RazorFire
Prowler
- Joined
- May 16, 2006
- Posts
- 1,073
- Location
- London, UK
- Society
- Dark Brotherhood
- Avatar Name
- RazorFire Gazman Thernwym
Ok, Tests Completed and fully updated:
Test #1
HA: 4.1
Location: NE of TI City
Mob: Cornundacauda Alpha to Stalker
Weapon: IMK2, Abrer Sight full TT, Gargul Sight full TT, Grender Scope full TT. Skillmod: 43.5%
Armour: Shadow +5B, ADJ Fap
Shots Fired: 1000
Misses: 173
Hit %: 82.70
Corns Killed: 87
Total Loot:
(incl 3 pieces (f) kobold armour) - 1 global
=189.34 PED TT (2.18 Ped each)
Total Cost:
150.00 PED Ammo
2.55 PED Weapon Decay
0.70 PED Grender Decay
0.46 PED Abrer Decay
0.90 PED Gargul Decay
0.00 PED FAP Decay
4.49 PED Armour Decay
0.59 PED Plate Decay
=159.69 PED TT (1.84 PED each)
Return % = 118.6%
Test #2
HA: 4.1
Location: NE of TI City
Mob: Cornundacauda Alpha to Stalker
Weapon: IMK2
Armour: Shadow +5B, ADJ Fap
Shots Fired: 1000
Misses: 165
Hit %: 83.50
Corns Killed: 91
Total Loot:
(incl 3 pieces goblin armour) - 2 globals
=201.91 PED TT (2.22 PED each)
Total Cost:
150.00 PED Ammo
2.55 PED Weapon Decay
0.00 PED FAP Decay
4.40 PED Armour Decay
0.58 PED Plate Decay
=157.53 PED TT (1.73 PED each)
Return % = 128.2%
All I can say for now is that in the first run, lag was really terrible. This carried over into the second run, 239 shots into the second run, hit % was only 80.3. However, the lag then lifted and the rest of the second run the hitrate was 84.5%, closer to the normal expected hit rate for this HA. This highlights the need for further testing. The second run commenced straight after the first after repairs and storage were completed. However, at the moment, after 2 tests the bottom line seems to be no difference in hit rate. I am confident this will change with more testing. In the first run on 4-6 occasions i missed 6-7 shots out of 15-20 at a single mob. This simply should not happen. Overall hit % is down on what it should be in both cases. This was also performed at a quiet MA time, 10:00-12:00 on a weekday morning, so the lag is inexplicable, unless it was those weird purple trees...
[br]Click to enlarge[/br]
Remembering this time Phase 1 was with attachments...
Skill - Initial - After Phase 1 - After Phase 2
Aim - 3346 - 3347 - 3347
CR - 3414 - 3414 - 3416
IRD - 1899 - 1899 - 1902
MMS - 3784 - 3790 - 3794
RDA - 2609 - 2616 - 2624
Rifle - 5973 - 5974 - 5795
WH - 2639 - 2645 - 2649
LWT - 4968 - 4970 - 4973
Coolness - 1900 - 1901 - 1904
Serendipity - 1805 - 1808 - 1813
Anatomy - 6037 - 6037 - 6038
Laser Sniper: 40.90 - 40.91 - 40.93
Nothing conclusive either way here, may need 3-4k shots in a run using each setup to get a clearer picture
Test #1
HA: 4.1
Location: NE of TI City
Mob: Cornundacauda Alpha to Stalker
Weapon: IMK2, Abrer Sight full TT, Gargul Sight full TT, Grender Scope full TT. Skillmod: 43.5%
Armour: Shadow +5B, ADJ Fap
Shots Fired: 1000
Misses: 173
Hit %: 82.70
Corns Killed: 87
Total Loot:
(incl 3 pieces (f) kobold armour) - 1 global
=189.34 PED TT (2.18 Ped each)
Total Cost:
150.00 PED Ammo
2.55 PED Weapon Decay
0.70 PED Grender Decay
0.46 PED Abrer Decay
0.90 PED Gargul Decay
0.00 PED FAP Decay
4.49 PED Armour Decay
0.59 PED Plate Decay
=159.69 PED TT (1.84 PED each)
Return % = 118.6%
Test #2
HA: 4.1
Location: NE of TI City
Mob: Cornundacauda Alpha to Stalker
Weapon: IMK2
Armour: Shadow +5B, ADJ Fap
Shots Fired: 1000
Misses: 165
Hit %: 83.50
Corns Killed: 91
Total Loot:
(incl 3 pieces goblin armour) - 2 globals
=201.91 PED TT (2.22 PED each)
Total Cost:
150.00 PED Ammo
2.55 PED Weapon Decay
0.00 PED FAP Decay
4.40 PED Armour Decay
0.58 PED Plate Decay
=157.53 PED TT (1.73 PED each)
Return % = 128.2%
All I can say for now is that in the first run, lag was really terrible. This carried over into the second run, 239 shots into the second run, hit % was only 80.3. However, the lag then lifted and the rest of the second run the hitrate was 84.5%, closer to the normal expected hit rate for this HA. This highlights the need for further testing. The second run commenced straight after the first after repairs and storage were completed. However, at the moment, after 2 tests the bottom line seems to be no difference in hit rate. I am confident this will change with more testing. In the first run on 4-6 occasions i missed 6-7 shots out of 15-20 at a single mob. This simply should not happen. Overall hit % is down on what it should be in both cases. This was also performed at a quiet MA time, 10:00-12:00 on a weekday morning, so the lag is inexplicable, unless it was those weird purple trees...
[br]Click to enlarge[/br]
Remembering this time Phase 1 was with attachments...
Skill - Initial - After Phase 1 - After Phase 2
Aim - 3346 - 3347 - 3347
CR - 3414 - 3414 - 3416
IRD - 1899 - 1899 - 1902
MMS - 3784 - 3790 - 3794
RDA - 2609 - 2616 - 2624
Rifle - 5973 - 5974 - 5795
WH - 2639 - 2645 - 2649
LWT - 4968 - 4970 - 4973
Coolness - 1900 - 1901 - 1904
Serendipity - 1805 - 1808 - 1813
Anatomy - 6037 - 6037 - 6038
Laser Sniper: 40.90 - 40.91 - 40.93
Nothing conclusive either way here, may need 3-4k shots in a run using each setup to get a clearer picture
Last edited: