The Nightbird
Elite
- Joined
- Feb 8, 2006
- Posts
- 3,841
- Location
- Chicago, USA
- Society
- Project-Asylum Corp.
- Avatar Name
- Revan The Nightbird Evenstar
Since my previous theory threads, I think I'm at the point where I can sum up all I know about how loot is generated in a few easy rules and can share them with everyone. Other experienced miners will have different opinions so feel free to challenge or debate. One note before I start is to point out that if EU actually works as I theorize, then it is very different from a casino.
Personal loot:
There is a "loot pool", but only for your avatar. Every time you make an action, decay/ammo/bombs/etc are consumed, and when this happens, ~90% of the tt value goes into your personal loot pool. Whenever personal loot is generated by the system, it takes value from this pool, so obviously you cannot lose more than 10% nor gain more than 90% of tt spent.
However, since items you use up and loot you get might have markup paid by other players, the actual returns can be very different from the long term 90% tt return rate.
MA's gifts:
Of the 10% MA takes, occasionally, they give large prizes to random players to increase participation. This is the only way to go above the 90% tt return rate.
How EU Generates Claims:
As noted above, this doesn't increase your % tt return rate, but it does let you control the wild % return swings while behaving in a random manner.
There are many factors that affect mining claims that you can't control, ex: someone mined there recently, MA decided that now is a low loot period for everyone, etc, so here are the things that you can do:
1. run 110 meters between bombs, no need to overlap yourself
2. switch location with you get 20 nrfs in a row.
But these are obvious, so here is something different that you can try. EU generates loot in a fairly complex way, -periods of good and bad loots, and each loot is different - but there is a simple pattern within it that you can discover if you look hard.
A good way to visualize how I think loot is generated is the line displayed by a heart beat monitor. Every period of time, it pulses, and the line takes a distinct shape, and is flat for the rest of the time. To put that into loot terms, whenever you ask the server for loot, it checks the current height of the heart beat line, and if it is not 0, loot is generated (using another means).
How is this useful? If you know the time between beats, you can improve your chances of getting non-zero loot.
I'll end this thread with a way you can all test this for yourselves.
So, what is the current time between beats? My best estimate is 5.4545... seconds.
The way I track the time passed is by using a simple metronome, set to 4 beats, 44 beats per minute, so for every 4 beats 5.45 seconds pass. I like to use a visual metronome (google), it goes 1, 2, 3, 4, 1, 2, ... so it is easy to tell when to drop a bomb.
Play with this yourself, remember to run far enough, and you'll see that sometimes, none of the numbers give out loot, sometimes 3 of them do, and sometimes only one number does... but when only one number does, you know exactly how long to wait before dropping the next bomb.
I picked this first ever mining event to share this so everyone who wants to can try it out. Enjoy!
P.S. This is as I've said all from personal experience, so quite possibly, my explanation is wrong in some way. What really matters is that it works for me, and you can judge for yourselves now.
Personal loot:
There is a "loot pool", but only for your avatar. Every time you make an action, decay/ammo/bombs/etc are consumed, and when this happens, ~90% of the tt value goes into your personal loot pool. Whenever personal loot is generated by the system, it takes value from this pool, so obviously you cannot lose more than 10% nor gain more than 90% of tt spent.
However, since items you use up and loot you get might have markup paid by other players, the actual returns can be very different from the long term 90% tt return rate.
MA's gifts:
Of the 10% MA takes, occasionally, they give large prizes to random players to increase participation. This is the only way to go above the 90% tt return rate.
How EU Generates Claims:
As noted above, this doesn't increase your % tt return rate, but it does let you control the wild % return swings while behaving in a random manner.
There are many factors that affect mining claims that you can't control, ex: someone mined there recently, MA decided that now is a low loot period for everyone, etc, so here are the things that you can do:
1. run 110 meters between bombs, no need to overlap yourself
2. switch location with you get 20 nrfs in a row.
But these are obvious, so here is something different that you can try. EU generates loot in a fairly complex way, -periods of good and bad loots, and each loot is different - but there is a simple pattern within it that you can discover if you look hard.
A good way to visualize how I think loot is generated is the line displayed by a heart beat monitor. Every period of time, it pulses, and the line takes a distinct shape, and is flat for the rest of the time. To put that into loot terms, whenever you ask the server for loot, it checks the current height of the heart beat line, and if it is not 0, loot is generated (using another means).
How is this useful? If you know the time between beats, you can improve your chances of getting non-zero loot.
I'll end this thread with a way you can all test this for yourselves.
So, what is the current time between beats? My best estimate is 5.4545... seconds.
The way I track the time passed is by using a simple metronome, set to 4 beats, 44 beats per minute, so for every 4 beats 5.45 seconds pass. I like to use a visual metronome (google), it goes 1, 2, 3, 4, 1, 2, ... so it is easy to tell when to drop a bomb.
Play with this yourself, remember to run far enough, and you'll see that sometimes, none of the numbers give out loot, sometimes 3 of them do, and sometimes only one number does... but when only one number does, you know exactly how long to wait before dropping the next bomb.
I picked this first ever mining event to share this so everyone who wants to can try it out. Enjoy!
P.S. This is as I've said all from personal experience, so quite possibly, my explanation is wrong in some way. What really matters is that it works for me, and you can judge for yourselves now.
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