There is an even bigger issue than having to use a second similar item for upgrade; let's say I have enough PED, and I'm willing to loose some ...
Let's say I have an EWE 41 Military, and I upgrade the gun to Tier 1... successfully, which is going to cost me about 800PED (for example).
I then choose to enhance the Ammo usage; what would I get to make it worth 800PED? If I get a 2 (well... I mean 200) ammo reduction... hmmm... I think it's OK.
But, if I get 10 ammo reduction (which would be 0.1)? What then?
This is very confusing as it is now, although I'm sure that there is more to come; needless to say... I won't "enhance" anything in the near future.
I understand Marco's "take it or leave it" attitude, but I fail to understand the reason behind it.
To be honest after calming down i think will be ok for low mark up stuff like i use you get 95% tt back so not a biggy. For high mark up stuff i dread the first MM going pop and can understand concern by current owners. Maybe there will be a re-assessment by MA on this, but perhaps that is the idea, that it is a big risk.
As a general idea i really like enhancers as a concept, if i hit a good loot i'll give them a go for sure. I suppose though in the end it will come down to cost, eco and stuff but fun factor could prove to be nice.
Next Landgrab will be very interesting .
Originally Posted by Marco
That is correct. But the "extra item" has a salvage rate as well, meaning you have a shot at salvaging the item.
(al ot of things are explained in the Help-texts in the Interfaces)
Ammunition value has been divided by 100 - where you got 100 BLP ammo per ped before, you now get 10,000
Its over NINETHOUSAAANNNDDD !!! Seriously, wtf ?
Ammo burn is multiplied by 100 - if your ammo burn was 7 before this update, it's 700 now
A Jungle Stalker will burn 20x100 ammos per click. Thats 2000 rounds per click... go go go, realistic ftw...
What...why did you even consider such an...idea... ???
Ah yes :
In order to make ammunition consumption to work with the Item Enhancement, the following changes have been made:
Fantastic...Grade A improvement...we really needed that !
On reading the various posts, and the quotes from Marco, the '95%' is the chance of getting the second item back! Not the TT value. Meaning that as well as the 50% chance of the upgrade failing on the first item, you have a 5% chance of losing the second identical item.
This is the reason the playerbase are up in arms.
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Lot of drama today, like a bomb going of at Santas Claus workshop the day before christmas
First you use the item - $
Then you upgrade the teir - $$
then you put enhancers in the new slot for that teir - $$$
Bohica is right
one of the sad part , is , it seems there is no upgrade to make things faster...
I think to make this Tier system a succes MA has to put more items in the lootpool. This way the prices "hopefully" are dropping. You get a chance to tier up for a reasonal price and the economie will stay ballenced because of the availebility of the item.
Dutchy
I mean, I would be more OK with it if there was a 100% return rate on the secondary item, so ya could just borrow a mates item and then give it back but...
No, there's even more at stake than you think. You borrow your mate's ML45, and ......lose it.
If MA done the system they wanted we'd all complain. So they give us a worse system then change it to what they wanted originaly and we all say 'cool system, thanks for listening and changing things'
If MA done the system they wanted we'd all complain. So they give us a worse system then change it to what they wanted originaly and we all say 'cool system, thanks for listening and changing things'
yeah, that is why I said it would be ok if it was 100% return on the second item so that you do not lose it when upgrading?
This "5% risk of a 50K loss on an upgrade socket attempt" has to be a `simple` mistake on their behalf.
hang on, I just realised with a 50% success rate (and Marco said that won't improve? I think) you have to run the gauntlet of upgrade risk twice, on average, per tier. So thats 2x 5% risk of 50k loss. So 10% risk, is that right?
Insane
Cant believe reading these threads whats happened with the tier system.
Brought an UL LR48 last week, so I could 'Tier' it up, and now I need another 10, to get the original to tier 10, and only then if I succeed those 10 times (which in my case, I know i'd be that 5% person).
Honestly, I dont for a minute think Marco, or FPC wanted the system to be like this, but has been forced to by the fatcats at Mindark.
If it was designed and planned this way, what a waste of time it is.
Hugely dissapointed, to say the least.
How to hump a bunch of player , and make them feel its good...while they will pay hard price for simple feature
1) make an update on thurday , with a new feature they can use due to total impossible requirement to meet.
2) Let player moan , scream and whine the whole week end.
3) on tuesday make an update that remove the total dumb requirement , and put one that cost only 2 arms 4legs , 1 eyes and your ass skin..
4) read the forum to see how player are happy that you did listen to them...