Agree. Increase the avarage "no global/hof" loot and decrease the extreme globals and hofs. This is more important when you are hunting the more expansive mobs, because huntingtrips without a global can quickly become very expansive.
I tend to agree and that is in my understanding the main reason why the loot average return is so bad. If you decrease the average global value to half everyone would get more PED in return in each run. Which would cause more players to play. More players mean an increase number of globals. More globals mean better average returns. More average return mean, guess, more players (more players can be interpreted as the same player investing more time and PED on their regular activities), etc...
Currently the cycle is reversed and needs to be broken and inverted. The less players get into the game to actually play, the worse the loot will be. There are many solutions to this problem, the best is to make current players less unhappy so that they can enjoy the game and start spending more in a happy way.
If a player deposits the fisrt time 100$, and loses it in a few weeks due to bad returns. He may rethink and start to read a bit more on how he caan improve his way of playing. Then he deposits another 100$ and it goes well. Then he deposits another 100$ and it goes way too bad. Thinking it was just a baad period he deposits again, but with no better result... In the end he will just quit.
Now if you get a player enjoy his 100$ for some time, he's more likely to enjoy aand eventually deposite more then the initial 100$, and start to deposit 150$ and so on...
The secret is to make ppl think they are winning, even if economicly they're losing...
I think the point of this thread is not related with losing PEDs, but not losing PEDs to fast and to try to revert the current cycle...
I agree with HW on this matter as I do beleave that this is one of the points that would help the economy to grow up. Of course there are mmaany others that need to improve, but there are maany players out there that really enjoy PvP and want to have opportiunity to explore this feature on the game. Be it with they're soc mates, be it individually.
Regardless my opinion is that everyone need to think on what they're doing and the consequences of they actions. This goes for MA/FPC (why are so many players
really unhappy? How can this reverted?) and for all players (are you really playing the game right? Haven't you placed the expectations to high? Are you here because of the HOF?).
One think I remember, before VU10, there were alot of globals. Even read commments like: "Wow, alot of lucky players today.", "My run went very good.", "Yeay a global!", "Loss of +/-16%". I don't remember reading: "10 exas and no loot", "Major loss this run..." - (Please not that I'm not complaining)