DavinFelth
Elite
- Joined
- Aug 3, 2009
- Posts
- 2,576
- Location
- Chapel Hill, NC
- Society
- Natural Born Killers
- Avatar Name
- Davin Trooper Felth
again still cant' run. what is wrong with my setup or etc...
On the next version I'll be adding some better capture to help see whats been causing problems on other people's systems.again still cant' run. what is wrong with my setup or etc...
I use W11. Works like a charm!Any timeplan when it will be working for w11?
Looks like a great tool to have
Is it possible to make "pre-sets" of weapons so that i dont have to change everything all the time.
Love the tracker!!!
Try relocating the chatlog, i had similar problems. Restart and relocate the chat and it should workTrying it out atm but seems like combat tab not recording... so total spend stuck at 0
if windows10 try deleting (or renaming, etc.) C:\Users\*YourUserName*\AppData\Local\EULogger\runs.jsonIt stopped working for me today. Can't "start new run" when I click it nothing happens and it auto start it if you launch the app again. But it doesn't track anymore.
you are right, your cost numbers would be incorrect which would make your spent and return % incorrectUsing other guns than the one choosed in program will give wrong numbers right?
That I valves a lot harder coding... I'm sure it could be done but you would have to set your tagger and main weapons on preset keys and even then the game lag would make it mess up sometimes... But I totally agree this is needed! And finishers!Could you somehow make this work for melee users with taggers?
I use a very low dmg tagger so it would be possible to know when I use the tagger just by checking the damage (below 10).
There are workarounds for these issues as well, some more reliable than others. One example would be to "assume" first interaction(or every interaction until a hit is actually registered) after a loot, if evaded, missed or dodged is tagger weapon, and as such "force" users to tag every mob. This is a convenience tool, and as such it does not need to make the users life perfect, just easier. It could still potentially fail on mobs where registering a hit does not properly pull the mob and the next hit is evaded, dodged or missed. At some point though, you just have to accept that we can not work around the limitations of the logging system entirely and just say "this happens rarely enough to not have a significant statistical relevance in the long term". You just have to find where that limit isI would think that if you wanted to assign any damage less than X as preset weapon #2, then that would not be overly complicated to code or require any keys to toggle back and forth. However, in this scenario, if your tagger weapon shot was evaded, missed, or dodged, it would be recorded and assigned to the main weapon.
Happened to run into the same issue. It's caused by the config file having the location of the Entropia Chat log location corrupted any time you change your config it seems. You need to change this line in the config from:It stopped working for me today. Can't "start new run" when I click it nothing happens and it auto start it if you launch the app again. But it doesn't track anymore.
Is it possible to calculate the skill TT value at all?
I've known of this but admitting haven't used it a ton. Just didn't know if there was a way to marry the two programs and have a live skill tracker with values.
I've known of this but admitting haven't used it a ton. Just didn't know if there was a way to marry the two programs and have a live skill tracker with values.