jump in, and do just buy the biggest baddest armor and plates, and the fattest guns they can get and go hit shit out of their zone being walking damage sponges of decay and awfullness. I'm talking about people who are not perfect, who might go do stuff that is at least 5-10% above or below what they should, or should not be doing.