Being that I am the Number 1 Mentor in the game I would like to make a couple of points here.
I am amazed at the number of responses to this post as the current system has lead to very little interest in being a mentor. I have provided this community with ideas to improve the system before, and to put it simply, no one gave a damm.
https://www.planetcalypsoforum.com/forums/mentors-disciples/142352-lucky-7s-mentor-arch.html
1. That post addressed the problem of making it easier for willing mentors to find disciples, very few responses. Mentors should not have to degrade themselves by chasing around new players, and the thread gives one viable option. This is the biggest problem with the current system - I know TONS of players in game, and yes most are chatty girls, who enjoy helping new players, but dont because its so difficult to get a disciple.
2. High end items SHOULD be given out for mentoring, its the hardest job in the game PERIOD. If you want me to sell this game for you, which has NO manual whatsoever, I need to have a chance of the occasional payday. And yes, Alice in Wonderlands guide is well done, but there is allot more to the game than what is contained in that guide. Examples would be, how to truly profit from the auction system, how to multibox on a robot beacon, run thu tp's, the most eco guns in game, perception hunting, etc... Not only that, but telling a new player to "go spend an hour or 2 on the forums" is NOT effective, as a new player is actually more interested in PLAYING the game.
3. My system of using a society to train disciples has proven to be the most effective way to provide 24 hour coverage, which is essential to keeping a new player in touch with the info base that they need. A mentoring channel, much like a society channel would be an alternative to this - It also gives a "team aspect" to this game, another area I find severly lacking. Try mentoring 20 people at a time, you will burn yourself out very quickly even mentoring 20 people in 1 day. My system allows you to do both effectively.
4. Your about to put quests into the game, mentoring can be added to this very easily. A quest to get all the tps, A quest to use all the terminals in game, a quest to join a society, a quest to get a certain amounts of friends. A quest to JOIN THE FORUM FOR THE LOVE OF GOD
A quest to search all the areas in EU, visit all the shops. These all intice the new player to experience ALL that EU has to offer. It gives the new player and mentor a "path" to follow, creating a standaridized training ritual. Completing these quests should add rep skill to both the mentor and disciple.
And understand that any system you create will not be perfect, there will be people that abuse it, and there will be people that find better ways to apply it. Much like life in general.
The number cap on diciplices at 100 is to low, I have 96 currently, and I keep having to remove older disciples. The current grad rate is only about 9%, so 100 only gives you the chance to grad about 10 people.
I dont think MA should assign mentors for several reasons. People come and go in this game, they have real lives. At this point thier isnt 24 hour coverage with guides, and several of them, in my opinion, were VERY bad choices. But with the lack of interest that is understandable, I wouldnt want to be a guide, and MA just had to take what was given in that situation.
The same thing would happen with assigned mentors, so I dont think thats a viable opition.
If you look at it from a standpoint that your "hiring salesmen" to promote the game - things will start to fall into place.
It takes creativity and imagination to come up with a better way of doing things - start rewarding those who provide this valuable service to your company. in other words GIVE ME SOME DAMM LOOT FOR MY EFFORTS.