I knew this day would come and feared its arrival for a long time now. I always figured these things would be implenented over a longer period of time and give me the chance to forsee other implementations. Unfortunately, all of these things are implemented at ONCE!
Flying vehicles... if the game wasn't laggy and complicated enough with the introduction of vehicles and their clever way to snipe out some extra PED... now we get FLYING vehicles that will give the rich a GREAT opportunity to get richer, and the consumer ANOTHER way to spend PED for something that will not last as long as you want it to.
Falling damage... I really enjoyed the ability to jump off a 1000m cliff and land on both feet safely. At first I thought it was a bit weird but after a while (and after I found some cool cliffs), I realized that this was helping us BIG TIME, especially after those huge cliffs came about.
Vehicle damage from collision????????? Get real!!! Or rather, get unreal! As if it wasn't bad enough to make the vehicles L, now we will take damage if we are driving and run into a tree that fails to load in time, and what about those fields that have 50/50 interactable environment, the ones where half the trees you can run through? Now we have to dodge EVERYTHING!!
In-Game Chat... skipping this one, its too easy.
All-in-all, i think this is pretty much a useless update that could DEFINATELY waited. Sorry to b*tch, just voicing my opinion... and thank god for free