Entropia Universe, or as I still prefer it Project Entropia - as that really reminds us of the original business goal.
"Tip John Smith upside down and collect the Peds. How hard can I shake, and how often can I tip him upside down for another go?" The optimum point is the profit potential. Can you make money from Entrophy? I know some people who can!
Skills, like everything else, form a small part of the grand design. Imagine EU as the Mafia. The higher up the food chain, the less you get bled, or rather, the less it hurts your wallet. In all likelihood paying up more money than the guys below you, but at least you get to swagger about like a made-man.
Skills matter to MA/FPC, as they give the starting player a goal, it saves alot of time designing story-arcs and the like - 'Ok Billy, here's a walki-talki, now go outside and pretend your a cop or something'. You have no skill, the obvious objective is to have skill, therefore my game is to get skill. And as the hypoglycemic ill-fated Cookie Monster, you play the game.
So do skills matter? Yes, but maybe not to you. If... you're here for the long haul, if you intend on playing long after you've achieved some pre-defined goal then sure, skills matter. If however you're gonna pack it all in when there is nothing left to achieve or more likely - no efficable method exists to ever get to the next goal, then skills mean nothing.
While I've been here, skills briefly went up, as the amount each had, became viable to chip-out and sell, but ultimately would devalue to the point of being pathetic in almost every area. View skills as your current account, you know - the high street bank account that ur wages get paid into, and invariable has more money than all the savings you own, you know, the one that attracts 0.1% interest. Kinda the same deal, but it's -0.1%
Skills reduce your expenditure you make on a given run, they smooth-off the troughs. But by the time you've got skills, you aint thinking 'Oh cool now I will lose 10ped instead of 11ped on my run of shitty swords that will improve the universe and give me personal satisfaction (oh yeah actually they're gonna hit TT and never see light of day), no, instead you're thinking 'Ho hum, so I expect to lose 98ped instead of 100 on my larger run, happy days'.
Speak to the newbie one week player, and he'll be so happy about the amazing idea of getting sweat easy. Many of us can happily stand around without armor, regen about as fast as the hits, and get hit not very often. So how many of us stand around collecting sweat? Or run around with our extra running speed and weight carrying capacity to collect spawned items?? How many of us can shoot a pea shooter with an efficiency that means you're almost guaranteed to make a 1 pec profit a day???
Unless you have a predefined goal, and a game to play when you get there, you're a center forward in the stadium running towards the goal, but in the middle of that stadium is a treadmill.