MA is not a casino... proof

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But whay do Protoron give more in loot then Warlocks. :D

Protern HP > Warlock HP
Proteron == fast regen!

Therefor the average loot is bigger at Proteron!

Its easy logic, surely the Warlocks could hit harder than Proteron, but they are cheaper to kill!
 
Protern HP > Warlock HP
Proteron == fast regen!

Therefor the average loot is bigger at Proteron!

Its easy logic, surely the Warlocks could hit harder than Proteron, but they are cheaper to kill!

But you also had to add what you need to have to be able to kill a Warlock vs Proteron.
 
One day someone will go nuts over this, lose it... and go visit MA with some sort of sharp objekt and demand to be told how loot works :D
 
But you also had to add what you need to have to be able to kill a Warlock vs Proteron.

No you don't.
All that matters to MA is the expense of taking the mob HP down.

As for the OP theory - I think increased average global size has more to do with hunting bigger mobs when you have more skills than the skills themselves. ;)
 
you are wrong - that is NOT proof.

EU is and always will be a casino.

The good thing is that no one seems to give a fuck.

EU is so damn complicated - the last time someone did an investigation into EU they really didn't understand it and things have never been put to the test again since then.

Like I said... nobody cares that it is a casino :D
 
Good point .... but

I've made 40 ped profit and you made 9 ped profit ... I would still rather be me :yay:

I think you've missed the point.

If I can make 9 ped profit by spending 1 ped it stands to reason that I can make 90 ped profit by spending 10 ped.
 
One more thing:

Contrary to some allegations in this thread, in a casino you CAN skill up just like in EU. You lose a lot more money the first time you play blackjack than once you've been playing it for ages.

Then there's poker - totally skill and luck based. The best player wins (apart from luck being factored in of course). The casino still takes its cuts and makes money.

Tell me again how EU is any different? I still think it's largely indistinguishable from a casino.


"The longer you've been in the game, the bigger the mobs you tend to take on" is most definitely not the same as "The longer you've been in the game, the better your returns".



I therefore wholeheartedly refute the claims in the OP on grounds of thoroughly inadequate evidence.

You need to prove that bigger mobs provide a better RETURN on your hunting PED. This is not the same as a better loot. It's a better RETURN that we're after. Better INCOME for PED SPENT. Prove that and I'll jump on your bandwagon.
 
Protern HP > Warlock HP
Proteron == fast regen!

Therefor the average loot is bigger at Proteron!

Its easy logic, surely the Warlocks could hit harder than Proteron, but they are cheaper to kill!

And as you can see in the game if we talking about the mobs fast regen,hp and power ---> Atrox young gives much better loot overall then atrox stalker.
 
And as you can see in the game if we talking about the mobs fast regen,hp and power ---> Atrox young gives much better loot overall then atrox stalker.

Show us the numbers to back that up :)
 
First of all, skill gains doesn't mean a thing other than the ability to hunt or craft bigger mobs or more advanced items...

FACT, look at the noobs been in game for few days who got biggies the rest of us (with decent skills I would say) can only dream of ...

I have ok hunting skills. I noticed, that if I hunt sertain hours or days my loot are better. The same goes for crafting, for example; Yesterday evening I crafted rage pants and got nice globals and good returns. No loss... This morning I wish to try again. From getting globals yesterday evening every 3 times or so - I didn't get one single global or even one pair of pants this morning... (I have more than 5K engeneering skills and the same goes for Mannell shoes or whatever else I'm crafting) So no, it is not based on your skills at all. Then what is it based on? How many players are online and spending money on that area at the time you are ... Is this luck? yes. Does a casino work after a luck factor? yes.

Of course the more you gamble, the more you might win. If you ever played a slot mashine - or the ones with more than 3 lines, you know how that works. The more lines you play on - the higher bet you make each time - IF you then hit something it will be way more than if you only bet on a few lines on the lowest bet amount. In the long run you might last longer on the low solution - but IF You are lucky on the high and more risky solution, your returns will also be far bigger ...

Sorry, because MA says something it doesn't make it a proof ...
 
Hi Simon/FPC :) i see you scanning the thread

That is great :) Maybe he can explain why there's such a difference from day to day in your return, when you use same gear on same mobs in the same areas ... ? And the same goes for crafting.... Dunno with mining, I'm not doing that - is it luck that you 'hit' something nice or does your skills decide the loot and were to find it?

I always wondered what the reason for that is :)

Ty in advance.
 
That is great :) Maybe he can explain why there's such a difference from day to day in your return, when you use same gear on same mobs in the same areas ... ? And the same goes for crafting.... Dunno with mining, I'm not doing that - is it luck that you 'hit' something nice or does your skills decide the loot and were to find it?

I always wondered what the reason for that is :)

Ty in advance.

if you check his posts in the past... this type of thread doesnt seem to be the type he would comment on... but i was just saying hi since sooner then later he might get to the last page ;)
 
if you check his posts in the past... this type of thread doesnt seem to be the type he would comment on... but i was just saying hi since sooner then later he might get to the last page ;)

One can always hope for a comment ;) it's something which is taking up space in ppl's mind and has for years. With the frustrations going on about loosing, it might be a good call for MA to place some cards ... (!!!) on the table ...
 
That is great :) Maybe he can explain why there's such a difference from day to day in your return, when you use same gear on same mobs in the same areas ... ? And the same goes for crafting.... Dunno with mining, I'm not doing that - is it luck that you 'hit' something nice or does your skills decide the loot and were to find it?

I always wondered what the reason for that is :)

Ty in advance.
I can but i wont. Or rather i wont explain it completely. But in eu there is what is most easily explained (in a visual way) a timer. And this timer is not the same every day, this is one part of eu's dynamics. So one day the timer is over the area and your loot is good, another day it's not over the same area at the same time and voila loot is a lot worse.
 
I can but i wont. Or rather i wont explain it completely. But in eu there is what is most easily explained (in a visual way) a timer. And this timer is not the same every day, this is one part of eu's dynamics. So one day the timer is over the area and your loot is good, another day it's not over the same area at the same time and voila loot is a lot worse.

Great, so if you're not aware of this 'timer', would you say your play is based on luck?
 
Great, so if you're not aware of this 'timer', would you say your play is based on luck?

yep, if your not aware of it i'd say it's luck, but since it does exist and you can find it, it's not luck. :)

I can, and will. In full; It's random ,-)

If you know what to look for you can clearly see it, and it's not the least bit random. :)
 
yep, if your not aware of it i'd say it's luck, but since it does exist and you can find it, it's not luck. :)


But .... :scratch2: If things are 'dynamic' - they are not following a pattern. If they are not following a pattern and it's not the same - it's based on a luck factor ... ? The luck factor and the 'casino' vision is there because most people doesn't know there's a timer and what the 'lucky' periods are. Even if you know there's a 'timer' where loot goes up, it is still luck if you hit the good loot even if your chances are bigger.

I have a very hard time believing in the 'timer' ... also, if the game should not be run on peoples 'hopes' to get something, the 'timer' should be visible for everyone. Keeping it secret and mysterious makes it fishy - and will always be a source of conspirasies.
 
But .... :scratch2: If things are 'dynamic' - they are not following a pattern. If they are not following a pattern and it's not the same - it's based on a luck factor ... ? The luck factor and the 'casino' vision is there because most people doesn't know there's a timer and what the 'lucky' periods are. Even if you know there's a 'timer' where loot goes up, it is still luck if you hit the good loot even if your chances are bigger.

I have a very hard time believing in the 'timer' ... also, if the game should not be run on peoples 'hopes' to get something, the 'timer' should be visible for everyone. Keeping it secret and mysterious makes it fishy - and will always be a source of conspirasies.

if the timer was visable then people would profit 100% of the time and this is a bad thing
 
if the timer was visable then people would profit 100% of the time and this is a bad thing

... which means skills doesn't mean anything?
 
... which means skills doesn't mean anything?


Skill takes a small part

I know a guy that sold all is mining skills and the next day he found the 2nd RICH deposit ingame...
 
But .... :scratch2: If things are 'dynamic' - they are not following a pattern. If they are not following a pattern and it's not the same - it's based on a luck factor ... ? The luck factor and the 'casino' vision is there because most people doesn't know there's a timer and what the 'lucky' periods are. Even if you know there's a 'timer' where loot goes up, it is still luck if you hit the good loot even if your chances are bigger.

I have a very hard time believing in the 'timer' ... also, if the game should not be run on peoples 'hopes' to get something, the 'timer' should be visible for everyone. Keeping it secret and mysterious makes it fishy - and will always be a source of conspirasies.

Sorry but it's a bit hard to explain how the darn thing works :p But there is a pattern, ie where the good area is at a certain time. However the actuall pattern of what governs the loot (ie not the area) changes ie it will never be the exact same mob that gives out the good loot over and over. However, if you could freeze the time part and run a simulation and kill the same mob over and over again it would produce the same loot value each time.

if the timer was visable then people would profit 100% of the time and this is a bad thing

Actually no, as it would never produce the exact same pattern the loot would change on the mobs each time the good loot was there. And as i said, just because ur in the right area is no guarantee, you still have to hit the right mobs, and if there was 500 ppl hunting in the same area it's quite likely someone else would grab that hof right in front of your eyes. :D

... which means skills doesn't mean anything?

Skills mean a whole lot, as they guide you on the pattern that distributes the loot sort of.
 
Skill takes a small part

I know a guy that sold all is mining skills and the next day he found the 2nd RICH deposit ingame...

for the actuall loot value yes, they mean squat more or less, but for telling you which way to go they mean a whole lot. :)
 
for the actuall loot value yes, they mean squat more or less, but for telling you which way to go they mean a whole lot. :)

and how does that work? :rolleyes:
 
and how does that work? :rolleyes:

the skills give you a direction to travel sort of. each skill mean an area within a certain degree sort of. Right now i'm loosing a buttload of money trying to figure out the darn hunting skills. Some i have a pretty good understanding of and one i have very good understanding of. Takes a lot of research though and it's costly, but i think i nailed one of the most important ones. cause every time i have gotten a global or hof i have just had that skillgain a few minutes earlier. Works on big minis too. And no it's not perc or such :p
 
If you know what to look for you can clearly see it, and it's not the least bit random. :)

But Legion, I do know what to look for - I have it confirmed every time I log in :)
You on the other hand would see patterns if I gave you a list of randomly generated numbers and said it was loots...

Flaws in your theory:
Sometimes an "area" gives a hof twice in a day and then none in a month.
Sometimes you get two globals in a row.
Sometimes you do really good and the guy hunting next to you get squat.
Sometimes it's the other way around.
Most of the time you both loose in tt value (house wins).
Sometimes an area hofs day after day.

None of this fits a "timer on an area" with loot changing when a good loot drops.
It does however fit ye good ol lottery - every mob killed is a ticket, and sometimes your ticket wins. Sometimes you get skillgain you think you should get before winning when you do, and when you do you take it as a pat on the shoulder and remember it, even though it has nothing to do with winning.
 
Right now i'm loosing a buttload of money trying to figure out the darn hunting skills.

Here's what you need to do...

Sweat a Combibo until you get a Sweat gatherer skill gain...

Let it hit you until you are low on health, then use VIVO until you get an Anatomy skill gain...

Take some pot shots at it with a tt laser pistol until you get a Pistol skill gain, then...

BOOM!!! Kill shot with a rocket launcher.

HoF


For hunting skill gain success, always remember SAP.. :yay:
 
Right now i'm loosing a buttload of money trying to figure out the darn hunting skills....

:rolleyes: I'm gonna leave it at this ....
 
But Legion, I do know what to look for - I have it confirmed every time I log in :)
You on the other hand would see patterns if I gave you a list of randomly generated numbers and said it was loots...

Flaws in your theory:
Sometimes an "area" gives a hof twice in a day and then none in a month.
Sometimes you get two globals in a row.
Sometimes you do really good and the guy hunting next to you get squat.
Sometimes it's the other way around.
Most of the time you both loose in tt value (house wins).
Sometimes an area hofs day after day.

None of this fits a "timer on an area" with loot changing when a good loot drops.
It does however fit ye good ol lottery - every mob killed is a ticket, and sometimes your ticket wins. Sometimes you get skillgain you think you should get before winning when you do, and when you do you take it as a pat on the shoulder and remember it, even though it has nothing to do with winning.

You have no idea what i'm talking about it seems, as you randomly put flaws into my theory which show's you have no idea what you talk about.
 
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