Why are weapons "STILL" that expensive?

Don't worry, the way things are and with the general global economy in the shitter, pixels will be worth less and less, and that makes me happy somehow. All it needs is just realisation of the people hoarding them and then its game over. I said it before and I'll say it again, rather than to pay someone else thousands for a weapon I'd rather wait and use low MU L weapons. I refuse to make a cheating player that abuses the systems filthy rich. 🥱
 
people need to accept their losses on their investment in gear. And most haven't, yet... Which is understandable...
Can't expect it to sink in for some time yet - and yeah, it is understandable.

The economy has been backed by bullshit for years now and reinforced by the atrocious wave/interval-based loot distribution system.

What we are seeing now is what happens when the community that plays the game is able to put together the pieces to assemble gear themselves rather than put in the work and see it looted on wave and "sold" to friends, associates, society mates, and alt accounts.

I'm sure MA does and has evaluated where items that drop actually go and I hope they continue with this type of event format. Keeping the economy and value of items based in reality for a successful Unreal transition would be nice..

kudos to whoever balanced the vendor costs for TWEN Pt. 2 tbh - tokens and associated costs of items are very well balanced I think
 
Mindark has no reason to do that, supply vs demand. If UL are cheaper, then people are depoing less to buy them. Does MA want someone to deposit $200 for a loot 2.0 weapon or $2000?

Well looking at the historical 27-35% Withdraw rate, that's 130-146 dollars Never getting withdrawn versus 1300-1460 dollars never getting withdrawn. Big difference.
The 2k will likely be withdrawn by the seller/reseller, so it's all the same -fees. If people had better tools and a fair and regulated environment they would maybe cycle more, but then where would you go to sell the loot? With so much UL stuff and bad loot demand for L is in freefall except for a few select item types.
 
Resellers.

They simply won't allow the price of anything to drop. If a gun is listed below market value it's always snapped up by a reseller and listed at a higher price until it sells for that.

Resellers have plenty of time and money to control the market. Users are impatient and will generally pay anything for the convenience of getting what they want now rather than later. It only takes one person buying at an inflated price to make that the going rate for an item.
If the guys holding onto 4-5 2.0 Weapons can't sell them, how are the resellers gonna buy them and then sell them..?
It is a ceiling.. You have, IDK 100-200 players who will pay the MU, have the skills to use them, and the bankroll to prosper..
The other 9800 players aren't gonna be in a position to buy these items..
Like has been mentioned, expectations have to fall, prices have to adjust.. Resellers, not entirely knowing the market have bought a lot of the guns already available..
More fool them and it couldn't happen to nicer people..
Across the board adjustments need to be made.
TWEN items, and don't forget Mayhem items, will be looted in the next 4-5 months..
All the 1.0 Weapons seem to be offered now, but who is gonna loot the new ones? And who is gonna buy the OLD ones at those OLD prices??
The same 100-200 people who can buy/afford them... But don't need them.. So what then?
Selling threads with 10 2.0 weapons, with nothing ever being used..? It is "Trickle down" Economics..
Or the realization this overpriced market has to fall, unfortunately the guys who cycle 100,000's have to accept that they ARE the 1-2% and they can only move SO many items between themselves...

I'd sure NOT like to be a reseller who didn't see this coming and have bought a ton of weapons, ANYZ weapons that aren't new, right now, because they probably overpaid..
CHUDOS and ADIEU to you all.
 
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sky is not falling but demand has already
and prices will follow

high end cyclers are purchasing coats and armors in twen vendor
someone pulled a high dps low skills required sword, to be a MINIMODNANO
SB90 fell to 50k being 3 dps and some eff less than Unity... it is 40 pec per token,,,, pills price

Mayhem tokens could fall to baseline in next editions, and if no modnano are added but just
"second line items" as a restock or no restock at all.... well we will see bp130 at 80k
simply WEALTHY people are SERVED
now need to feed the second line of MIDDLE CLASS
all of this is not a matter for us PEASANTS that see simply a repricing still too high :)
 
Thing people dont understand is that the value payed for token is the minimum value of the item

If i have pulled a lp 70 for 250.000 ped token price i shure dont sell it for 250.000 ped if i ever sell it
 
Thing people dont understand is that the value payed for token is the minimum value of the item

If i have pulled a lp 70 for 250.000 ped token price i shure dont sell it for 250.000 ped if i ever sell it

It does work both ways though - it's only worth that if somebody was to buy it at that price.
 
It does work both ways though - it's only worth that if somebody was to buy it at that price.
While i agree i want to add one more thing as a example from rl

I bought a house recently for way under its value , it was online for over one year
I had to pay the minimum value(auction) i wont say the real price but lets say the seller in this case, did ask 50.000 ( if you go by market the value is 200.000) the seller was the town, they know very well about values,but jad to sell it because of economic diferences between what ur able to do as Person or company.
In over one year noone did want to buy it even for under the market value.
I bought it for a silly low amount. After i bought it 30, yes 30 other people showed up and asked to bid on it, lowest offer was 10.000 highest offer was three Times the amount i payed. But it was already to late because i bought it and signed contracts . Because i payed exactly the value they did want to sell it for

What i want to say is : all did wait for the lowest price, maybe the town will reduce the price from bargain to free... and all where disapointed in the end because someone who Was smarter bought it for the already low value.

Kinda same Situation hapens in entropia now

We got a lot of estates(rl market) / weapons(eu market) for a "overpriced" value
But we also got a lot of estates/weapons that are for sale for under theyr value and noone buys them because they think its to much or expect to drop more.

Example ingame: i did want to buy a marber bgh lowest offer i recieved Was 20.000 ped while its market value was 30.000 @ this point i had no peds left because i just bought something else. After one week The item Was sold, now the cheapest i found is 28.000
I am prty shure that i wont find a 20k ped marber atleast untill mid/end of next Summer. The guy who payed 20k Was simply faster and smarter because he took the opportunity
 
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Im sorry but you have been sold a lie.
Eff dont determine the return in the long run, it only makes it cheaper in the short period. Swine deluxe and imk2 has the same ending but on diffrent times.
If you spent a fraction of the time ingame grinding that you spend in this forum posting nonsence you would understand how eff works after all these years. Go grind 100k with a 50 eff weapon then obtain a 80-90 eff weapon and grind the 100k again, same mob/maturity, same input and see your TT return, then come back and say eff does not determine the return in the longrun. Why after all these years are still people taking like 2.0 has just came out.
 
Resellers will get smacked in 3-4 months. Enjoy the chaos! :cdevil:👿👿:devilish:👨‍💻👨‍💻👨‍💻👨‍💻👨‍💻👨‍💻👨‍💻👨‍💻👨‍💻👨‍💻👨‍💻👨‍💻👨‍💻
Make a note for yourself now "If x weapon goes below y price I will buy it" else you will alway come to forum and say weapons are expensive resellers are hoarding even after 2030 🤣
 
If you spent a fraction of the time ingame grinding that you spend in this forum posting nonsence you would understand how eff works after all these years. Go grind 100k with a 50 eff weapon then obtain a 80-90 eff weapon and grind the 100k again, same mob/maturity, same input and see your TT return, then come back and say eff does not determine the return in the longrun. Why after all these years are still people taking like 2.0 has just came out.
The higher efficiency one would win tt-wise in that example yes. Although it is an unfair example since higher efficiency outshines in heavy grinding on certain mobs like event mobs that drop high amount of shrapnel and continuous drops of lootboxes/mayhem tokens, while lower efficiency relies more on wave-hunting of rare items and high markup materials.

I think this TWEN token event shows how and why high efficiency is overvalued right now that the insane grinding of TWEN tokens has crashed most other materials markups and to stay afloat the way to go is to fish for output/tier comp/esi etc. This is where higher efficiency does not matter as much as high dps and high dpp. Unless you are 24/7 grinding low markup mob like pupugi for TWEN tokens, then high efficiency is better.

But who in the right mind wants to pay 150K-200k peds for an endgame weapon to hunt pupugi 24/7?
 
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I dont own a higher eff weapon due to my play time and play style but i see the value of them. There is no downside to having high eff. Its bonus TT return you would not be getting if you did not have it. Ofc having the golden trio is the way go ( eff, dpp, dps ) to to being as sustainable as can be ingame hunting for a living. Although you do have to weigh up the pros and the cost to achieve it if its worth it and for many its not and without the proper mindset a top tier weapon in the hands of the avg joe will not wield the same results. People should always be farming and hunting for top markup regardless what gear they own to get as close to 100% return or above..


How did the twen token event show you that high eff is overrated? How does that play part?
 
I dont own a higher eff weapon due to my play time and play style but i see the value of them. There is no downside to having high eff. Its bonus TT return you would not be getting if you did not have it. Ofc having the golden trio is the way go ( eff, dpp, dps ) to to being as sustainable as can be ingame hunting for a living. Although you do have to weigh up the pros and the cost to achieve it if its worth it and for many its not and without the proper mindset a top tier weapon in the hands of the avg joe will not wield the same results. People should always be farming and hunting for top markup regardless what gear they own to get as close to 100% return or above..


How did the twen token event show you that high eff is overrated? How does that play part?
Yes I agree on that the golden trio is best with high in all dps/dpp/eff, but to get that you are going to need to pay a lot for it.

What I wrote was that high eff is overvalued, not overrated. Although there has always been a risk of in owning a high efficiency weapon which is a risk that seldom mentioned when talking about 2.0 weapons, and that is the risk of higher investment devaluation compared to other lower eff weapons. What the TWEN token event now did is set a fear for buyers/sellers on the market for what these new 2.0 items are really worth and it should not have come as a surprise for Mindark or us that the token values around 1-1.5 ped.

Now this makes for an interesting question: Is it possible for a high eff weapon to recuperate a loss of investment value of probably 50k-100k? Because soon that is what high efficiency users need to start asking themselves.
 
I understand what you mean now, 100% alot of risk hence why we see alot of stagnant sales threads and item *hoarding* as most purchased at inflated times and simply refuse to take the L, most of the items changing hands we see are alot of trades with small PED difference trading.
 
I got a bp 70, did some Research and compared it with todays items its still superior , the only item that is rly better and considered a upgrade is the new lp 70 because its simply better in all 3 stats but that item is limited to 3 if my Infos are correct

While a imk2 will devalue
I dont see the reason why a bp 70 shud devalue because it still offers best results combined when it comes to dps dpp and effi. Actualy i even beleave that it rises a little in value because of the low lvl to max , mid lvl shifts to 70-100.

Cant talk about other high effi weapons since bp 70 is the only high effi i own and the ones under its dps where never a thing to me they are considerable worse.

I value items by theyr potential not by theyr actual cost to pull.

Now for example i want to sell my bp 70 and get something else with less efficiency but high dps this will result in less tt return but since i own xmas and Summer Ring setup i can cutt down the effi( not to much )and go for more dps,this leads to considerable less decay on armor and fap what hopefully turns to better results too.

I sugguest everyone who does not got the lvl or setup to runn lower effi weapons to first put all the effort into a high effi weapon , they are worth it alone by the peds you safe during leveling

Talking about mindeset*
The arguments why i bought this weapon Was:
It offers a very good Mix of dpp dps and efficiency, enhancer costs are super low because of low damage but high hit rate , what actualy allows you to hunt codex in the most effective way too, from super small HP to endgame HP this results in
Cheaper skills
It did allow me to sell a shadow tier 5 set and downgrade to a panelon spec + aug 5b plates (what did safe me around 30k peds) same time i Was able to do higher mobs, pull more mu, use that mu and upgrade even more with a arsonistic chip, sold my xmas 2020 because i didnt need the dpp boost anymore but had more demand into maxing the liveleach in order to do daspletor stalkers
All in all this did lead to 60.000 ped that i managed to free and another 40k ped profit since twen stage two ( that i used for the arso chip upgrade).
All in all it was a super good choice like 4 to 5 month when i bought it , and it did allow me to develop my Avatar to a whole nother lvl, that alone Covers the "potential loss by devalueation"

Before i did use a camo bgh, shadow xmas2020/2022 Summer 2020

While spending more on a top 2.0 weapon might Sound expencive turned to the cheaper way to reach the goal in my case


In the end , just do your own Research and pay the price on a item only if you know what you do, there is a lot of theory crafting involved when it comes to Avatar development, also allways count in a loss for the time when you sell the weapon again if markets dont turn into your favour i say about Max 10-15%

Lets assume i bought it for 150.000 ped, i culd sell it for 130.000 and i lose like 13% because of natural market downswing, i still did profit And it still was the better choice then staying with the camo or anything else. But as evey stated under this post , this rly depends on the players time and effort too.

When i used to camo i thought that its a heavy investment already for a weapon culd not imagine to buy something more valueable because i Was afraid of devalueation , but i am happy that i took the oportunity, it turned that is was the right choice.

Since i use that kind of tools my total
skill points jumped from 250.000 to 400.000 that in 4-5 months, about to hit 300 HP, the arso helps a lot there too.
From lvl 40 animal looter to lvl 60. And i didnt even grind out that fleshripper codex, Thats what makes the value to me. Progress
 
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Is it possible for a high eff weapon to recuperate a loss of investment value of probably 50k-100k?
It is possible to do the math and figure this out. The sort answer is yes, the real questions to ask are:
- how active the user is, to determine how fast the weapon will recuperate
- what's the purpose of the purchase, weapon is an investment or a tool to extract further value? if it's an investment, it will be a big risk and not a smart choice; if it's a tool then it depends on activity and also on what's it used for.

As shaun said, if you have limited time, it's maybe not worth it to get best tools because it will take too long to reap rewards. But if you know you are somewhat active and not going anywhere for the next years, it will be more expensive to not commit to a low/mid/high lvl 2.0 tool.

Back in the days you knew that if you wanted a great weapon you had to pay 150k for imk2. There were very few options available. MA said with the introduction of 2.0 they will be able to introduce a wide variety of options and they delivered but what value each has is much more difficult to say because what you have is only recent sales and also personal variables, time to play, bankroll, capability to hunt MU because same weapon can produce very different results to 2 different people and it's not the weapon's fault is the player is stuck in putting tt return in microscope and totally ignoring the main ingredient which is MU. The key is the mindset. Whether you think you can, or you think you can't – you're right.
 
Back in the days you knew that if you wanted a great weapon you had to pay 150k for imk2.
MindArk should be working towards the goal of opening up the economy to more users with Unreal Entropia and should be trying to remove the 0 from that number.

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MindArk should be working towards the goal of opening up the economy to more users with Unreal Entropia and should be trying to remove the 0 from that number.
Maybe that 0 is the reason for which the game survived for 20+ years. That 0 comes and goes anyways, that 0 is not the reason fot which players are not motivated, that 0 is what motivates people to shoot harder. Because if let's say you farm one weapon yourself and with it you can farm 2 of those a year, you would prefer the 0s there. Dead cheap weapons means low interest in the game and low interest in the game means a lot less MU to be farmed in game. If you know fuck all about the game, you want to buy mod nano for tt+10 and put it in your apartment for display and screenshots. Correct me if I'm wrong, a lot of players came (and stayed) in the game because "most expensive virtual items sold and not because of cheapest virtual items sold...
 
MindArk should be working towards the goal of opening up the economy to more users with Unreal Entropia and should be trying to remove the 0 from that number.
Also, when you get a 3-4 digit HOF and you get GZs from your friends, do you say - that should have at least one more 0 or should have less 0s ? :)
 
Maybe that 0 is the reason for which the game survived for 20+ years. That 0 comes and goes anyways, that 0 is not the reason fot which players are not motivated, that 0 is what motivates people to shoot harder. Because if let's say you farm one weapon yourself and with it you can farm 2 of those a year, you would prefer the 0s there. Dead cheap weapons means low interest in the game and low interest in the game means a lot less MU to be farmed in game. If you know fuck all about the game, you want to buy mod nano for tt+10 and put it in your apartment for display and screenshots. Correct me if I'm wrong, a lot of players came (and stayed) in the game because "most expensive virtual items sold and not because of cheapest virtual items sold...
I would argue it's the reason why after 20 years the game is still an afterthought by most gamers and the total active population is barely on par with online Cribbage or Hearts card games. The fact is that Entropia is dead in comparison to any other MMORPG out there. You can try and pump it all you want but you're only doing so because just like all rug pulls, you're in a position to gain when the prices rise to obscene levels. Look, I get it, you have a lot to lose here, all that time, all that money but it doesn't change the fact it's your mindset that is holding back the game from realizing it's potential.

Also, when you get a 3-4 digit HOF and you get GZs from your friends, do you say - that should have at least one more 0 or should have less 0s ? :)

No. I just accept that it's part of how TT returns work. There are peaks/valleys but it averages out over time to what my avatar is able to achieve based on my gear and skills.
 
I would argue it's the reason why after 20 years the game is still an afterthought by most gamers and the total active population is barely on par with online Cribbage or Hearts card games. The fact is that Entropia is dead in comparison to any other MMORPG out there. You can try and pump it all you want but you're only doing so because just like all rug pulls, you're in a position to gain when the prices rise to obscene levels. Look, I get it, you have a lot to lose here, all that time, all that money but it doesn't change the fact it's your mindset that is holding back the game from realizing it's potential.



No. I just accept that it's part of how TT returns work. There are peaks/valleys but it averages out over time to what my avatar is able to achieve based on my gear and skills.


I think that its on mindarks side if they want to push it into the Focus of gamers, if they choose to do , i am prty confident that this game will go hard. With ue 5 we will see a massive increase of the playerbase

And we will see more items over time to supply people, we also need to understand that mindark cant flood the market with top items and devalue everything to garbage.

Compared to other mmorpgs entropia does the balancing very well , endgame content is not easy to reach here
In other high class mmos you reach endgame way to fast , and then the game starts to Die slowly, one example is Aion it was one of the best Balanced games out there but died in the end because to many people did push to hard to endgame, endgame in aion did mean flying around the core bashing Balaurs and collecting theyr hearts to sell it for mu because as top Player you where bashing 30 v 1 withoutany issue only by the diference of equipt. Diablo III is the best example the game did hit like a bomb many people did join it only because of the fact that it had a real money auction. After the info did spread out that the barbarian is the best farming class , Things did go downhill endgame content was farming with your wihrlwind barb, it took me only 3 month to get there and then i did start Power lvl other people from lvl 1 to 60 within two hours.blizz took away the value of items because they removed the real money auction , players did demand this because they where no fan of spending 200 usd for a endgame weapon. Result Was the game died within the first months because everyone who played it as profession did leave.

Entropia does many Things right, we allways have a goal to reach, basicly there is no engame because as soon as some amount of players reach that stage they instand bring another endgame content. Our items in here still got value even if they are 10 years old, i am happy and glad that mindark does not choose to offer a cheap game to the bride mass by devalueing the only reason people play this game. Mindark does its own thing and thats why we still got a good economy.

From one side i say cool we get more players and this boosts the economy even more

But from the other side i am afraid to lure all those Hackers exploiters and botters who will beat this game to garbage, a real botter uses 8 bots multiboxing stuff if he got a low end computer...that scales up to 16 on one mashine... imagine some China Farmer company starts to go wild on entropia just to sell those sweat bottles for 1 pec per k. Hiting F is a joke compared to the real Things. Thats like opening the Gates to hell, beleave me
Entropia is a Well managed Island of peace compared to other MMOs
 
I would argue it's the reason why after 20 years the game is still an afterthought by most gamers and the total active population is barely on par with online Cribbage or Hearts card games. The fact is that Entropia is dead in comparison to any other MMORPG out there. You can try and pump it all you want but you're only doing so because just like all rug pulls, you're in a position to gain when the prices rise to obscene levels. Look, I get it, you have a lot to lose here, all that time, all that money but it doesn't change the fact it's your mindset that is holding back the game from realizing it's potential.

and yet YOU are Here and not in those other games, just like the other ~ 4000 people that play EU. And calling a 20+ year old game Dead is kinda strange, yeah we don't have the player base like other MMO but its enough to keep Mindark running.
 
Compared to other mmorpgs entropia does the balancing very well , endgame content is not easy to reach here
I would argue against this. The power creep has run amok, loot is stagnant for the most part, 2/3s of the gear is near useless, blueprints are a mess and let's not forget the scandalous missions and changes. There's so much junk floating around and dead professions, it's sad.

I will concede that endgame is very tough to reach which is a good design.

Entropia is a Well managed Island of peace compared to other MMOs

We know this to not be true. The sheer incompetence of the development team is evident that it's managed by monkeys on typewriters.

and yet YOU are Here and not in those other games,

I'm not perfect and fall victim to the same fallacies as others but I'm not asleep at the wheel like most and recognize the issues. The fallacy of sunk costs is a big one, another is the gambler's fallacy, just to name a couple...
 
Im going to be honest here, i did come across entropia in a old guinness world records book in school back in the day ( i think it was never dies purchase of the nightclub ) while in the library. Still unsure if that was the worst mistake of my life or not reading it, But hey its been a wild ride and an incredible journey
 
I would argue it's the reason why after 20 years the game is still an afterthought by most gamers and the total active population is barely on par with online Cribbage or Hearts card games. The fact is that Entropia is dead in comparison to any other MMORPG out there. You can try and pump it all you want but you're only doing so because just like all rug pulls, you're in a position to gain when the prices rise to obscene levels. Look, I get it, you have a lot to lose here, all that time, all that money but it doesn't change the fact it's your mindset that is holding back the game from realizing it's potential.



No. I just accept that it's part of how TT returns work. There are peaks/valleys but it averages out over time to what my avatar is able to achieve based on my gear and skills.
I was talking about the economy 😅

Missions are garbage , i agree but ok we have to Deal with them somehow
If i remember right missions are something that players asked for, i think the game Was a Sandbox like mmo where you spawn mid of nowhere with nothing and you have to do your own missions , thats what did bring me here i did google top 10 sandbox games amd entropia did Pop like third place, after second life, reading about money made me instand download... hell i miss the old Times using your ass as a Vehicle
 
I would argue it's the reason why after 20 years the game is still an afterthought by most gamers and the total active population is barely on par with online Cribbage or Hearts card games. The fact is that Entropia is dead in comparison to any other MMORPG out there. You can try and pump it all you want but you're only doing so because just like all rug pulls, you're in a position to gain when the prices rise to obscene levels. Look, I get it, you have a lot to lose here, all that time, all that money but it doesn't change the fact it's your mindset that is holding back the game from realizing it's potential.



No. I just accept that it's part of how TT returns work. There are peaks/valleys but it averages out over time to what my avatar is able to achieve based on my gear and skills.

If I may, I would not waste my breath and time with people that spend too much time in EU and become completely broken off reality. If they invested way too much money in EU trying to loot the cool shit they think its worth thousands of $ because "it makes money" it is entirely their problem. The reality is, there is not a lot of players that can afford massive bankrolls or a 2.0 weapon, hence only a handful remain trying to sell their shit. 😂😂😂✌️
 
There is one big reseller buying up everything… Which will create a problem, he won’t sell below what he purchased for.
Who is that if I may ask, just to know to def NOT buy from Her/Him

and to return back to the original question, I feel MA is slowly going in the right direction, I just purchased a very decent gun for +3k which is still a lot of money in my eyes, but after over 18 years of playing here, one that I can justify :)

Happy hunting everyone
 
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