The reason some obvious issues aren't fixed in the "next-coming release" is due to different production pipelines. Some pipelines include only code, some only art/content and some are mixed.
I'd like to know what caused Wolverine and Miwak to be messed up in the first place. Wolverine and Miwak was perfectly nice, on a flat ground, before the change.
Now there is a big crater under the TP at Miwak, for instance.
Another example is the servicecenter (unregistrable outpost) a bit NW of Trasure Island close to server border: It seems to hover 3m above the ground. When I see this, and think of that "Palms Corner" building was half buried: Can't the developers see where they place buildings? Or get a warning if they change the terrain in an area where there is structures?
Actually, half buried buildings can be cool... just make some sort of digged tunnel out of it (or into it).
As for Wolverine and Miwak TP, I wonder why they simply weren't mentioned on the "known issues" list. I guess one or two TP-runners have visited the area in vain. It *is* possible to get to Wolverine Hope TP if you know how but Miwak is hard to get to because it's just above an unclimbable crater.
Totally unrelated (sort'a), I don't know if I should laugh or cry at this:
The brown line is on a road that goes between the formacaiada LA eastward, over a narrow bridge and then to the island at sever border SE of Treasure Island. If you come that way from the east (running west), you suddently get a free fall. If you come that way running out from the formacaiada LA, you'll instead get a "wtf?" feeling. It's hard to see it on the pictures, but the road goes 90o vertical straight up on the cliff wall. Either the road is made by someone with plenty of humor, or it's a design mishap since roads usually show the way to get past cliffs.