Example of 1-Hit method to determine damage proportions
OK Slither, quick summary of how you do the 1-hit method. I'll use Hogglo's as the example since it's what we're talking about at the moment.
(i) First you need an armour that is going to absorb different amounts each time its hit. So 5B plates tell us nothing much against Hogglo (since they just decay the full amount each time), and similarly Shadow against Argonaut Young tells us nothing (since all the cut and all the impact is absorbed each time, so there's no way to distinguish between them).
(ii) So Hogglo and Chronicle is fine. We know Hogglo Young do more than 13 Impact, and we know they do less than 70 Stab and 60 Cut. We'll absorb 13 Impact each time, but the amount of Stab and Cut absorbed will depend on how hard the hit is.
(iii) Now we go get hit for more than 1.0 in fully repaired Chronicle v Hogglo.
(iv) Record the hit size
(v) Measure the exact decay
(vi) Let's say you took a 3.7 hit and the Chronicle piece decayed 7.533.
(vii) Use the formula on
https://www.planetcalypsoforum.com/forums/armor/94684-how-armor-works.html to determine how much damage was absorbed. By trial and error we find it absorbed 66.26 damage.
(viii) We know we absorbed 13 Impact, so there was 53.26 damage absorbed that was a combination of Cut and Stab.
(ix) The 5B plates absorbed the full 29 damage and we took 3.7 damage. So the total hit was for 66.26+29+3.7 = 98.96 dmg. Thus there was 98.96-53.26 = 45.7 Impact damage.
(x) So this imaginary Hogglo Young does 45.7/98.96 = 46.2% Impact and the rest Cut and Stab in proportions yet to be determined.
(xi) Since maximum hit should result in an integer amount of Impact, Cut, Stab we can deduce that the imaginary Hogglo Young does 130 max damage. (Since 45.7*(130/98.96) is very close to an integer 60 and no other maximum damage in the right range yields an answer close to an integer).
Obviously the actual working would need to be modified, as I made up the 3.7 dmg taken.