Version Update 10.6 Content List

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PLANET CALYPSO VERSION UPDATE 10.6
2009-12-17

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

RESETTLEMENT UPDATE

A joint research project on Earth and Calypso has isolated some of the factors of Calypso's rapid evolution. Called 'fragments', the first practical use of these items is to enhance the performance of equipment.

'Now that we know what to look for', says RDI spokesperson Randolph Vemlick, 'it is actually pretty easy to harvest and use fragments.'

So far, one kind of fragments, Blazar fragments, has been isolated.

NEW FUNCTIONALITY

Item Enhancement system


  • Weapons, Armors, Mining Tools and Fast Aid Packs have a new property called Tier
  • Tier increases independently for each item when it is used
  • Tier Increase Rate (TIR) indicates how fast Tier increases and is different for each item (shown in Items Info)
  • Limited items increase Tier faster than unlimited items
  • Major Tiers (1.0, 2.0, 3.0 etc) unlocks Sockets, i.e. an item with Tier 4.0 has four unlocked Sockets
  • Limited items are automatically Upgraded when they get to a new major Tier (Tier 1.0, 2.0, 3.0 etc)
  • Unlimited items must be Upgraded through a manual process when they are about to reach a new major Tier (Tier 0.9, 1.9, 2.9 etc)
  • Upgrading an Unlimited item requires ingredients; if it succeeds, it takes the item to the new major Tier (Tier 1.0, 2.0, 3.0 etc)
  • There is a new type of item called Enhancer
  • Enhancers can be connected to Sockets (and connected Enhancers can be disconnected)
  • Connected Enhancers modify the stats of an item
  • Enhancers are stackable but their effect is not affected by stack size
  • Connected Enhancers may break when the item they are connected to is used, which reduces the connected stack size
  • Enhancers are craftable and are a new addition to the manufacturing system, with a new profession and skills
Ammo Value Change

In order to make ammunition consumption to work with the Item Enhancement, the following changes have been made:


  • Ammunition value has been divided by 100 - where you got 100 BLP ammo per ped before, you now get 10,000
  • Ammo burn is multiplied by 100 - if your ammo burn was 7 before this update, it's 700 now
  • Everyone's ammunition amount has been multiplied by 100 - if you had 9,400 ammo before this update, you have 940,000 now
FIXED ISSUES

Creature Issues


  • Idle creatures are not standing still as much as before
  • Loot distance increased
Client Loader Issues


  • Fixed issue where the Client Loader?s launch button could start both patch and client
Item Issues


  • Umbranoid suits no longer makes you invisible
  • Gullaldr Shades and Racer Shades are no longer glowing
Screen Issues


  • Content on the Xlite-S series are now properly aligned
  • Adjusted brightness of ads on all screens for Player Content
Miscellaneous Issues


  • Fixed issue with existing bids in auction not counted as usable asset when raising a bid
  • 'Show on map' added to context menu for mining and estate deeds
  • Adjusted sound for seismic bomb
  • Timeout for being idle before logout changed to 1 hour
  • Improved stability
KNOWN ISSUES


  • Items with tier 1.0 or greater cannot be traded in PvP trade
  • No warning message displayed when enhancers break
  • Light BLP Packs and Light Weapon Cells does not show the "k" if the ammo stack is 100k or larger; the ammo is there, but the "k" is not shown
  • File validation is not yet fully implemented




Originally Posted Here
 
tiers :eek:
100x ammo?... wtf this is some confusing s**t atm... haha, my loots certainly look bigger *cough*
 
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  • Ammunition value has been divided by 100 ? where you got 100 BLP ammo per ped before, you now get 10,000
  • Ammo burn is multiplied by 100 ? if your ammo burn was 7 before this update, it?s 700 now
  • Everyone?s ammunition amount has been multiplied by 100 ? if you had 9,400 ammo before this update, you have 940,000 now

This is going to be mighty confusing for a while. I'll be going out with 3m ammo :eek: I hope you remembered to change the weight too...
 
This new ammo thing confuses me...
 
wtf is that ammo bullshit.
 
wtf is that ammo bullshit.

Its beacause of dmg enhancers..

Ammo burn can be now really properly specified allowing variety of enhancers to be made..
 
This is going to be mighty confusing for a while. I'll be going out with 3m ammo :eek: I hope you remembered to change the weight too...

Exactly what just came to mind...
 
I wasn't expecting tiers for like another year!!
 
Cool changes, i'm curious to see how the changes are worked out! :D

I hope with the ammo multiplier they will open up a new low level for noobs. Giving them a better chance on a limited 'sweating' budget to experience the game. :D
 
This is going to be mighty confusing for a while. I'll be going out with 3m ammo :eek: I hope you remembered to change the weight too...
MA employer at office: "weight change? hmmm.. :eek: oh shit, i knew i forgot something!"
 
Cool changes, i'm curious to see how the changes are worked out! :D

I hope with the ammo multiplier they will open up a new low level for noobs. Giving them a better chance on a limited 'sweating' budget to experience the game. :D

Something like that... ,-)

It will be utilized more in 2010.
 
Some sort of info on how to upgrade the unl items would be nice.
 
Tiers came pretty quick. I'm starting to think the new FPC approach to update times was taken from Scotty in Star Trek. You know, whichever movie it was where Kirk says "Mr. Scott, have you always multiplied your estimates by 3?" "Aye sir, how else could I maintain my reputation as a miracle worker?"
 
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:yay:

Now searching for the new 536 pages long 'Tier Manual'.
Start typing Marco. :D

:silly2:

.
 
does that mean new BPs from the technician already?

(yup, I cannot log in and check right now :rolleyes:)
 
The unlocking of Tiers for limited items etc.

Is it individual item specific - or item type.

EG - If I use a full Apis and unlock a tier with it - then the apis Dies and I TT it.
When I start using a new apis, will it be back at 0 Tiers, or will it pick up where it left off ?
 
Got a weird bug, screen filled with crazy colors, and semi-locked up (2-10 seconds per frame), managed to kill it with Task manager...

First time I get something like this

Graphics card is screwed up now, can't watch tv or video, need reboot :(
 
The unlocking of Tiers for limited items etc.

Is it individual item specific - or item type.

EG - If I use a full Apis and unlock a tier with it - then the apis Dies and I TT it.
When I start using a new apis, will it be back at 0 Tiers, or will it pick up where it left off ?

Its tied to an item.. But it will require a lot less of everything to unlock tiers on L weapons.. 1st - It will be done automaticaly 2nd - It will be faster :)

( Thats what i know so far :p )
 
what happen if unlocking tier for an ul item fail????
 
More stuff introduced to go wrong and get bugged. Why not fix the long list of already existing problems first and bring back original content that's still missing?

Must be time for me to bump/resubmit all my support cases :rolleyes:
 
what happen if unlocking tier for an ul item fail????


Other than the inevitable loss of peddage?
Yeah I'd like to know too....
 
LoL
So a noob weapon now burns 100 ammo eatch shot ^^ :laugh:

edit: Almost something to put on failblog.org ;)
 
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