Info: IF skills DID matter

fnalig

Prowler
Joined
Aug 14, 2006
Posts
1,070
Location
Sweden
Society
Lost renegades
Avatar Name
Lazze fnalig oaktree
Ive been in this game for almost 4 years now, and ive heard both from MA and more experienced players that skills DO matters. But for a couple of reason i strongly daubt that. Im nowhere near to call my self an experienced crafter, but im at least lvl 15 attachament engineer and lvl 15 average in crafting. The single most weird thing that made me sure that skills doesnt mean squat was an incident not to long agoo. I was in Minopolis crafting when some TOTALLY unknown to me player started Global and HOF even like crazy on OA 101 s. I scanned the ava, and to my surprise this particular ava was lvl 5 :eek: Attachment engineer ( That was btw his highest crafting skill) and his average was a measly lvl 2. I asked him how the hell this was possible. He just laughed at me and said his BP had QR 100. Ok i thought i borrow my friends QR 100 BP and give it a try. Ok so i did. I started with 100 clicks on conditon, my results was not even ONE full amp. So i tried 100 clicks on quantity. My result there was ONE global 76 peds. Meanwhile this ava with the noobskills had 12 globals and 3 HOFs ?? :confused: So DOES skills really matters ? Or is it just me been put in permanent "ADDS OFF mode" because ive been TO critical here on the forums. Sometimes it makes me wonder.
 
Luck - 60%

Skills - 10%

In MA's top 50 fav av's - 30%
 
ups & downs, ever considered he might be in hot lootphase while you where in cold?
 
Last edited:
it is just some players who knows how crafting works and how to take advantadge of the "beginner luck/carot"
 
Skills only allow you to use better equipment / higher level BP's

All else is luck.
 
It's actually like in a casino where you got for example three roulettes.
One has $50 buy-in, one has $500 buy-in and one has $5.000 buy-in.

Your skills just determine which gear you can use and therefore at which table you may take place.
 
<emperor>
"The force is stroong/weeaakk with you" ~99%
</emperor>

Luck 0.5%
Skill 0.5%
 
Did you ask him how many K peds he lost before the spree started? OR you could ask tommorow how many K peds he lost after the spree :D
 
If you abuse your skills doing the same nonsense as any 1 day player can do, yes, then skills do not matter much. clicking oa101 is an perfect example.
 
Did you ask him how many K peds he lost before the spree started? OR you could ask tommorow how many K peds he lost after the spree :D

No need to. With an average of lvl 2 crafter and his highest crafting skill as lvl 5 atachment, and idiot could calculate that he hadnt been spending nowhere near his returns from just that session ;) Just seemed so weird to me that someone with lvl 5 !! atachment engineer had a global aproximatly every third- fourth click :rolleyes:
 
OA-101 BP maxes at level 5.. so any skills above that point don't make a difference..

And loot is cyclical, so maybe his first 5 levels of attachment clicking gave him 30% returns and then he finally got some back.

You can't take things out of context.
 
loot phases go up and down like a wave form. Ive clicked my 6a BP from 30 QR to 86 QR in about a year and in that time I have had streaks where every 5 click globaled and I had streaks where I could not global at all for 1000s of clicks. As my COS and qr of the bp has gone up so has my tt return.

two things to remember you can't TT profit, so if the noob hit a pile of globals hes gonna loose it all until his TT return matches everyone else.

skills only mater in maxing a bp, level 1 bp at 100 QR is gonna give you the same returns over time as someone at level 5, you cant TT profit with more skills.

Higher QR does improve your TT return % overtime.

Now where higher skills do come into play and do matter is that level 5 crafter won't have maxed COS on say a higher level OA bp but you will. And a higher level OA bp may have More MU on the output and or less MU in the input so better chance for you to break even and or profit over time.
 
If low skills gives loads of gobals and your medium skills gave you small amount globals, I would say you just proved skills do matter, but not in your favour.


I'm also quite experienced in crafting and have played for 3.8 years or so. My theory is that with higher skills MA want us to move up the ladder. So if you pick a higher(and more expensive to use) BP to match your skill lvl you would get better result. So the guy with lvl5 skills is doing what he ought to, you stayed where you shouldn't be.
 
If low skills gives loads of gobals and your medium skills gave you small amount globals, I would say you just proved skills do matter, but not in your favour.


I'm also quite experienced in crafting and have played for 3.8 years or so. My theory is that with higher skills MA want us to move up the ladder. So if you pick a higher(and more expensive to use) BP to match your skill lvl you would get better result. So the guy with lvl5 skills is doing what he ought to, you stayed where you shouldn't be.

Been there doen that with even worse results :rolleyes:
 
OA-101 BP maxes at level 5.. so any skills above that point don't make a difference..

And loot is cyclical, so maybe his first 5 levels of attachment clicking gave him 30% returns and then he finally got some back.

You can't take things out of context.

Completely wrong, please do not presume. OA101Lbp only maxes out at Quality Rating 92 ish. SKills help yes but only up to a point. For ALL limited items bp in game, the ONLY way to max the bp is through Quality Rating

Rgds

Ace

PS to the OP, 100 clicks in nothing in crafting. Like dropping 100 bombs, small amount of clicks = large margin for anything to happen. Click 10000 times and then you have cause for complaints
 
so how does one get intoahot loot phase ..... ive experienced exactly what he is goin thru .... it can get a bit un nerving if u know what i mean :ahh:
 
Been there doen that with even worse results :rolleyes:
K, Fnalig, you are one of the bad luck ones, so accept the fact that you will never profit from this game;)
 
when do the good loot phases start?
 
skills do matter. they allow you to use higher lvl bps. however what your loot is on those bps once you do get a sucessful click, skills has nothing to do with.

a lvl 5 attachment engineer is just as good as making oa-101s as a lvl 100 - once the bp is maxed its maxed and thats that.

you'll get good runs and you'll get bad runs. this guy had a good run, you had a bad one. if you keep on clicking oa-101s long enough you will get a good run just as he did. however remember as popfuzz said, tt profit in the long run wont happen, no matter what your skills.
 
You have to cycle alot of peds, and work your best to get enough mu to cover your tt losses while minimizing the MU you spend. Is it easy? not at all.

so how does one get intoahot loot phase ..... ive experienced exactly what he is goin thru .... it can get a bit un nerving if u know what i mean :ahh:
 
Im only level 2 electronics engineer and i got this on quantity.

But if you have been here for 4 years you must have had spells where you cant help but come out up.
 
Entropia Universe, or as I still prefer it Project Entropia - as that really reminds us of the original business goal.

"Tip John Smith upside down and collect the Peds. How hard can I shake, and how often can I tip him upside down for another go?" The optimum point is the profit potential. Can you make money from Entrophy? I know some people who can!

Skills, like everything else, form a small part of the grand design. Imagine EU as the Mafia. The higher up the food chain, the less you get bled, or rather, the less it hurts your wallet. In all likelihood paying up more money than the guys below you, but at least you get to swagger about like a made-man.

Skills matter to MA/FPC, as they give the starting player a goal, it saves alot of time designing story-arcs and the like - 'Ok Billy, here's a walki-talki, now go outside and pretend your a cop or something'. You have no skill, the obvious objective is to have skill, therefore my game is to get skill. And as the hypoglycemic ill-fated Cookie Monster, you play the game.

So do skills matter? Yes, but maybe not to you. If... you're here for the long haul, if you intend on playing long after you've achieved some pre-defined goal then sure, skills matter. If however you're gonna pack it all in when there is nothing left to achieve or more likely - no efficable method exists to ever get to the next goal, then skills mean nothing.

While I've been here, skills briefly went up, as the amount each had, became viable to chip-out and sell, but ultimately would devalue to the point of being pathetic in almost every area. View skills as your current account, you know - the high street bank account that ur wages get paid into, and invariable has more money than all the savings you own, you know, the one that attracts 0.1% interest. Kinda the same deal, but it's -0.1%

Skills reduce your expenditure you make on a given run, they smooth-off the troughs. But by the time you've got skills, you aint thinking 'Oh cool now I will lose 10ped instead of 11ped on my run of shitty swords that will improve the universe and give me personal satisfaction (oh yeah actually they're gonna hit TT and never see light of day), no, instead you're thinking 'Ho hum, so I expect to lose 98ped instead of 100 on my larger run, happy days'.

Speak to the newbie one week player, and he'll be so happy about the amazing idea of getting sweat easy. Many of us can happily stand around without armor, regen about as fast as the hits, and get hit not very often. So how many of us stand around collecting sweat? Or run around with our extra running speed and weight carrying capacity to collect spawned items?? How many of us can shoot a pea shooter with an efficiency that means you're almost guaranteed to make a 1 pec profit a day???

Unless you have a predefined goal, and a game to play when you get there, you're a center forward in the stadium running towards the goal, but in the middle of that stadium is a treadmill.
 
I feel like Ive had those odd moments.... Move up and well reward you... stay where you are and we wont do you any favours...

First time I went to clothing got a global, first run on screws I got a nice 170ish global.... went to ruds the other day.... at lvl 8 metal engineer just a few under maxing it.... out of 3 200 click runs I had, 1st run 260 global, 2nd run and 3rd run minor 60-70 globals.....

Was super happy.... and after doing that bp a bit more and gettin to lvl 9 I lost that profit and did a 180* :D. Then again it could be pure luck and pure timing :D.... did BSM early on crafting also and got 400ped hof before 40qr... and another 415 hof before i maxed it :D....
 
If you click oa 101 on condition, skills don't and should not count too much. Or to put it in another way, if you click oa 101 on condition, you're shitting on the advantage skills give you.

Completely wrong, please do not presume. OA101Lbp only maxes out at Quality Rating 92 ish.

Care to ask Auktuma? The qr needed to maximize a sib bp decreases with skills. Lowest I am aware of is 35 qr or so at lvl 2 bps.
 
Hi there,
on OA101L craft skills not matter much. Main component to success is your luck or ... knowledge of statistics. Sadely, for any of 2 above you don't need high investments. It's not fair towards community who have no "luck" or "knowledge" and are investing to nowhere. No mercy to them comes - they are just "fresh meet" for money-addicted people. Just I wonder more and more where we go, people. I hope so much that someone will wake up... To kill us or to heal. Dead and healthy do not feel pain. Both states are an escape.

Warning: growing variance isn't an escape on situation we have...

P.S. Look to the picture left side - maybe the smiley will warm you :scratch2:
 
Back
Top