Well the thing that immediately comes to mind, missing ones, should be pretty easy:
- Calamusoid (F) (Hasn't been ingame since vu 9)
- Calamusoid (M) (Currently replaced by maffoids)
- Umbranoids (a source for higher level (L) whips? Orbs back as interplanetary teleporters?)
- Biffoids (gimme a chance to loot a mod fap
)
- Feffoid traders?
and maybe some locations related to this:
- Feffoid camps? (Maybe even with a clean feff spawn like during the egg event)
- Statue & camp back (ok 512m hill ain't no more but maybe on some other hill?)
- Umbranoid villages and towns
- Thorifoid village with temple (maybe even with possibility to enter temple)
- Argonaut village? (well there used to be something that with good imagination could be a argo village between Bivo and Fort Argus, without imagination it looked like a collection of big rocks leaned towards eachother)
Though, I guess (re-)implementing this is a 99% FPC thing. To implement it quickly the feffoid trader could be implemented as a trade terminal ("trade pappoo"). As is probably (re-)implementing turps, repesilexes, aetherex and gradivores. (Turps and repesilexes have been ingame during "vu 10" but have been looking a bit strange.) Turps as a source for Turp leather (lol) and repesilexes wood extractors (I think). Gradivores used to be a "source" of TP(II) chips outside pvp4. Aetherex, well probably plain annoying when you hunt fugas (lol) as they are pretty aggro but I wouldn't mind them back ingame in some remote area.
Ah and maybe the creature I've called
plasmoid. (Name analogous to "calamusoid","umbranoid", "feffoid" etc.)