Alice
Slayer
- Joined
- Nov 3, 2005
- Posts
- 7,558
- Location
- Germany
- Society
- Rising Potentials
- Avatar Name
- Alice in Wonderland
heyas
as you prolly guessed already, i am not fairly fond of the space lootable pvp thing either
but, since i try to be open minded, i thought about it
based on the fact that Kim at EF said, its all about risk
and quite some pk ppl will argue that they do it for the kick of having to risk their loot
i think it is time, to give them that risk
i base it also on the fact that anyone who want to pk in a lootable zone, doesnt risk more than a normal hunter, miner or space pilot
e.g. their ship and their toxic shot
they would be actually pretty stupid to go in with resources that could be looted when they want to fight other ppl and possibly lose it, wouldnt it
now here, the risk comes in
my proposal is basically this
anyone who want to loot someone else in pvp, must have say, 100 ped of lootable stuff in inventory
to make things a bit more spicy for them
now, how would that effect the pvp effect, especially in space?
especially the more prominent pkers or groups of pkers would suddenly become an actual target, more then ever before
and thus give them more chance for the fighting they seem to long for (also a definite loot, which is imo the reason why they go to lootable pvp and shoot ppl, not the risk)
because now, there is a reason for ppl to go after -them- or defend way more aggressively against them
thus, it probably would increase the fun for everyone, as we are all after risks, wouldnt it
could be interesting in space with the karma now too
all of a sudden, the neutral ships, who basically want to have their peace would be there
possibly good ships (pkers) going for the evil (pkers) ships and the other way
and you could possibly even manage some good versus evil thing there, wouldnt you
anyway, just a thought which crossed my mind
(guess i also base it a bit on fairness)
happy discussing :=)
edit with something i posted later, kinda an addition
could even make it more more advanced
say to loot someone else you need at least 100 ped in inventory, thus allows you to loot someone you killed
but just up to 100 ped
if you want more loot, you need more stackables on you
e.g. if you want 200 ped loot in total, gotta bring 200 ped with you, else your loot is capped at the total tt of stackables you have
that would make things more spicy, especially in space for traders
who wouldnt lose like 2000 ped of stuff if they are killed for example, but just (at least) 100, so maybe they come out with a blue eye
if the pker wanted the 2000, he gotta risk 2k himself, but at least 100
afterall, he is the agressor
as you prolly guessed already, i am not fairly fond of the space lootable pvp thing either
but, since i try to be open minded, i thought about it
based on the fact that Kim at EF said, its all about risk
and quite some pk ppl will argue that they do it for the kick of having to risk their loot
i think it is time, to give them that risk
i base it also on the fact that anyone who want to pk in a lootable zone, doesnt risk more than a normal hunter, miner or space pilot
e.g. their ship and their toxic shot
they would be actually pretty stupid to go in with resources that could be looted when they want to fight other ppl and possibly lose it, wouldnt it
now here, the risk comes in
my proposal is basically this
anyone who want to loot someone else in pvp, must have say, 100 ped of lootable stuff in inventory
to make things a bit more spicy for them
now, how would that effect the pvp effect, especially in space?
especially the more prominent pkers or groups of pkers would suddenly become an actual target, more then ever before
and thus give them more chance for the fighting they seem to long for (also a definite loot, which is imo the reason why they go to lootable pvp and shoot ppl, not the risk)
because now, there is a reason for ppl to go after -them- or defend way more aggressively against them
thus, it probably would increase the fun for everyone, as we are all after risks, wouldnt it
could be interesting in space with the karma now too
all of a sudden, the neutral ships, who basically want to have their peace would be there
possibly good ships (pkers) going for the evil (pkers) ships and the other way
and you could possibly even manage some good versus evil thing there, wouldnt you
anyway, just a thought which crossed my mind
(guess i also base it a bit on fairness)
happy discussing :=)
edit with something i posted later, kinda an addition
could even make it more more advanced
say to loot someone else you need at least 100 ped in inventory, thus allows you to loot someone you killed
but just up to 100 ped
if you want more loot, you need more stackables on you
e.g. if you want 200 ped loot in total, gotta bring 200 ped with you, else your loot is capped at the total tt of stackables you have
that would make things more spicy, especially in space for traders
who wouldnt lose like 2000 ped of stuff if they are killed for example, but just (at least) 100, so maybe they come out with a blue eye
if the pker wanted the 2000, he gotta risk 2k himself, but at least 100
afterall, he is the agressor
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