V
ViagraFalls
Guest
Let's try and have one more constructie last go at this, without the thread getting locked.
From the posts on here lately, it is quite obvious people are frustrated (I'm one of them). Some of the key issues people have trouble with include lack of communication about the path PE is taking (including the spider ATH, Romania getting banned), lacking support, unfixed bugs, overhyping, and a bunch more.
Instead of bashing, let's try to offer constructive solutions.
I'll kick it off.
1) Lack of communication: Clearly MindArk should provide the playerbase with a projected future of PE. Solution: Let the playerbase know what to expect for the future. What does MindArk have planned for the future?
On the same level, it would look good on MindArk if they shared with the playerbase their visions on some of the recent issues. What will be their answer to the spider ATH? What have they learned from the way they handled it, and what can be done to prevent this from happening in the future?
I feel that if MindArk provides the playerbase with more insight into exactly why Romania is being singled out, it might create more goodwill among the players.
Within the same issue, I think the Atrox Egg event comes to mind. What is MindArk's official response to the event? Did it go as they thought it would? What was their initial planning, and how did it eventually end up?
2) Lacking support: In my perception, the majority of this problem was caused by the summer holidays. MindArk effectively shut down for three weeks. That's unacceptable when you run a "real cash economy". Sure, there were some people left, but we have no idea whether it was one guy, or 10. The number of support cases during this vacation exploded. Can MindArk guarantee that the this will not happen again?
Mind you, the same thing happened last christmas. CND was launched, and the same day MA went on holiday. Can the playerbase be guaranteed that they are being properly served at all times?
3) Unfixed bugs: It is clear there are a lot of bugs left in PE. Can MindArk gives the playerbase insight into how they plan on dealing with that? What will take priority? New VUs, or will the playerbase see a VU adding nothing new, but which instead focusses on fixing bugs? My guess is that the latter will create a much better response by the playerbase.
What can be done to prevent future VUs from being buggy? The playerbase does not expect a 100% bugfree VU, but it would be nice to have some form of ensuring the number of bugs were kept to a minimum.
4) Overhyping: The way it looks now to the majority of the playerbase is that MA wants 70% of the new players to dissappear within a month after they savoured the game. Is that what MA wants? Would it not make more sense, from a business perspective to try and keep at the very minimum 50% of those new players around? If Mindark agrees, can they determine why the turnover is as high as it is? If so, can changes be made to shift the balance?
I'm quite sure there are more sides to the story. Let's try and keep things constructive. I think my post was formulated in such a way.
From the posts on here lately, it is quite obvious people are frustrated (I'm one of them). Some of the key issues people have trouble with include lack of communication about the path PE is taking (including the spider ATH, Romania getting banned), lacking support, unfixed bugs, overhyping, and a bunch more.
Instead of bashing, let's try to offer constructive solutions.
I'll kick it off.
1) Lack of communication: Clearly MindArk should provide the playerbase with a projected future of PE. Solution: Let the playerbase know what to expect for the future. What does MindArk have planned for the future?
On the same level, it would look good on MindArk if they shared with the playerbase their visions on some of the recent issues. What will be their answer to the spider ATH? What have they learned from the way they handled it, and what can be done to prevent this from happening in the future?
I feel that if MindArk provides the playerbase with more insight into exactly why Romania is being singled out, it might create more goodwill among the players.
Within the same issue, I think the Atrox Egg event comes to mind. What is MindArk's official response to the event? Did it go as they thought it would? What was their initial planning, and how did it eventually end up?
2) Lacking support: In my perception, the majority of this problem was caused by the summer holidays. MindArk effectively shut down for three weeks. That's unacceptable when you run a "real cash economy". Sure, there were some people left, but we have no idea whether it was one guy, or 10. The number of support cases during this vacation exploded. Can MindArk guarantee that the this will not happen again?
Mind you, the same thing happened last christmas. CND was launched, and the same day MA went on holiday. Can the playerbase be guaranteed that they are being properly served at all times?
3) Unfixed bugs: It is clear there are a lot of bugs left in PE. Can MindArk gives the playerbase insight into how they plan on dealing with that? What will take priority? New VUs, or will the playerbase see a VU adding nothing new, but which instead focusses on fixing bugs? My guess is that the latter will create a much better response by the playerbase.
What can be done to prevent future VUs from being buggy? The playerbase does not expect a 100% bugfree VU, but it would be nice to have some form of ensuring the number of bugs were kept to a minimum.
4) Overhyping: The way it looks now to the majority of the playerbase is that MA wants 70% of the new players to dissappear within a month after they savoured the game. Is that what MA wants? Would it not make more sense, from a business perspective to try and keep at the very minimum 50% of those new players around? If Mindark agrees, can they determine why the turnover is as high as it is? If so, can changes be made to shift the balance?
I'm quite sure there are more sides to the story. Let's try and keep things constructive. I think my post was formulated in such a way.