Bertha Bot
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PLANET CALYPSO CONTENT RELEASE 2010.3.1
2010-07-07
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
CALYPSO GATEWAY
The Calypso Gateway is now open only for new arrivals to Planet Calypso. It is, from now on, their entrance point to the planet. The Open House event is closed. Thank you for your understanding and valuable feedback. We hope you enjoyed your stay.
FIXED ISSUES
The Calypso Gateway
* Some of the officials have been moved closer to the entrance point of the Gateway.
* The televator is made more visible, showing the way to the Omegaton representative more clearly.
* Minor gameplay tweaks to improve the overall experience, such as spawn areas and weapon adjustments.
* Added an end reward for the Crafting missions.
* The mining area no longer has any creature spawns.
* The paths to the hunting areas have been improved to more clearly show the way to the creatures.
* Changed posture and appearance on some of the officials.
* Some of the missions have been rewritten to clarify directions and instructions.
* Typos and grammar adjusted in some of the missions.
Missions
* Clear the Area now registers player entrance into the actual area.
Miscellaneous issues
* Fixed teleport issues on Club Neverdie.
See also
* Platform release notes
Originally Posted Here
2010-07-07
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
CALYPSO GATEWAY
The Calypso Gateway is now open only for new arrivals to Planet Calypso. It is, from now on, their entrance point to the planet. The Open House event is closed. Thank you for your understanding and valuable feedback. We hope you enjoyed your stay.
FIXED ISSUES
The Calypso Gateway
* Some of the officials have been moved closer to the entrance point of the Gateway.
* The televator is made more visible, showing the way to the Omegaton representative more clearly.
* Minor gameplay tweaks to improve the overall experience, such as spawn areas and weapon adjustments.
* Added an end reward for the Crafting missions.
* The mining area no longer has any creature spawns.
* The paths to the hunting areas have been improved to more clearly show the way to the creatures.
* Changed posture and appearance on some of the officials.
* Some of the missions have been rewritten to clarify directions and instructions.
* Typos and grammar adjusted in some of the missions.
Missions
* Clear the Area now registers player entrance into the actual area.
Miscellaneous issues
* Fixed teleport issues on Club Neverdie.
See also
* Platform release notes
- Limited blueprint books are possible to color again.
- Possible to equip personal avatars (mannequins, shop keepers and bank tellers) with tools and weapons again.
- Fixed issues with the global ad system.
- Adjusted visual behavior for bubbles.
- Fixed issue with stationary underwater creatures.
- Adjusted so auctions do not expire during Maintenance mode.
- Adjusted camera when sitting in a vehicle.
- Fixed issues with vehicle icons in Inventory and Item Info to show the correct Structural Integrity status of the vehicle.
- Adjusted appeared avatar movement in water; when jumping and looking up or down.
- Fixed issue with Lanorium Texture affecting texturizing to behave strange.
- The message informing that the vehicle is destroyed is clarified to include which vehicle it refers to.
Originally Posted Here
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