No
first question i have to those who want the sweat cap back for newbies, so the price gonna get higher will be
"why dont you buy it simply at 3.0 already now?"
best you scan the person before, to be a bit more sure if it looks like newbie though
but why do you need a cap for that? ^.-
then, another reason for no, its simply because i like sweating, its pretty relaxing
and sometimes more interesting that hunting actually
i actually went to Bio skilling a bit, if i would have to buy the sweat, even at 1.0. i wouldn't do it
i could go for more eco options, you know
other problem
during the time when i started, the price was 1.3, the quitting rate was 90%, as today
at 3.0 the quitting rate would most likely be about the same
the reason for that is easy
most of the newbies think you can make quick cash by playing, without putting anything in, and those will quit
if the price for sweat is 1.0, and they realise in a week that hunting doesnt bring money and quit
or 3.0 and they realise in 2 days that hunting doesnt bring money and quit, wont make the difference i guess
the effect of this price however, might have funny side effects on the way
first, several ppl would make secondary avas
against eula? sure
but how can MA tell if your brothers, mother, father, grandma (ok, thats strange maybe
), etc play
even with same IP, i mean, some ppl live together in the same house with same network
other side effect, which would hit the MF skillers, well
i guess an easy example shows that best
imagine, you have a maxed tt fap, and want to heal 24 HP
7.7-10.3 is the interval, you gotta fap around 3 times, cost ~ 2.7 pec
if you want to use a minor heal for 24 heal, you need just 1 try
but, you have 3 pec chip decay, 1 pec implant decay, and 1 ME used, which is currently worth ~2 pec
hence, 6 pec, more than double than the tt fap already
now imagine sweat at 3.0, nexus might be cheaper than, say 1 pec (easier)
4 pec for ME
and suddenly you have 2 pec more heal cost per heal, with the minor that is
the medium chip had 4 pec already
the result is quite easy, you would see most likely less healers at the swamp camp, hence making it harder to sweat
if less ppl heal, the bio use goes back, the ME use goes back, the sweat becomes cheaper again
other funny side effect, is that TP users might be quite angry
i mean, if fuel becomes more expensive for your car RL, you moan as well, don't you?
might lead to less tping, less ME needed, sweat price going down
focusing, similar to healing, you can rise the cost considerably
--
what i want to say, ppl tend to see just the newbie part, "awww, the poor newbies, noone pays 3.0 for their sweat anymore, they all gonna quit!"
i doubt 3.0 would help that much more
the base problem with sweat you have, is that a pretty small group of players has to pay for ALL the sweaters, and that is the MF users
how many ppl do you know who skill with MF chips healing, focussing, or even attacking?
more than 10?, and how many newbies come here everyday?
the only real useful group in case of supporting newbies, are the ppl using teleport chips i guess
is it fair to this group to shift all the cost for the sweaters to them?
most ppl in EU are hunters, imagine sweat would be used to craft ammo suddenly (if you are a miner, say for probes and bombs)
would you do the same thread again? "rise the sweat price so i can pay more for ammo, 110% i would like to spend, but i would help newbies!" ?
and that would actually be more fair, since more ppl are hunters, and far less use MF, no?
hence, i agree with the "improve mindforce and uses for mindforce" thing, to rise the demand
not to lower the supply artificially