Version Update 10.0.14 Content List

Since i cant login atm, this does not include the shop locations in the f**ked up amathera cities, does it ?

localization means translations into other languages, has nothing to to with locations of anything in the game.

About the story, I get the feeling the "wastelanders" is simply referring to the normal PK crowd hanging around there, just a bit of story to give them some purpose.

I base that feeling on this part:
Calypso Law Enforcement Administration speculates that these wastelanders may be the bandits that have scourged the area around the Oil Rig in the recent past.

So the only news in that part is that there exists a safe path into the rig area, where you don't get harassed by mobs.
 
so when they going to reopen telports to my apprment i want to see it or sell it but its not been open and wheres are mind force?
 
Mobs on our LA still not fixxed. :bullshit:
 
Looks promising... although as always the proof will be in the pudding.

...those such as Qetesh haven't seen a peep in this VU....

There might be something in this comment:

“Heavily rugged terrain in and around Land Areas on Amethera has been leveled out”.

Since i cant login atm, this does not include the shop locations in the f**ked up amathera cities, does it ?

I believe that this refers to issues regarding translation of the software into different languages (i.e. localization = the region from which you play the game).

To make sure every noob picks up just one barrel and noone steps out of line ;)

Yup, I view this as a way for MindArk/FPC to argue that “anyone” can now potentially reach the Oil Rig and collect a barrel or two. :silly2:

...wheres are mind force?

Try looking here: http://www.entropiagateway.com/

,-)
 
it looks like they improved ilummination.

need to check
 
so when they going to reopen telports to my apprment i want to see it or sell it but its not been open and wheres are mind force?

*sigh* like has been posted again and again, and in the faqs, content list and so on, appartments will be available sometime during 10.1 as well as TP-chips. Other mindforce will not be implemented in 10.1 or 10.2
 
So log in Bug and Imp2870 efect is still there :(
 
Surveyors from Imperial Mining Office have located survivors from the Great Winter, colonists that for one reason or another had not been evacuated before the impact of War Titan Typhon. The survivors are a band of individuals that have scrounged resources to survive during our five year long absence. The band, settled near the Oil Rig and in the contested and contaminated zones did not rejoice at the reunion and used force to drive the surveyors off.

Hmmm.. is this the infamous HunterZ gang?
 
A lot of fixes. Good job MA. :)
 
That sounds good
Fixed issue with Mining Claim Rod animations not playing
Can't wait to check this out :)
 
Gotta say its improving quick... a long way to go yet but good signs :)
 
Very nice update list!!
 
a mataphor?

Svempa Xt now sounds like a door slamming shut!
 
nice big update list... i really wish they would fix the 'stuck in private chat bug' though :)
 
keep em comin!

tbh...

it improves faster then i expected it to go..

lot of work.
wd MA.




:singing: *every day, is a day closer to MF-use* :/singing:
 
fixed the patch trouble...

PLANET CALYPSO VERSION UPDATE 10.0.14
2009-09-24


***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

RESETTLEMENT UPDATE

Surveyors from Imperial Mining Office have located survivors from the Great Winter, colonists that for one reason or another had not been evacuated before the impact of War Titan Typhon. The survivors are a band of individuals that have scrounged resources to survive during our five year long absence. The band, settled near the Oil Rig and in the contested and contaminated zones did not rejoice at the reunion and used force to drive the surveyors off.

Calypso Law Enforcement Administration speculates that these wastelanders may be the bandits that have scourged the area around the Oil Rig in the recent past.

Surveyors were also surprised to find a streak in the desert near the oil rig that the wildlife seemed to avoid. On further analysis, it was due to the presence of toxic and radioactive substances in the sand. These had apparently been placed there on purpose to drive off dangerous creatures from the area. The perpetrator has not been identified, and although IMO admits that these streaks are practical for them, they deny any knowledge and blame the wastelanders, claiming that they probably want a clear path to the rig in order to raid it.

Imperial Zoological Scouts report that Foul have suddenly changed appearance. The phenomenon seems to be related to the Atrox' change of appearance, and scientists are moving away from the hypothesis that it was an adaptation during the Great Winter. Scientists are not ready to give an alternative explanation as yet.

FIXED ISSUES

Sound issues
  • Fixed issue with sound effect of Vivo tool
  • Improved playback of simultaneous sounds
  • Improved creature sounds
  • Improved excavator sound
  • Added night ambient sound to Amethera
  • Added PvP alert sound

Map and UI issues
  • Fixed a lot of names in the Map UI
  • Optimized icons
  • Fixed typeface in login UI

Terrain and Landscape Issues
  • Fixed several pits in the landscape
  • Fixed some tears in the landscape
  • Grounded some flying objects and buildings
  • Adjusted land areas in CNDs domes
  • Fixed an incorrect water surface
  • Fixed the end of a bridge at Twin Peaks
  • Heavily rugged terrain in and around Land Areas on Amethera has been leveled out

Land Area Issues
  • Temporary SGA terminals added to LA17
  • Claim marker at LA39 is now operational

Building Issues
  • Fixed issues with indoors vegetation and rocks
  • Shopping mall auction rooms have been moved compared to their location in 9.4
  • Added terminals to New Oxford bank
  • Improved lighting in the character definition room
  • Fixed the floor in the basement shop in CND
  • Fixed issue with dome walls
  • Fixed some issues with Skipper building
  • Fixed issue with the club house at Cyclops
  • Adjusted light intensity in different settings
  • Added catwalk to New Oxford

Teleporter Issues
  • Fixed issue with teleportation to Athena Spaceport
  • Fixed several nameless teleporters
  • Fixed some issues with CND teleporters
  • Fixed issue with some teleporters not having any effects

Graphics Issues
  • Fixed some vegetation incorrectly shining at a distance
  • Fixed head texture issue
  • Fixed issue with strange bubble cluster when diving
  • Increased minimum ambient light indoors for medium and low settings
  • Fixed some missing textures

Creature Issues
  • Fixed issue with Furor
  • Trilomite removed from substitute list
  • Corrected spelling of Boorum Male/Female Beserker to “Berserker”

Item Issues
  • Dark Green Paint Cans and normal Green Paint Cans no longer swap colors
  • Fixed issue with Mining Claim Rod animations not playing
  • Fixed issue with Christmas reindeer animation not playing
  • Adjusted hand positions on some weapons
  • Paladin Face Guard and Hero Mask can no longer be equipped at the same time
  • Bolt blueprints “Hardened Bolt”, “Reinforced Bolt”, “High Grade Bolt”, “Basic Bolt Blueprint”, “Hardened Bolt Blueprint”, “High Grade Bolt Blueprint” and “Reinforced Bolt Blueprint”, renamed to refer to nuts instead of bolts

Miscellaneous Issues
  • Fixed issue with objects not being selectable after placing them on the walls of a participant’s shop
  • Fixed some localization issues
  • Content optimization mainly around Port Atlantis in order to increase performance

Originally Posted Here

Okay - so this is the trouble I had before - https://www.planetcalypsoforum.com/...pdate-10-0-14-content-list-4.html#post2087757

I had to completely reinstalling Entropia, and it works great! Thanks for the improvements - I can actually sorta play in on very high! :laugh:
 
hm..... my booth is still not working :(

maybe next update :wtg:
 
I have run all over the map a few times now and havent come across this place: Fixed issue with the club house at Cyclops Anyone have some coords for it?
 
I have run all over the map a few times now and havent come across this place: Fixed issue with the club house at Cyclops Anyone have some coords for it?

Yeah I like to know where the club house is too :scratch2:
 
This is a message to all colonists and citizens of Calypso from Brigadier Carramone.

The Imperial Mining Office has not been able to finish the construction and testing of their new Oil Rig due to attacks on the crew. They have requested assistance in getting rid of the “wastelanders” that are blamed for these attacks.

The attack pattern is consistent to around 0400-0600 UTC time and 1600-1800 UTC.

We want to set up a trap. The trap will be two rounds on Friday September 25th, during the times mentioned above, to kill these wastelanders. Bounty contracts are issued on the wastelanders.

At each window of opportunity, these rules apply:

There is one contract per colonist.
Bounty-hunters can collect their confirmed contract rewards from me personally at the outpost North of the Oil Rig.
The reward consists of one Vumpoor Tuhota 80 (L), one Skildek GAK 1500 (L), and one Salamander Footguards, SGA Edition.
Each bounty-hunter can only claim his or her reward once per round.
Note that there will be two rounds, one at 0400-0600 UTC Sept 25th, and one at 1600-1800 UTC Sept 25th. It is possible to collect one contract for a kill in the first round, and one in the second.

Thank you for your attention.

Brigadier Jenny Carramone

********

that should be interesting :)
 
Looks like someone got demoted after the whole Titan mess
Brigadier Jenny Carramone.....wasnt she a Major a few months :scratch2:ago
 
I commented earlier how the Brigadier's star had made Jenny haughty. LOL
 
Looks like someone got demoted after the whole Titan mess
Brigadier Jenny Carramone.....wasnt she a Major a few months :scratch2:ago

It was 5 years ago in game time and while Brigadier can be a lower rank in this case its certainly meant as the rank of a General.

Brigadier
 
US ground forces officer ranks from lowest to highest

2nd Lieutenant
1st Lieutenant
Captain
Major
Lieutenant Colonel
Colonel
Brigadier General
Major General
Lieutenant General
General
 
  • Heavily rugged terrain in and around Land Areas on Amethera has been leveled out

Also interesting how CND gets alot of attention (as it's technically a Land Area) but those such as Qetesh haven't seen a peep in this VU....

wouldnt THAT be the sollution to Qetesh's problem? :scratch2:
 
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