Grading
Stalker
- Joined
- Feb 10, 2006
- Posts
- 1,766
- Location
- Canada
- Society
- Lost Renegades
- Avatar Name
- Freegon Grading Maloon
This graph, complied last year, shows the base loot (excluding minis and globals) of 2500 Flax young. The x axsis shows the total tt-cost to kill vs the tt-base loot. The red line shows the 100% tt return line. What it shows is that it cost this hunter between 7.5 to 12 Ped to kill a Falx young with a lvl 70/70 Imp MKII, Mod Fap and I forget what aromor he used. The base loot was distributed in four distinct bands that critically remained level accross the cost to kill range. So you can see that on the top left of the distribution Falx were killed for 7.5 to 9.5 ped but gave base loot higher than the cost to kill. This is not due to a mini as they start around the 30Ped. Irrispective of the cost to kill the base loot tops out at ca. 9.5 Ped.
So the cheaper, more eco you can kill a Falx young, the greater the chance you will get a base loot greater than the tt cost to kill. As the weapon becomes more eco (high level) the distribution moves to the left but the loot bands stay the same base valve.
[br]Click to enlarge[/br]
I take it that Globals, Minis etc were not included in this data? Do you know approximately what the % return was including them because clearly there was a large loss without them.