I think exactly that is the problem, the old engine. There's just too much to fix and artists/animators/programmers with experience on that engine may be a lot harder to find.
I am 100% sure each of us will have at least one major thing that we won't like in comparison with the old engine, but I am also sure it will be worth it, after things become stable.
I do hope to see the collision of mobs fixed once and for all and .. quire a few other annoying bugs...
Yikes. The last engine "upgrade" was so bad it took 2 years for me to come back to the game after they broke many of the core functions of the targeting system. Up until this day I still dislike the new targeting system that I have to use to play and hunt. I also really disliked how the last engine "upgrade" made it so that you could no longer walk up steep terrain and basically ruined the feeling of jumping / climbing in game
Now, compare Zychion to the new RDI lab that was just added to the game (or even the Corinth area for that matter). That looks pretty nice from what I could see, certainly of a reasonable level of comparability to modern games. But was a new Engine required for this? No, it wasn't. It was the artists that MA actually got to go on video to talk about their work. We just need these guys to be cloned a few more times and the job will be a goodun.
Everything.What's wrong with the website? I always thought it looked quite nice...?
finally some proper investment back into the game experience. hopefully it's a speedy conversion.
Out of interest... anyone know what the financial model of UE is? I ask because I had a feeling it was something like "free for development/learning/non profit" but costs money if you actually release something? I wonder how it would work with Entropia being a "free game"... I guess there are probably quite a lot of games that use it though that make cash from sale of in game items or gems or something though. Would MA have bought the rights to use it or would they be doing something like x% of decay goes to Epic Games?
Everything.
Looks very bad. Has extremely bad UX, has different areas that looks different, it's not responsive (doesn't work well on mobile devices).
I really don't know if UE or CE is better, what can and can't be done with each, but from the presentation clips I saw on UE5, oh wow, looks so out of this world.. and if they will manage to make EU look even remotely to look like that, I don't care which engine it is, just do it. But from the announcement, going into CE vs UE would not be very productive...
As said from the first day of the RDI Sectors, if they made other aspect of the game as good looking as the lab, it would be amazing, but apparently it's too hard, being legacy engine and coding in the back so if a new engine is what it takes, let's go warp speed and I'm pretty sure Zychion would look amazing under the next engine
Is CE2 annual? or did MA secure a 1 off payment? This million thing is interesting... is that profit or sales, guessing sales as anything else would be impossible to administrate I suppose...UE is free for your for first $1m after that there is a 5% on sales.
Now, did MA talk this percentage down? Is the 5% cheaper than the per seat annual cost of CryEngine. We will never know. But I had to be worth it for MA to invest in it and UE to accept if a deal was signed since pretty much everyone gets the 5% fee
Because CryEngine is just not that good from a support perspective. I'm sure way back in 2007 it seemed like a good choice, but in retrospect...Some of us remember the clusterfuck of swapping from GameBryo engine, to Cryengine....
Forgive me if I dont do cartwheels...
The excitement shown in this thread alone tells me that you don't understand the the definition of the word "nobody" very well.Nobody is here for the "stunning" grafix.
Trying not to sound like an ass here but...The requirements will put a fair few people out of the game requiring them to shell out a 400+ dollar laptop/ desktop.
(couldn't resist, but I'm actually ok with the news)
I'm one that's all about less electricity being used and go for the energy efficient graphics cards at the cost of not really being able to play at extremely high resolutions in most games. That said, we already have a range of graphics settings you can set to draw down power usage. I don't notice much difference with medium settings (with a few at high) compared to a blanket very high setting. I imagine we'll have similar options in the new engine. If UR is more efficient than CE (no idea if that's the case or not), that could also help, but the key thing is that it's already possible to customize graphics to lower GPU usage.This really does whack my motivation quite a bit.
Firstly, I will definitely need better hardware, and if I have to consume 100s of W instead of 12W then I simply won't want to stand at a crafting machine or do any kind of low action action.
Yep, I'm excited to hear about it, but let's look back.... zero reason to be optimistic or excited.THIS POST... IS THE WORDS OF A TRULY SENSIBLE HUMAN
Personally I'd vote for the early days of management circa 2004/5 where the game was actively developed roughly every 6 weeks and Marco (the community rep) was regularly present on the forum's with his special ,-). Sure, it caused almost as much strife as it fixed, but no one could ever say that MA weren't making progress. Possibly they were not always making the right progress, or careful enough progress,... but they were making progress.Very intresting And i think we got the best management we ewer had of Entropia right now,
To be fair... while they indeed have done/not done a lot of stuff in the past that was never finished,... or,... abandoned,... or quietly forgotten. Every game engine update announcement to date has, for better or worse, (usually better - in the end) been delivered. I'm fairly certain if MA say they are going to move to UE5... there is pretty much a certainty that they will and, while it pains me to see them abandon another perfectly good engine that they never fully utilised, 10 years is 10 years, and will be likely significantly more than 10 years by the time "UnTropia" is released. It's not entirely unreasonable for them to want to get some new tools to play with.Yep, I'm excited to hear about it, but let's look back.... zero reason to be optimistic or excited.
remember this : https://www.planetcalypsoforum.com/...asino-where-will-this-lead-to-discuss.237308/
or
MindArk Selected to Present Entropia Universe to NASA
Virtual World Developer Shows the Entropia Universe Platform as Foundation for an Online Learning Game...www.globenewswire.com
or the whole housing element, or voting, or space good transport, or on and on and on. (oh Compet...*shudder)) Them signing is good news, but that could be as far as we get.
Competition is good. I just hope they don't make the Entropia like VV. Curiosity got the best of me and I have played VV extensively over the last two months. The interface and gameplay leave much to be desired. The UI proposed by MA earlier this year appears to be a cut-and-paste from VV. The gameplay in VV is completely different as well - it would be hard to grind 6k Rextelum/Shubs/etc... with the VV UI/UX.I'm pretty sure VirtuVerse plays a significant role in this decision. It uses UE 4.2 and will have a new Alpha-release soon (not a Mindark-soon). And I'm pretty sure that we will see a bunch of more changes in EU that are more or less related to VirtuVerse. That's how good competition is!
The costs of a switch to a different graphics engine is also related to how well structured the code, models, ... are and what both products expect to get (different file formats, textures, ...) and how easily one can convert between the two. One would expect that UE has some conversion support from others like CE. I just hope that Mindark had a bunch of lessons-learned moments when moving to CE and things will be smoother this time.
You can put it any way you want and I understand both groups of players that play EU (not) because of the graphics, there is always that point when you look over the shoulder of other players (or watch twitch-streams) with graphics better than what we look at in EU.
As far as hardware is concerned: It'll be another year minimum until we get to play the new EU. Until then it's up to you to save some money and buy a PC/laptop meeting the requirements. Maybe deposit just half and put the other half away for that new equipment. That's not a statement against EU, it's that the money has to come from somewhere and if EU is your primary game and you're usually short on cash then it should be understandable and in terms of Mindark's improvements.
It won't be super awesome in the first release, but it's going to be great for sure.
These here are the words of a true optimist (not even joking). I estimate 5 years till launch, non-feature complete and with some planets turned off
Competition is good. I just hope they don't make the Entropia like VV. Curiosity got the best of me and I have played VV extensively over the last two months. The interface and gameplay leave much to be desired. The UI proposed by MA earlier this year appears to be a cut-and-paste from VV. The gameplay in VV is completely different as well - it would be hard to grind 6k Rextelum/Shubs/etc... with the VV UI/UX.