Immortal
Slayer
- Joined
- Oct 24, 2007
- Posts
- 8,538
- Society
- cK Coat Killers
- Avatar Name
- Hadlen Immortal Deity
I noticed DD is dead? Not seen anyone but you online, selene. That's gotta suck
Some notes:
SGA loots means any seasonal pkers are busy hunting (those that used to hunt prevu10 that is, and certainly the only reason I was in there was due to a bad loot streak).
pvp4 Zone I don't believe is any bigger.
I found 5 avatars in 1kME and made 250ped? True I've been able to kill every one of them (except you the second time ) but in general I guess the loots are fatter?
lyst/frig/belk/blaus/oil used to be in pvp4 previously (near the old southern muluk spawns, and also in NW/SW west willunsong prevu10 - an area I think I saw you only once in 6 months)
it's good because the difference in lag for me is much less noticeable now (used to be impossible to hit someone running across my field of vision since I have 400ping)
true about mulmuns, I miss the big ones. muluk and mulaakf have gotten too hard for me now. That's something I accept and look forward to hunting these in the future.
I think the pvp situation is fine. The people with the biggest complaints I see are the low levels who had an economical advantage simply from where they lived (i.e their ping), where they could kill an avatar 10 times their worth by ganging up, hiding in rocks, etc.
In my opinion there are far more tactical options 1v1 now. Some weapons have more value - even those that used to be obsolete now have a use. And there is still the option to jump on the fleeing miner's head.
As far as rocket launcher damage goes....I was sure that in a VU release it was stated this exploit had been removed. Perhaps email support to ask? Seems they forgot to re-implement that.
as for loots.... melchi 110%, blaus 120%, narc 150%. Hunt long enough and win.
Some notes:
SGA loots means any seasonal pkers are busy hunting (those that used to hunt prevu10 that is, and certainly the only reason I was in there was due to a bad loot streak).
pvp4 Zone I don't believe is any bigger.
I found 5 avatars in 1kME and made 250ped? True I've been able to kill every one of them (except you the second time ) but in general I guess the loots are fatter?
lyst/frig/belk/blaus/oil used to be in pvp4 previously (near the old southern muluk spawns, and also in NW/SW west willunsong prevu10 - an area I think I saw you only once in 6 months)
it's good because the difference in lag for me is much less noticeable now (used to be impossible to hit someone running across my field of vision since I have 400ping)
true about mulmuns, I miss the big ones. muluk and mulaakf have gotten too hard for me now. That's something I accept and look forward to hunting these in the future.
I think the pvp situation is fine. The people with the biggest complaints I see are the low levels who had an economical advantage simply from where they lived (i.e their ping), where they could kill an avatar 10 times their worth by ganging up, hiding in rocks, etc.
In my opinion there are far more tactical options 1v1 now. Some weapons have more value - even those that used to be obsolete now have a use. And there is still the option to jump on the fleeing miner's head.
As far as rocket launcher damage goes....I was sure that in a VU release it was stated this exploit had been removed. Perhaps email support to ask? Seems they forgot to re-implement that.
as for loots.... melchi 110%, blaus 120%, narc 150%. Hunt long enough and win.