You are still like retards i am sorry.
Robbed from what?? Do you need to carry stackables during the interplanetary flight?
Or did you wanted to trade and now you are crying that you cannot do it for free?
noobs , really....
I think what you're missing in all of this is that it's not just about the stackables, but what they're used for, and the fact that crafters require certain resources in order to craft blueprints with recipes that need materials not all located on one planet. Therefore, travel through
lootable PvP is absolutely necessary in order to transport the needed resources to the planet where the crafter is located - whether that's by the crafter themselves, or via a service provided by others.
Also, let's not forget about the hunters and miners who make these resources available to the crafters as well - it's a well-oiled machine, really - and I doubt that they would all be considered the more negative-labeled resellers that some complain about, but a part of the social system in our developing colonies that support progress.
So, there is definitely a forced situation in play if a crafter wants to continue with their profession, and ... I think it's totally unfair that they should be forced to put themselves at risk of losing
real money in this game to satisfy a small portion of our population who want to play pirates in a
lootable PvP zone.
I really don't know what MindArk was thinking in this respect, because we sure don't see the majority of the population
choosing to enter
lootable PvP on planets - they
know what the risk is. Regular PvP is fun in a controled environment that allows people to test and fine-tune their PK skills, but there's no risk in losing anything, and why there are those (even myself) who engage it in for the fun of it. However, entering
lootable PvP should not be a situation where people are
forced to risk losing real money in order to continue experiencing EU and their profession as they have, but rather an environment for those who
want the adrenaline rush and risk.
The other unfair thing is to tell everyone that if they don't like it, don't choose to enter space, because what you're basically telling people then is - your game play is unimportant and it doesn't matter what you need in order to enjoy and experience our universe as you have been up to this point. It was the rebuttal for anyone complaining about PvP, and especially
lootable PvP on planets, which I absolutely supported, but now we're talking about connecting people from different planets that they choose as their homes, and building a resource trade to keep them going and developing their own economies.
Some of you keep mentioning that it's about the
resellers and how they can buy from one planet at a lower MU and sell for a higher percentage MU on another, but we're talking about the entire player base here, and everyone isn't the sort of reseller you're talking about. People are going to pay what they're comfortable paying, we've seen that throughout our entire history, so nothing in that respect has changed.
Yes, you will have those who will try to take advantage of separate planet auction systems, but even as much as this community has fought against that, there are still those who will buy their merchandise. And do you think for one minute that
lootable PvP is going to stop them - I don't.
This is just my perspective, same as those who have their own take on the space system, and I will respect differences of opinion and how others see this, but please ... there's no reason to be rude or call people names because they think differently than you. I just happen to think that it's a shame that MA feels the need to implement such a road block to professions that could present more challenges than is necessary.
And as far as I'm concerned ... it's just another way for MindArk to institute a further means to get people to spend more money because they now have to have a way to not only get into space, but to even repair vehicles that aren't space-worthy - not to mention risk resources that are valuable to their professional growth that ultimately translates into real money.
And just for the record ... I'm not against separate planet auctions, and I'm not against PvP or even
lootable PvP, but not the entirety of space. I
like that we are forced to be independent, and I
like that we can open up trade between the different planets (no matter what the MU may be), but I am absolutely
against all of space being
lootable PvP - plain and simple, because only a small portion of our player base
chooses to enter PvP, and I think it should also be an option in space.