Scatha
Guardian
- Joined
- Sep 14, 2005
- Posts
- 231
- Location
- Germany
Since the alteration of the armour decay there has been a lot of discussion and guessing about the new decay stats but no proved figures so far (or I didn't see them, if so I'm sorry). So I decided to find a possibility to analyse the armour decay in spite of the varying damage every mob deals nowadays and to do some tests to provide you here not only with an instruction but with some first results, too.
How to test:
Use a complete and fully repaired armour set.
Get a mob that deals sufficient more damage as your armour absorbs.
Take care that every hit your getting gives you more then 1 damage point, to assure you can calculate 1 hit = damage amount armour absorbs.
Use a mob with only one damage type (i.e. Ambulimax does impact only). The results of tests with mobs dealing more then one damage type (i.e. Argonaut: cut and impact) varied in a wide range.
Count carefully the number of hits (not the damage amount) you get
Relog before repairing for server update.
Repeat the test minimum one time to assure everything went right and you are getting the same result as from the first test.
Calculation:
Absorbed damage = number of hits x armour protection for this damage type
Armour decay = repair costs for complete armour / absorbed damage
Results:
By testing Ghost armour with Ambulimax (impact) and Cersumon (electric) and Rascal with Ambulimax young and old I could assure that neither damage type nor mob maturity have a bearing on the decay of the armour.
Thanks for lending to Orion (Angel), EyeContact (Ghost) and Analytic Thunder (Shadow) for the tests.
How to test:
Use a complete and fully repaired armour set.
Get a mob that deals sufficient more damage as your armour absorbs.
Take care that every hit your getting gives you more then 1 damage point, to assure you can calculate 1 hit = damage amount armour absorbs.
Use a mob with only one damage type (i.e. Ambulimax does impact only). The results of tests with mobs dealing more then one damage type (i.e. Argonaut: cut and impact) varied in a wide range.
Count carefully the number of hits (not the damage amount) you get
Relog before repairing for server update.
Repeat the test minimum one time to assure everything went right and you are getting the same result as from the first test.
Calculation:
Absorbed damage = number of hits x armour protection for this damage type
Armour decay = repair costs for complete armour / absorbed damage
Results:

By testing Ghost armour with Ambulimax (impact) and Cersumon (electric) and Rascal with Ambulimax young and old I could assure that neither damage type nor mob maturity have a bearing on the decay of the armour.
Thanks for lending to Orion (Angel), EyeContact (Ghost) and Analytic Thunder (Shadow) for the tests.
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