Hurrikane
Slayer
- Joined
- Jan 28, 2006
- Posts
- 8,358
- Location
- Bristol
- Society
- GloryHound Irregulars
- Avatar Name
- Oscar Hurrikane SkyQuake
Hi, I've been inspired to write this thread by the often-brought up and much- disputed notion that EU can be played, or enjoyed, for the same cost as that of a regular MMORPG's subscription fee (the magic $15 a month).
Of course, for purposes such as chat and exploration, and even sweating, EU is free, to download and use, and even turns a tiny profit, for no cost other than gaming time if sweating is something you are happy doing. But most people would consider "playing" EU to involve taking up a trade, most popularly hunter, miner or crafter. These activities all require money.
If you sweat, or swunt, you can hunt (low level and infrequently) for free, and mine with tt-equipment. If you depo $15, a lot can be done with low level equipment. No-one says the idea of the game is to fire your weapon from log on to log off in the race for loot and skills. In my opinion it is as good, or better to play it as a RPG, let your avatar's fortunes reflect your own, as with the avatar's activities. If have money IRL I go out, buy things, and hunt with all my best stuff. I'm broke I stay in, read, and scrape pecs for small mobs in armour needing 300 Ped repair, and still have the same amount of fun.
So what I'd like to know, to see whether it's a fact worth knowing, is what could be done with $15 a month, if spent wisely on a new avatar.
I haven't got the figures or facts to hand but it'd be something like this:
Cost of the most eco starting equipment/ammo/probes-bombs etc, and number of uses from what's left from $15, from there it would be $15 a month ammo/mining expendables/repair or replacement of L stuff.
Expected skill gains from the pattern of use seen above. Effect of skill gains on how far the $15 goes as they build.
Expected returns and relative figures after these are cycled.
Costs of upgrading when sufficient levels are reached.
Overall time to get 200k skills/200 Health.
I realise all figures are going to have to involve an element of estimation, but I'd really like to know; what can you really expect to get playing for $15 a month for several years?
Thanks for any input, even the scorn.
By the way, I don't put in $15 a month, I'm just saying an entertaining time can be had for that amount.
Hurrikane
Of course, for purposes such as chat and exploration, and even sweating, EU is free, to download and use, and even turns a tiny profit, for no cost other than gaming time if sweating is something you are happy doing. But most people would consider "playing" EU to involve taking up a trade, most popularly hunter, miner or crafter. These activities all require money.
If you sweat, or swunt, you can hunt (low level and infrequently) for free, and mine with tt-equipment. If you depo $15, a lot can be done with low level equipment. No-one says the idea of the game is to fire your weapon from log on to log off in the race for loot and skills. In my opinion it is as good, or better to play it as a RPG, let your avatar's fortunes reflect your own, as with the avatar's activities. If have money IRL I go out, buy things, and hunt with all my best stuff. I'm broke I stay in, read, and scrape pecs for small mobs in armour needing 300 Ped repair, and still have the same amount of fun.
So what I'd like to know, to see whether it's a fact worth knowing, is what could be done with $15 a month, if spent wisely on a new avatar.
I haven't got the figures or facts to hand but it'd be something like this:
Cost of the most eco starting equipment/ammo/probes-bombs etc, and number of uses from what's left from $15, from there it would be $15 a month ammo/mining expendables/repair or replacement of L stuff.
Expected skill gains from the pattern of use seen above. Effect of skill gains on how far the $15 goes as they build.
Expected returns and relative figures after these are cycled.
Costs of upgrading when sufficient levels are reached.
Overall time to get 200k skills/200 Health.
I realise all figures are going to have to involve an element of estimation, but I'd really like to know; what can you really expect to get playing for $15 a month for several years?
Thanks for any input, even the scorn.
By the way, I don't put in $15 a month, I'm just saying an entertaining time can be had for that amount.
Hurrikane