Mike Kaffeslukarn Morazi
Old Alpha
- Joined
- Sep 21, 2021
- Posts
- 734
For that matter, what should an honest player do in the face of uncertainty about this type of occurrence? It's not obvious to me. It's easy to say that if a player knows with virtual certainty that their performing actions would constitute an exploit, then they should not perform those actions and should report the bug. But what if the individual places, say, 50% credence in an outcome being a bug and 50% credence in it being an occurrence of resonance or happy hour or an unknown event? It's far from clear that an honest player should be expected to forego a plausibly-legitimate strategy, when to do so would be a terrible pragmatic mistake if the occurrence turns out to be within the bounds of developer intent. "Don't do it if you think it might be a bug" seems unattainably restrictive in just about any game, let alone a sandbox in which player creativity is supposed to take center state in the formation of individuals' user experiences. The chilling effects of such a metapolicy would be ruinous for the Entropian spirit. Perhaps the most reasonable course of action to jointly minimize policy error and pragmatic error over a sequence of such cases would be to juice the living daylights out of the opportunity if you want to but also report it, and state in the report that you'll keep the items obtained in Storage for a week or two rather than circulating them through the economy, just in case the opportunity is later announced as a bug and MindArk decides to do some sort of rollback? That's still a lot of preemptive responsibility to expect all honest Entropians to take, and it really feels like we shouldn't have to deal with this at all.
It was an obvious bug.