No matter what happens to loot, there will be those that complain about the results. Entropia Tracker is a very nice tool, and it has improved over time to something that is very close to providing a viable source of statistical data (I download the raw data to do my own analysis ). However, no matter how you spin the data the fact remains: it only records globals... loot greater than or equal to 50 PED. If the loots are balanced out to provide for greater "normal" loots then globals will not accurately reflect the returns for the community (not that it ever did )
12K was when teams were included in the "XXX of YYY".... Without teams it was about 9'ish K... still a very big drop..
Immortal - Already commented on this.
getting crap all loot return in regular hunting and no chance of items... whats the point? wait for the next event. its what the smart hunters have been doing for years.
It's the only tool we have to analyze loots. In the Real World, there are dozens (if not hundreds) of reliable sources of economic information. What does EU have for it's RCE? A few basic graphs for in-game auctions and a third-party best-effort tool to track globals. If these tools aren't painting an accurate picture of how the EU economy is really doing, it's MindArk's own fault for not providing enough accurate data.
And if the globals have been balanced out with more minis dropping, complaints are deserved for not having informed of us. Not to mention if the loot system has been changed, they might need to be re-inspected to certify EU is not a fancy gambling system.
... I say: give us the same economic indicators that any other civilization has.
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Regarding not telling us...? I am not defending MA|FPC for keeping quiet... but let's say they did announce that globals & HoFs would be reduced to allow for more frequent 10-30 PED loots. How many ongoing and popular events would be suddenly dead? A lot of LA owners and event organizers rely on globals to track scoring. They would be affected overnight.
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bugs and vehicles...ppl chose playing with vehicles that using bugged radar on no existing spawns
That is shallow. You actually think that any sane person that plays entropia and trusts the system would rather fly around instead of hunting or mining and skilling or whatever? If things would be good, people would forgive a small bug like radar... We had a lot worse in past.
I could not agree more... especially the part I bolded. This is a real cash economy but we are very much in the dark in regards to how the economic system works.
Regarding not telling us...? I am not defending MA|FPC for keeping quiet... but let's say they did announce that globals & HoFs would be reduced to allow for more frequent 10-30 PED loots. How many ongoing and popular events would be suddenly dead? A lot of LA owners and event organizers rely on globals to track scoring. They would be affected overnight.
I know that may not seem like a big deal to many, but to those that are organizing or participating it is a huge deal.
The effect would be far-reaching, but I think the long term health of the economy outweights those considerations.
I say: give us the same economic indicators that any other civilization has.
In reality, the events would do just fine, because the players would have more consistent return, so they could hunt more. Same people would get the globals, the difference in numbers would be about the same between participants.
A system with lower globals and hofs and average loot oriented was when CND was sold. Then MA figured that gamblers deposit more. So they made it so all people gamble in EU by having lower average and high ubers.
You just say that it is better to have a gambling platform because it looks good in global chat for some people...
I say is better to make mobs that cost 500 ped to kill to drop those uber hofs and let the mobs that cost less to kill drop decent average. And then a lot of frustration will go away.
MA made such anouncements back when they made bigger Globals/HoF (upped max multiply factor for mobs, and more no orlesser loots) and they gave as a reason so they could drop (L) weapons at full TT, but this new (L) Weapons only needed such high TT because with their high Decay they wouldnt be usable if they had a TT like Korss 400 (L) and the decay MA gave them (Laser Weapons with Decay more or less only BLP weapons had).
So MA stated in the past that they upped Loot to HP max factor and therefore upping max loots for mobs and takeing from lower loots.
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I would love to see that post. Not doubting you, but I missed that one.
umm less hunter = higher mu
Current rank (30 days): 51 of 4602
Current rank (30 days): 66 of 2861
What is happening ????
The number you got for 30 days at August 10th is directly after the Longtooth hysteria. People hunted them like crazy, many enjoy mobs like that, the rest was simply pushing to finish the iron challenge before the migration ended I suppose. So that numbers went down after that is not strange. I know I turned over way more than usual that month and so did many others as well.What is happening ????
I'm not plying less that I used to (cos doing that would be near not playing at all) I simply don't get globals any more, did the 1000 argo mission without globals, the 1000 merp and a few more.
I guess I should be driving or flying around cos I'm realizing that's what MA wants, and it's what generate profit to them! (please don't quote this to say that it is FPC and not MA)
No offense, but 1k merps are not expected to give you a global. 1k argo maybe. Actually you can do 10k mission on merp w.o global. THose mobs are simply too small and a global on merp is like a 600 ped on atrox. And that is not a common loot. They can't just give a hof to anyone who killed few mobs. Actually, you would do a lot better if you could never global on merps at all. You will have a better average and you could make proffit on them without ever globaling. But since you cry about not globalling on merp and many others do, I can understand why MA goes for the loot system as it is. And is a shame, because people like you won't have any joy in this game unless they hit a big one, and most of them won't, and they will quit most of the time. But on the other hand, this game is made to live on people who don't care to understand the game, but rather have an adrenaline rush once in a blue moon.
So if everyone is now only hunting the mission-mobs, why aren't they globalling?
Doesn't anyone remember the explanation Marco had given a couple years ago about the reasons for EXAROSAURS globaling and HoFing so much? More people hunting a creature leads to more globals for that creature.
So if everyone is now only hunting the mission-mobs, why aren't they globalling?