Brooklyn
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- Oct 29, 2008
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- Brooklyn lyn York
AS a customer you cant just hope, you need to speak out specially if you've invested so much into the game. Many successful companies listen to their customers, so many times its been mentioned that theres not enough contact between us players and MA ... even by respectable people on EF like MS9.
“Learn the past, watch the present, and create the future." As usual you dismiss the fact that there were aspects of EU that seemed more promising in the past. you dismiss it because you didnt experience it. The past is what makes the game today so why forget it.
First off the argument that they are not involved or non-communcative or do not learn from their past mistakes are just not true... I personally think they've been too communcative and have given you a false sense of entitlement... Customer feed back is just one of many important varibles that go into a company's reponse and product development... and not every customer or group of customers needs and wants can be fulfilled... for various reason... I want to end PVP... I think it would be good for EU to... so probably not going to happen... even if I got 10 thousand signatures on a petition... but farming is... and wanted that so I'm happy... it's a balancing act...
"Post 87
We've heard the term "Balancing Manager" ad nauseum, but there's been no real description of what that position entails. Please describe exactly what you balance.
Submitted by AlphaGeek
Firstly, there is a whole team involved in balancing work. The team analyze every new system from when it’s only an idea to when you all are using it.
What will the system affect? What will it give and what will it take? What should the cost be to use the system and the items connected to it? Who will use the system, who are the real life users of system and who are the in world users? How will the system affect the performance of the hardware and the software platform and what will it cost to solve possible bottlenecks?
And of course the team continually analyze how a system works long after it has been released.
I certainly have my complaints about what they've done in the past but recognize that things may or may not have been doable for many reasons... but not for some sort of imagined screwing of the playerbase
For the past to be meanigful needs to be put into perspective... as the past is not prologue...
Those that forget the past are destined to repeat in the future .
No...It's a lousy quote... history shows us the opposite... it is those who remember the past who keep trying to repeat it.... actually they hold us in the past long after it's expration date... and most often distort the present and future through the distorted lenses of history...
In reality you cannot repeat the past... and past is definitely not prologue and we always fight the last war...
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