Well Shoti, to be fair, seeing how much variance is in the hit percentage in the bigger datasets collected in this VU, i'm not sure how conclusive we can say the pre-VU10 results were. Maybe coop can figure out the confidence, but realistically we didn't have very large statistical samples. What data there
was seemed to be pretty uniformly and strongly supportive of the hypothesis, though.
Worst case scenario: there were an awful lot of coincidences all conveniently supporting the idea that skill mod is an effective modifier of HA. It was enough to convince me to use attachments on my unmaxed weapons at the time, believing they would improve the HA.
Here's the quote by Marco i was remembering earlier. It suggests that the "Skill Mod" is a skill gain increase rather than effective skill modification (which really wouldn't explain the text on the attachments...):
(Apparently nobody at MA has been able to figure out how they work still, after a number of years.
)