You begin with a obvious statement, that the system can't be based on
randomness (it can however have parts that are random), but then finish
off with the "
ensures that a certain percentage of what is spent is
payed back".
They have obvisouly seen that we can determine the outcome of our
actions if we know what we do. Bad setup against "wrong" mob will
end up with a terrible result. They see that the payout isn't based on
ensured percentage of what we spent, so therefor they don't agree.
Bad setup may cost 4PED per kill, and same for perfect setup, 4PED
per kill.
The payout of the bad setup is lower than perfect setup, therefor it isn't
a
ensured percentage of what we spent.
So the first part:
Player233012 spend 200PED and are ensured to get 80% back, so he get
160PED back.
This one fits your nr1 with "
ensures that a certain percentage of what is
spent is payed back."
The second part:
Player 144029 spend 200PED, he gets 55% back due to his setup against
target223, while Player233012 gets 80% due to he use a more efficient
setup, based on skills and knowledge of the system.
This one is from my "
and balance payback due to interaction with
system", which means that if we use bad setup we get bad payout, a
perfect setup gives better payout. The payout is balanced to our
setup, but also based our skills and knowledge. There are no garantuess thou'.
Randomness that gives a payout that isn't equal to every participant, and it's seen as lottery.
You probably got bored and fell asleep, since you missed the following text:
This doesn't mean that the payout to all participants has to be same
amount of ped or items, it's the process from action to loot that has to be
exactly the same for all.
As a user, we can increase efficiency due to skills and knowledge.
EDIT: Or I should probably say, we can decrease our inefficiency
due to skills and knowledge.
This means that setup A (good one) can't be better than setup B (bad
one), based on randomness.
The setup A must always be the better one, when compared to another
avatar with
exact same values. Less likely there are two avatars with
exact same values, but if there were, it should be same for both.
Hard to explain this in a good way I guess. But I see the system as if
it has several layers.
So some people might only see it as bad or good, I see it more like if
two avatars with exact same setup and hunting same mob, still can
have different outcome, even thou' I see they have same values in certain
layers, but a difference in others.
So the
process from action to loot can mean that avatar1 has 3 out of 4
layers that positive, while avatar2 has 2 out of 4 layers that are positive,
therefor avatar1 will have a better payout. (Just as a simple example so
you see how I mean, in basics.)
Understanding in the dynamic and static variation of the layers, will increase our
chance to a better payout, imo.
Argh, guess I have to write a (boring) book to explain it better....
I have some issues with this line thou':
If you cannot define what causes the difference in payout, it can as wel
be random, and should be treated as such.
Way too often people tend to do this way too early. Just because we
don't understand something doesn't mean it isn't there. This is what
"certain parts of our RL community" has used/abused for several thousends
of years.