Menace
Elite
- Joined
- Sep 20, 2008
- Posts
- 3,279
- Location
- Niagara Falls, Canada
- Society
- SECRET
- Avatar Name
- Rob Menace Klok
I've always said and believed that avatars are given different "multiplier" factors for different professions and based on avatar creation, as well as at random. Meaning.... my avatar might get better returns at crafting than hunting because at the time of creation the "system" recognized a requirement for crafters within the balancing system. Also.... my hunting loot might be multiplied by say 0.95 when a more profitable hunter might have a secret multiplying factor of maybe 1.15. I've also believed that it's the same with skills as I know an avatar who gains skills with KH400 at apprx. the same speed as myself with HL-14 and his profession level is 2 above mine.
Anyway.... with the new tier system, items have values depicted pertaining to tier process speed or ability. Could this be a depiction of other hidden "systems" which affect return% and skill gains? Evidently if they're able to use it in a tier system then it can also be used in skilling, loot returns, etc. as we all know each thing affects the other in this universe.
Thoughts?
Anyway.... with the new tier system, items have values depicted pertaining to tier process speed or ability. Could this be a depiction of other hidden "systems" which affect return% and skill gains? Evidently if they're able to use it in a tier system then it can also be used in skilling, loot returns, etc. as we all know each thing affects the other in this universe.
Thoughts?