We demand change to lootable PVP in space

What should be done with lootable pvp in space

  • Lootable PVP should be removed

    Votes: 134 32.9%
  • Lootable PVP should be changed (loot comes from loot pool and not inventory)

    Votes: 55 13.5%
  • Leave it just as it is

    Votes: 169 41.5%
  • I dont care

    Votes: 49 12.0%

  • Total voters
    407
i was killed in space!!! so what? accedently had some shit on me i forgott about but meh

if rockstars wanna camp outside calypso station i guess i'll just fly around them next time.. or just get a weapon on the vtol and kill them since we all know how good their aim is

thing is without lootable pvp space will be a big empty place that just takes a long time traveling in... don't carry anything and it's just like normal pvp simple as that
 
The only real problem i can see is that the welding wires needed to use the RX-5 is lootable. so if your PK'd you revive at some remote spot and cant repair your vehicle. So your Stuck.
 
The only real problem i can see is that the welding wires needed to use the RX-5 is lootable. so if your PK'd you revive at some remote spot and cant repair your vehicle. So your Stuck.

lol very true...
 
Leave it as is but change the whole welding wire Nerf.

Menace
 
Agree

it's very Zen: Uber-space

Baaaahhh guess I'm stuck on Calypso lol
 
I think it fine as it is.
Seems travel between planets became a lot less expensive with space. I might even leave Calypso for a while.

If you are totally risk adverse then dont carry lootable stacks and leave that trade to those that want to take that risk, then you just risk a few pecs to travel between planets.

This opens up a whole new profession of interplanetary traders that would not exist if travel between planets was totally risk free.

Im sure tactics to minimize risks will be developed and shared in very little time. I hope some Motherships will be used as "convoy" vessels with pilots giving some sort of assurance you wont be looted.
The system promotes tactics and cooperation between players which is very good, EU needs to be less boring and have more options. Pvp give us that.

Im surprised so many here in EU are so adverse to taking any kind of risk, it just a game. In Eve players arent afraid to risk ships worth anything between 2 cents to thousands of dollars everytime they undock since its just a game and the risk makes it more intense and fun.
 
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Im surprised so many here in EU are so adverse to taking any kind of risk, it just a game. In Eve players arent afraid to risk ships worth anything between 2 cents to thousands of dollars everytime they undock since its just a game and the risk makes it more intense and fun.

Many are not traders and risk to loose resources is not problem.
I dont like pk and dont like to be pked and to pay for that.
Anyone who want can have me all day in ring and pk how much he want - if he pay well.
But contrary that i have to pay to be pked in space is big NO.
I dont want to pay pkers fun, is enought that i pay nondepositors fun for years.
 
Im surprised so many here in EU are so adverse to taking any kind of risk, it just a game. In Eve players arent afraid to risk ships worth anything between 2 cents to thousands of dollars everytime they undock since its just a game and the risk makes it more intense and fun.

in EVE online ppl dont pay real money for their ships
 
The only real problem i can see is that the welding wires needed to use the RX-5 is lootable. so if your PK'd you revive at some remote spot and cant repair your vehicle. So your Stuck.

Lets just wait until theres a couple of dozen "help! I'm stuck!" support tickets and MA will see sense and make these be non-lootable.
 
Seems that some dont understand.

I like the idea op PVP in space and I like the idea of looting other players (gives some instentive to kill them and not just lose ped doing so) but what I dont agree to is that the loot comes from the other players inventory robing that person (I say robbing because there is no other way for the player to do interstellar travel, its not like PVP3 on planet where you can choose to stay out. Now if you want to go to another planet you must take the unaceptable risk of losing a lot of ped).

This moddel would have been so much better if they made the loot come from the loot pool only and not affect the victom in any other way then a slight inconveniance of having to start over again instead of this current BS model where they get decay / lose time and also lose valuable items.
cant come from normal lootpool , following wil happen , person a : hi person b lets go space and we shoot each other and get some easy cheap loot. person b: cool and to avoid being marked a system abuser i get c and d up also more easy loot... then loadsof locks and we get a new why they locked ramapge on forum... and so on and so on
 
in EVE online ppl dont pay real money for their ships

Not strictly true.

PLEX can be bought with IRL money and sold ingame, to fund some of the uh...beefier ships. You can do it the grindy way or the easy way.
 
The only real problem i can see is that the welding wires needed to use the RX-5 is lootable. so if your PK'd you revive at some remote spot and cant repair your vehicle. So your Stuck.

The solution would be to carry in the inventory other ships (VTOL)


Not strictly true.

PLEX can be bought with IRL money and sold ingame, to fund some of the uh...beefier ships. You can do it the grindy way or the easy way.

How many people spent 6000 USD to buy 1 ship for themselves ?
 
The solution would be to carry in the inventory other ships (VTOL)




How many people spent 6000 USD to buy 1 ship for themselves ?

EVE, and here you have many factors firstly it takes a long time to be able to fly a capital ship/dreadnought in eve, possibly years to be able to use it will adequate skills and the the fact that they can only be used in low sec space and if you cant defend it equip it with the right equipment to use it efficiently and it gets popped then well you need to go and buy another one that aint cheap at all...

EU, you pay 6k to 8k usd you get to insta fly, you cant loose them for good, just spawn it and away you go so no time consuming and for time people pay hard cash.

so all in all it balances out hard cash vs time

EU is the carebear PvP

EvE is more realistic

so if you want gppd space pvp goto eve otherwise deposit 6k to 8k usd
 
cant come from normal lootpool , following wil happen , person a : hi person b lets go space and we shoot each other and get some easy cheap loot. person b: cool and to avoid being marked a system abuser i get c and d up also more easy loot... then loadsof locks and we get a new why they locked ramapge on forum... and so on and so on

Its not like hunting is profitable most of the time. Doing this they will get loot but they will gradualy lose unless one strikes it lucky and loots big. Then they also have to pay decay on ships aswell
 
EU is the carebear PvP

EvE is more realistic

so if you want gppd space pvp goto eve otherwise deposit 6k to 8k usd

This thread (and this forum) is not for the comparison of Entropia Universe to other games, nor for the promotion of other games.

Please refrain from the EU vs. EVE comparisons and discussions. :wise:

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Originally Posted by Calin
If we weren't using real money in here it would be fine, but many of us don't want to be robbed. Yes, that's what lootable pvp is in a RCE when the situation is forced on you.

Cant agree more to what he said
 
You are still like retards i am sorry.

Robbed from what?? Do you need to carry stackables during the interplanetary flight?

Or did you wanted to trade and now you are crying that you cannot do it for free?

noobs , really....
 
Im still wondering what risk the pirate has in space because they have to be totall idiots to fly around with stackables in their inventory. Perhaps the comunity of non pirates should stand together and refuse to trade with any pirate or anyone assosiated with pirates (even socs that have 1 pirate in should entirely be ignored) and make that their risk. Perhaps we should even setup a publick pirate hanging thread where their names and socs can be posted.

Currently Im just haning around in space while I wait for my friend to fix his EU before I take him to Arkadia and return planet side permanently (all stackables already on Arkadia atleast) or untill changes has been made. My pirate / pirate informer / blacklist is growing at one hell of a speed just standing around the hangar deck.

Last night one of the rockstar's informers tried to trick me into giving a space ride for him. LOL what a moron he is and is most likely a second acount sins hes a total newb player that seem to know how things work quite well. He thought he could charm me into giving him a ride after I saw him inside one of the rockstars VTOL and also saw him jump out of it when that VTOL headed to space mere min before he came to me.
 
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You are still like retards i am sorry.

Robbed from what?? Do you need to carry stackables during the interplanetary flight?

Or did you wanted to trade and now you are crying that you cannot do it for free?

noobs , really....

No one said it should be free just that an altarite way should be intredused. The alternate way can cost more ped making it harder to profit using the alternate way then using the current way. That will still leave the current way as an option for those who is willing to take the risk for more profit.
 
Im still wondering what risk the pirate has in space

Flying around for hours not finding anyone, wasting fuel and peds. Then maybe finding someone and defeating them, but not looting anything significant. Or getting defeat themselves by yet another pirate doing the same thing. All the while, what they do happen to loot doesn't cover the costs to keep playing that way. I'd say there is plenty of risk for them as well.

Last night one of the rockstar's informers tried to trick me into giving a space ride for him. LOL what a moron he is and is most likely a second acount sins hes a total newb player that seem to know how things work quite well. He thought he could charm me into giving him a ride after I saw him inside one of the rockstars VTOL and also saw him jump out of it when that VTOL headed to space mere min before he came to me.

If you're gonna take passengers, charge them a fee upfront that covers your fuel and repair bill in the event you get killed. Then don't carry any stackables with you. If you're gonna do charter runs, don't run freight as well. Problem solved... and you might actually make some peds in the process if you arrive at your destination unscathed...
 
Flying around for hours not finding anyone, wasting fuel and peds. Then maybe finding someone and defeating them, but not looting anything significant. Or getting defeat themselves by yet another pirate doing the same thing. All the while, what they do happen to loot doesn't cover the costs to keep playing that way. I'd say there is plenty of risk for them as well.

With a 100 PED of oil and 100PED of ammo you can go on for days and kill quite a few other players if your smart and camp savezones. All you need is one kill where the other player had over 200 ped in stackables and you have already broke even. The ship decay and ammo spent is a risk that the other non pirate also have above the risk of stackables while the pirate only have some fuel and ammo up for risk.

Edit. Rumer has it Narfi got looted for 500 - 600 ped already. dont know about you but 600 ped of oil will keep me going for more then a year.
 
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You are still like retards i am sorry.

Robbed from what?? Do you need to carry stackables during the interplanetary flight?

Or did you wanted to trade and now you are crying that you cannot do it for free?

noobs , really....

I think what you're missing in all of this is that it's not just about the stackables, but what they're used for, and the fact that crafters require certain resources in order to craft blueprints with recipes that need materials not all located on one planet. Therefore, travel through lootable PvP is absolutely necessary in order to transport the needed resources to the planet where the crafter is located - whether that's by the crafter themselves, or via a service provided by others.

Also, let's not forget about the hunters and miners who make these resources available to the crafters as well - it's a well-oiled machine, really - and I doubt that they would all be considered the more negative-labeled resellers that some complain about, but a part of the social system in our developing colonies that support progress.

So, there is definitely a forced situation in play if a crafter wants to continue with their profession, and ... I think it's totally unfair that they should be forced to put themselves at risk of losing real money in this game to satisfy a small portion of our population who want to play pirates in a lootable PvP zone.

I really don't know what MindArk was thinking in this respect, because we sure don't see the majority of the population choosing to enter lootable PvP on planets - they know what the risk is. Regular PvP is fun in a controled environment that allows people to test and fine-tune their PK skills, but there's no risk in losing anything, and why there are those (even myself) who engage it in for the fun of it. However, entering lootable PvP should not be a situation where people are forced to risk losing real money in order to continue experiencing EU and their profession as they have, but rather an environment for those who want the adrenaline rush and risk.

The other unfair thing is to tell everyone that if they don't like it, don't choose to enter space, because what you're basically telling people then is - your game play is unimportant and it doesn't matter what you need in order to enjoy and experience our universe as you have been up to this point. It was the rebuttal for anyone complaining about PvP, and especially lootable PvP on planets, which I absolutely supported, but now we're talking about connecting people from different planets that they choose as their homes, and building a resource trade to keep them going and developing their own economies.

Some of you keep mentioning that it's about the resellers and how they can buy from one planet at a lower MU and sell for a higher percentage MU on another, but we're talking about the entire player base here, and everyone isn't the sort of reseller you're talking about. People are going to pay what they're comfortable paying, we've seen that throughout our entire history, so nothing in that respect has changed.

Yes, you will have those who will try to take advantage of separate planet auction systems, but even as much as this community has fought against that, there are still those who will buy their merchandise. And do you think for one minute that lootable PvP is going to stop them - I don't.

This is just my perspective, same as those who have their own take on the space system, and I will respect differences of opinion and how others see this, but please ... there's no reason to be rude or call people names because they think differently than you. I just happen to think that it's a shame that MA feels the need to implement such a road block to professions that could present more challenges than is necessary.

And as far as I'm concerned ... it's just another way for MindArk to institute a further means to get people to spend more money because they now have to have a way to not only get into space, but to even repair vehicles that aren't space-worthy - not to mention risk resources that are valuable to their professional growth that ultimately translates into real money.

And just for the record ... I'm not against separate planet auctions, and I'm not against PvP or even lootable PvP, but not the entirety of space. I like that we are forced to be independent, and I like that we can open up trade between the different planets (no matter what the MU may be), but I am absolutely against all of space being lootable PvP - plain and simple, because only a small portion of our player base chooses to enter PvP, and I think it should also be an option in space.
 

Too long to read sorry..

















Nah, i get your point. Still it's not really valid. There is a planet, that planet should have its own economy. If you choose to venture into interplanetary trade etc.. It's your choice, no one is forcing you.

But be prepared to take the risk. Since when is the flying to space safe? :)
 
There is no need to lose anything just because you enter a lootable pvp afaik, except for the SI of your vehicle...

What's the problem here? Do you have to carry several thousands of stackables just because you enter Space? :D


Get real, if you are crying because you saw a opportunity to start a interplanetary trading business by buying cheap at calypso, selling expensive at other planets and have NO risk at all with it.. well... think again.


I love the idea that it's lootable pvp there, removes all the cheap-I-Wanna-Make-Easy-Cash-Without-A-Risk type of people. :)


If you wanna experience it without risk, well, go fly there. Just don't carry your life fortune in Muscle oil.
 
There is no need to lose anything just because you enter a lootable pvp afaik, except for the SI of your vehicle...

What's the problem here? Do you have to carry several thousands of stackables just because you enter Space? :D

Get real, if you are crying because you saw a opportunity to start a interplanetary trading business by buying cheap at calypso, selling expensive at other planets and have NO risk at all with it.. well... think again.

I love the idea that it's lootable pvp there, removes all the cheap-I-Wanna-Make-Easy-Cash-Without-A-Risk type of people. :)

If you wanna experience it without risk, well, go fly there. Just don't carry your life fortune in Muscle oil.

I understand your perspective for sure - and while that makes sense to me as it relates to planetside lootable PvP, it doesn't as it relates to space. As I mentioned, those who aren't the negative-type resellers that have been bashed at this forum and others, or those who won't jump at the chance to make a quick buck as you state, are those who still continue to need resources for crafting that aren't available all on one planet.

Therefore, there is an absolute necessity to transport goods across space from planet to planet in order to continue the crafting profession for some, and in this case, there is no choice other than to carry these goods across space to have what you need to craft - is that really so hard to comprehend, really? I'm not trying to be a smart ass here, but I just don't understand why it's so difficult to get that there is a real need for crafters, and that there is no choice but to risk lootable PvP in order to get the resources they need.

Everyone in this universe isn't out to scam or undermine everyone else - there are genuine Entropians who play in this universe without the mindset of how they can screw the next person out of their hard earned and deposited cash - and I would say there are more of this type of Entropian than there are the other type.
 
Get real, if you are crying because you saw a opportunity to start a interplanetary trading business by buying cheap at calypso, selling expensive at other planets and have NO risk at all with it.. well... think again.

I don't want to start an interplanetaty trading business. I just want some of my stackables back to NI and Rocktropia where it was before lootable pvp was implemented ffs.


I love the idea that it's lootable pvp there, removes all the cheap-I-Wanna-Make-Easy-Cash-Without-A-Risk type of people. :)

Do you know how much I deposit each month, to have a daily balance of PED card at around 100? Again, I'm not ingame for "easy cash". I decided that from day one, I realized "I won't even try to make profit."
I want to have fun, and with fun I don't mean pk:ers after me like leaches wherever I go.

The fact that you can't even leave the planet without paying (currently) 350 ped for thrusters, an (L) item with TT=5 ped, makes it harder to go.

If you wanna experience it without risk, well, go fly there. Just don't carry your life fortune in Muscle oil.
And if your welding wire gets robbed? (Sure, MA have said they will fix that. But when is the question.)

And again in my cast it's not muscle oil. But I gues I have made that clear a couple of times.
I want to take the stuff *I* crafted *on* next island *back* to next island so it's safe.

And regardless if I lose anything or not, I don't want pk:ers have my relatively slow vtol as target practice in case they now think I do carry thousands worth of muscle oil with me.
(For anyone who thinks I'm a trader: The stuff I sell in auction come from my storage..)
 
All you need is one kill where the other player had over 200 ped in stackables and you have already broke even. The ship decay and ammo spent is a risk that the other non pirate also have above the risk of stackables while the pirate only have some fuel and ammo up for risk.

Edit. Rumer has it Narfi got looted for 500 - 600 ped already. dont know about you but 600 ped of oil will keep me going for more then a year.

Pirates risk losing any stackables they looted just like everyone else. They aren't all on the same team out there. And it's not like you can't fight back. Just because you run into a pirate doesn't mean they always win...

And Narfi got found and looted because he suspects he was carrying a spy. Like I said earlier, if you're gonna run charter, charge them a fee upfront and don't carry freight. Problem solved.
 
Pirates risk losing any stackables they looted just like everyone else.
Pirates can put stackables in nearest TT and still get a profit, they don't need to haul it back to Calyopso. (Of course pirates can be smarter than that, that is they TT stuff like muscle oil where the efford of selling it isn't worth the while while they bring along the relatively small amount of higher markup goods).
[/QUOTE]

I don't know if there is any trade terminal up in space. But unlike traders, they just need to bring the stuff to any planet where there is a trade terminal.

They aren't all on the same team out there. And it's not like you can't fight back. Just because you run into a pirate doesn't mean they always win...

Most of the time, high level people who are in lootable pvp are smart enough not to attach eachother. Well imagine two pk:ers in pvp4 come across eachother, both in infiltrator, having mod fap and high level gun. And both jumping back to storage after each successfull kill - they'll quickly learn it takes more bullets than the gain and there is a risk that you'll lose your antitoxic if you're too pushy.
As for fighting back, pk:ers usually have way more practice and better equipment than an average player.

And Narfi got found and looted because he suspects he was carrying a spy. Like I said earlier, if you're gonna run charter, charge them a fee upfront and don't carry freight. Problem solved.

There can be a problem the other way around aswell: Semi-shady *pilots* has a group of pk:ing friends. (But does it a but subtle, let's say you won't get killed first jump or even first trip, but if the pilot think you're "fat" then when you're in the middle of the map then the ship you go in can go boom. Let's say a shady pilot will allow you to go freely to Arkadia, then sees you global there, and now when you go back there is a chance you have stacks of lootables on you.

Generally, I think lootable pvp should be totally voluntary.
And no, I don't think it's totally voluntary if it is the only way to go between planets.
And, no, not everyone who wants to go between planets does so because they want to be high level, mucho profiting intergallactic traders who after a single trip with muscle oil can cash out for a new house.

And let's say this is an opportunity for traders as a new area, who do you think wil pay for it in the end?
a) Players with repairable gear they can use for their daily hunts
b) Players who can't afford tens of thousands of peds for repairable gear so they have to get (L) gear.
or
a) Players who did their last deposit 3 years ago and now can withdraw monthly or
b) People who deposit monthly, see their skills getting devaluated while grinding on (L) gear.

As for "supporting the local economy", well practically, I think resources will go towards Calypso (in some degree - like ospra), while refinement will happen at Calypso, and then high level traders can riskfree take items like (L) weapons to planets.
 
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And if your welding wire gets robbed? (Sure, MA have said they will fix that. But when is the question.)

And again in my cast it's not muscle oil. But I gues I have made that clear a couple of times.
I want to take the stuff *I* crafted *on* next island *back* to next island so it's safe.

Sorry, didn't read the whole thread of who is carrying what etc.


Welding wires will hopefully get fixed asap, so that problem is solved.

That's the thing about space, and I hope it stays that way... If you craft something on one planet (stackables in this case) and want to bring it to another planet, it shouldn't be risk free... I love the idea that people might rob you in space, it's brilliant :) makes people think twice before they transport huge masses.... Thanks to this and closed auction, I think we will see much more independent planets, once they have got a bit more mature economy =)

We all think different and like different things... I might think something is crystal clear and amazing while someone else absolutely hates it... We all have different professions and goals in EU... For my sake, and I really do not blame anyone else or have bad thoughts about them just because they think differently than me, I want it the way it is =) I guess we all just have to see what MA makes out of it
 
I understand your perspective for sure - and while that makes sense to me as it relates to planetside lootable PvP, it doesn't as it relates to space. As I mentioned, those who aren't the negative-type resellers that have been bashed at this forum and others, or those who won't jump at the chance to make a quick buck as you state, are those who still continue to need resources for crafting that aren't available all on one planet.

Therefore, there is an absolute necessity to transport goods across space from planet to planet in order to continue the crafting profession for some, and in this case, there is no choice other than to carry these goods across space to have what you need to craft - is that really so hard to comprehend, really? I'm not trying to be a smart ass here, but I just don't understand why it's so difficult to get that there is a real need for crafters, and that there is no choice but to risk lootable PvP in order to get the resources they need.

Everyone in this universe isn't out to scam or undermine everyone else - there are genuine Entropians who play in this universe without the mindset of how they can screw the next person out of their hard earned and deposited cash - and I would say there are more of this type of Entropian than there are the other type.


Good points =)

I'm not sure what else to say than maybe MindArk wants ore that is found on one planet to stay on that planet, then again.. It's just my thoughts =)


I'm sure MindArk has some sort of idea about this when it comes to the lootable pvp there... They might want to reduce this scenario:

Miner hits a Rich deposit of Caldorite at Calypso

Miner notices that the price of Caldorite is (just example here :p) 130%

But at Arkadia, where there is less miners, it seems to sell at a daily of 140%!

Let's go sell it at Arkadia, so the ores that now was found on Calypso is now ending up at Arkadia because of a higher demand...
Maybe after all, loot is based on the general economy and amount of miners on the planet, so suddenly pushing a rich deposit (lets say 80k peds or something, not sure how big/small "rich" deposits really are, so forgive me^^) into the Arkadia market when it wasn't dropped there would have some sort of negative result on the economy.. I have NO idea tho.. This is just thoughts that pops up in my head as reasons why MindArk wants to lower the amount of goods traded through space, one planet to another..

I like that they are isolating the planets like this, economy wise... I think it will help the planets itself to grow its own economy without being dependent on another planets resources to be transported there =)
 
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